* Changed Primitive.TextureEntry.ToBytes() to GetBytes() to follow naming conventions

* Added Primitive.TreeSpecies and Primitive.ScratchPad
* Converted Primitive.SoundFlags to the new SoundFlags enum
* Added a Utils.BytesToString() overload that accepts index and count parameters
* Added Utils.FloatToUInt16()
[Simian]
* Lots of changes in Simian to use the new unified ISceneProvider.ObjectAddOrUpdate() function
* Update flags are checked to determine the minimum sized packet that needs to be sent out for an update. ImprovedTerseObjectUpdate is working, and started work on ObjectUpdateCached (updates using this will currently not send)
* Adding three new variables to SimulationObject to store attachment-related state

git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2478 52acb1d6-8a22-11de-b505-999d5b087335
This commit is contained in:
John Hurliman
2009-03-10 01:54:45 +00:00
parent 692d2927a9
commit 8106fccdd2
17 changed files with 1261 additions and 1010 deletions

View File

@@ -202,7 +202,7 @@ namespace SimExport
byte[] te;
if (prim.Textures != null)
te = prim.Textures.ToBytes();
te = prim.Textures.GetBytes();
else
te = Utils.EmptyBytes;