Simian:
* Decode layer boundaries when storing a texture asset * Started fleshing out correct texture downloading * Add avatars to the scene along with prims git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2224 52acb1d6-8a22-11de-b505-999d5b087335
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@@ -10,7 +10,7 @@ namespace Simian.Extensions
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public class AssetManager : ISimianExtension, IAssetProvider
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{
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Simian Server;
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public Dictionary<UUID, Asset> AssetStore = new Dictionary<UUID, Asset>();
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Dictionary<UUID, Asset> AssetStore = new Dictionary<UUID, Asset>();
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Dictionary<ulong, Asset> CurrentUploads = new Dictionary<ulong, Asset>();
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public AssetManager(Simian server)
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@@ -34,29 +34,33 @@ namespace Simian.Extensions
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public void StoreAsset(Asset asset)
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{
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if (asset.Decode())
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if (asset is AssetTexture)
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{
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lock (AssetStore)
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AssetStore[asset.AssetID] = asset;
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}
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else
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{
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Logger.Log(String.Format("Failed to decode {0} asset {1}", asset.AssetType, asset.AssetID),
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Helpers.LogLevel.Warning);
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}
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}
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AssetTexture texture = (AssetTexture)asset;
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public void StoreTexture(AssetTexture texture)
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{
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if (texture.DecodeLayerBoundaries())
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{
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lock (AssetStore)
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AssetStore[texture.AssetID] = texture;
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if (texture.DecodeLayerBoundaries())
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{
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lock (AssetStore)
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AssetStore[asset.AssetID] = asset;
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}
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else
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{
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Logger.Log(String.Format("Failed to decoded layer boundaries on texture {0}", texture.AssetID),
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Helpers.LogLevel.Warning);
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}
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}
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else
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{
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Logger.Log(String.Format("Failed to decoded layer boundaries on texture {0}", texture.AssetID),
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Helpers.LogLevel.Warning);
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if (asset.Decode())
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{
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lock (AssetStore)
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AssetStore[asset.AssetID] = asset;
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}
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else
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{
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Logger.Log(String.Format("Failed to decode {0} asset {1}", asset.AssetType, asset.AssetID),
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Helpers.LogLevel.Warning);
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}
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}
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}
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@@ -390,7 +394,7 @@ namespace Simian.Extensions
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for (int i = 0; i < textures.Length; i++)
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{
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UUID assetID = ParseUUIDFromFilename(textures[i]);
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StoreTexture(new AssetTexture(assetID, File.ReadAllBytes(textures[i])));
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StoreAsset(new AssetTexture(assetID, File.ReadAllBytes(textures[i])));
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}
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for (int i = 0; i < clothing.Length; i++)
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