* Decode layer boundaries when storing a texture asset
* Started fleshing out correct texture downloading
* Add avatars to the scene along with prims

git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2224 52acb1d6-8a22-11de-b505-999d5b087335
This commit is contained in:
John Hurliman
2008-09-15 23:17:21 +00:00
parent 939b2d50a8
commit 805fb7c18d
5 changed files with 215 additions and 48 deletions

View File

@@ -6,7 +6,6 @@ namespace Simian
public interface IAssetProvider
{
void StoreAsset(Asset asset);
void StoreTexture(AssetTexture texture);
bool TryGetAsset(UUID id, out Asset asset);
}
}