Decoding of simstats. Can be disable via Settings.ENABLE_SIMSTATS
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1182 52acb1d6-8a22-11de-b505-999d5b087335
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@@ -30,8 +30,13 @@ namespace libsecondlife.TestClient
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sim.ReceivedResends));
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}
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}
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output.Append("Packets in the queue: " + Client.Network.InboxCount);
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output.AppendLine(String.Format("FPS : {0} PhysicsFPS : {1} AgentUpdates : {2} Objects : {3} Scripted Objects : {4}",
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Client.Network.CurrentSim.FPS, Client.Network.CurrentSim.PhysicsFPS, Client.Network.CurrentSim.AgentUpdates, Client.Network.CurrentSim.Objects, Client.Network.CurrentSim.ScriptedObjects));
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output.AppendLine(String.Format("Frame Time : {0} Net Time : {1} Image Time : {2} Physics Time : {3} Script Time : {4} Other Time : {5}",
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Client.Network.CurrentSim.FrameTime, Client.Network.CurrentSim.NetTime, Client.Network.CurrentSim.ImageTime, Client.Network.CurrentSim.PhysicsTime, Client.Network.CurrentSim.ScriptTime, Client.Network.CurrentSim.OtherTime));
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output.AppendLine(String.Format("Agents : {0} Child Agents : {1} Active Scripts : {2}",
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Client.Network.CurrentSim.Agents, Client.Network.CurrentSim.ChildAgents, Client.Network.CurrentSim.ActiveScripts));
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return output.ToString();
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}
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