Enhances logging manager, Uses concept of Level and above for logging, The levels are Debug, Error, Info, Warn and None. Setting Settings.LOG_LEVEL to any of these settings will get you that level and above only.

git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1850 52acb1d6-8a22-11de-b505-999d5b087335
This commit is contained in:
Jim Radford
2008-05-08 16:58:09 +00:00
parent 9f10c3273b
commit 8135e2f4f3
8 changed files with 150 additions and 39 deletions

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@@ -1447,13 +1447,13 @@ namespace libsecondlife
/// <param name="sourceAvatar"><seealso cref="LLUUID"/> Key of the source agent</param>
/// <param name="targetObject"><seealso cref="LLUUID"/> Key of the target object</param>
/// <param name="globalOffset"></param>
/// <param name="type"><seealso cref="T:PointAtType"/></param>
/// <param name="effectID"></param>
/// <param name="type">The type from the <seealso cref="T:PointAtType"/> enum</param>
/// <param name="effectID">A unique <seealso cref="LLUUID"/> for this effect</param>
public void PointAtEffect(LLUUID sourceAvatar, LLUUID targetObject, LLVector3d globalOffset, PointAtType type,
LLUUID effectID)
{
ViewerEffectPacket effect = new ViewerEffectPacket();
effect.AgentData.AgentID = Client.Self.AgentID;
effect.AgentData.SessionID = Client.Self.SessionID;

View File

@@ -84,6 +84,7 @@ namespace libsecondlife
/// </summary>
public enum LogLevel
{
None,
/// <summary>Non-noisy useful information, may be helpful in
/// debugging a problem</summary>
Info,

View File

@@ -1,3 +1,29 @@
/*
* Copyright (c) 2007-2008, Second Life Reverse Engineering Team
* All rights reserved.
*
* - Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* - Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* - Neither the name of the Second Life Reverse Engineering Team nor the names
* of its contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using log4net;
using log4net.Config;
@@ -25,8 +51,6 @@ namespace libsecondlife
/// <summary>log4net logging engine</summary>
public static ILog LogInstance;
/// <summary>Whether the DEBUG level of logging is enabled</summary>
public static bool IsDebugEnabled;
/// <summary>
/// Default constructor
@@ -43,7 +67,7 @@ namespace libsecondlife
appender.Layout = new log4net.Layout.PatternLayout("%timestamp [%thread] %-5level - %message%newline");
BasicConfigurator.Configure(appender);
LogInstance.Info("No log configuration found, defaulting to console logging");
//LogInstance.Info("No log configuration found, defaulting to console logging");
}
}
@@ -97,16 +121,27 @@ namespace libsecondlife
switch (level)
{
case Helpers.LogLevel.Debug:
LogInstance.Debug(message, exception);
if(Settings.LOG_LEVEL == Helpers.LogLevel.Debug
|| Settings.LOG_LEVEL == Helpers.LogLevel.Error
|| Settings.LOG_LEVEL == Helpers.LogLevel.Info
|| Settings.LOG_LEVEL == Helpers.LogLevel.Warning)
LogInstance.Debug(message, exception);
break;
case Helpers.LogLevel.Info:
LogInstance.Info(message, exception);
if(Settings.LOG_LEVEL == Helpers.LogLevel.Info
|| Settings.LOG_LEVEL == Helpers.LogLevel.Debug
|| Settings.LOG_LEVEL == Helpers.LogLevel.Error)
LogInstance.Info(message, exception);
break;
case Helpers.LogLevel.Warning:
LogInstance.Warn(message, exception);
if(Settings.LOG_LEVEL == Helpers.LogLevel.Warning
|| Settings.LOG_LEVEL == Helpers.LogLevel.Debug)
LogInstance.Warn(message, exception);
break;
case Helpers.LogLevel.Error:
LogInstance.Error(message, exception);
if(Settings.LOG_LEVEL == Helpers.LogLevel.Error
|| Settings.LOG_LEVEL == Helpers.LogLevel.Debug)
LogInstance.Error(message, exception);
break;
}
}
@@ -135,7 +170,7 @@ namespace libsecondlife
[System.Diagnostics.Conditional("DEBUG")]
public static void DebugLog(object message, SecondLife client)
{
if (IsDebugEnabled)
if (Settings.LOG_LEVEL == Helpers.LogLevel.Debug)
{
if (client != null && client.Settings.LOG_NAMES)
message = String.Format("<{0}>: {1}", client.Self.Name, message);

View File

@@ -39,55 +39,74 @@ namespace libsecondlife
/// happen at login or dynamically</remarks>
public class Settings
{
#region Login/Networking Settings
/// <summary>Main grid login server</summary>
public const string AGNI_LOGIN_SERVER = "https://login.agni.lindenlab.com/cgi-bin/login.cgi";
/// <summary>Beta grid login server</summary>
public const string ADITI_LOGIN_SERVER = "https://login.aditi.lindenlab.com/cgi-bin/login.cgi";
/// <summary>The relative directory where external resources are kept</summary>
public const string RESOURCE_DIR = "libsl_data";
/// <summary>Login server to connect to</summary>
public string LOGIN_SERVER = AGNI_LOGIN_SERVER;
// Timeouts and Intervals
/// <summary>IP Address the client will bind to</summary>
public static System.Net.IPAddress BIND_ADDR = System.Net.IPAddress.Any;
#endregion
#region Timeouts and Intervals
/// <summary>Number of milliseconds before an asset transfer will time
/// out</summary>
public const int TRANSFER_TIMEOUT = 30 * 1000;
/// <summary>Number of milliseconds before a teleport attempt will time
/// out</summary>
public int TELEPORT_TIMEOUT = 40 * 1000;
/// <summary>Number of milliseconds before NetworkManager.Logout() will
/// time out</summary>
public int LOGOUT_TIMEOUT = 5 * 1000;
/// <summary>Number of milliseconds before a CAPS call will time out
/// and try again</summary>
/// <remarks>Setting this too low will cause web requests to repeatedly
/// time out and retry</remarks>
public int CAPS_TIMEOUT = 60 * 1000;
/// <summary>Number of milliseconds for xml-rpc to timeout</summary>
public int LOGIN_TIMEOUT = 60 * 1000;
/// <summary>Milliseconds before a packet is assumed lost and resent</summary>
public int RESEND_TIMEOUT = 4000;
/// <summary>Milliseconds without receiving a packet before the
/// connection to a simulator is assumed lost</summary>
public int SIMULATOR_TIMEOUT = 30 * 1000;
/// <summary>Milliseconds to wait for a simulator info request through
/// the grid interface</summary>
public int MAP_REQUEST_TIMEOUT = 5 * 1000;
/// <summary>Number of milliseconds between sending pings to each sim</summary>
public const int PING_INTERVAL = 2200;
/// <summary>Number of milliseconds between sending camera updates</summary>
public const int DEFAULT_AGENT_UPDATE_INTERVAL = 500;
/// <summary>Number of milliseconds between updating the current
/// positions of moving, non-accelerating and non-colliding objects</summary>
public const int INTERPOLATION_INTERVAL = 250;
/// <summary>Millisecond interval between ticks, where all ACKs are
/// sent out and the age of unACKed packets is checked</summary>
public const int NETWORK_TICK_INTERVAL = 500;
// Sizes
#endregion
#region Sizes
/// <summary>The initial size of the packet inbox, where packets are
/// stored before processing</summary>
@@ -108,7 +127,8 @@ namespace libsecondlife
/// <summary>Network stats queue length (seconds)</summary>
public int STATS_QUEUE_SIZE = 5;
// Configuration options (mostly booleans)
#endregion
#region Configuration opetions (mostly booleans)
/// <summary>Enable to process packets synchronously, where all of the
/// callbacks for each packet must return before the next packet is
@@ -119,15 +139,14 @@ namespace libsecondlife
/// would need to be rewritten as asynchronous code before this is
/// feasible</remarks>
public bool SYNC_PACKETCALLBACKS = false;
/// <summary>Attach avatar names to log messages</summary>
public bool LOG_NAMES = true;
/// <summary>Log packet retransmission info</summary>
public bool LOG_RESENDS = true;
/// <summary>Enable/disable storing terrain heightmaps in the
/// TerrainManager</summary>
public bool STORE_LAND_PATCHES = false;
/// <summary>Enable/disable sending periodic camera updates</summary>
public bool SEND_AGENT_UPDATES = true;
/// <summary>Enable/disable libsecondlife automatically setting the
/// bandwidth throttle after connecting to each simulator</summary>
/// <remarks>The default libsecondlife throttle uses the equivalent of
@@ -135,68 +154,88 @@ namespace libsecondlife
/// set a throttle your connection will by default be throttled well
/// below the minimum values and you may experience connection problems</remarks>
public bool SEND_AGENT_THROTTLE = true;
/// <summary>Enable/disable the sending of pings to monitor lag and
/// packet loss</summary>
public bool SEND_PINGS = false;
/// <summary>Should we connect to multiple sims? This will allow
/// viewing in to neighboring simulators and sim crossings
/// (Experimental)</summary>
public bool MULTIPLE_SIMS = true;
/// <summary>If true, all object update packets will be decoded in to
/// native objects. If false, only updates for our own agent will be
/// decoded. Registering an event handler will force objects for that
/// type to always be decoded. If this is disabled the object tracking
/// will have missing or partial prim and avatar information</summary>
public bool ALWAYS_DECODE_OBJECTS = true;
/// <summary>If true, when a cached object check is received from the
/// server the full object info will automatically be requested</summary>
public bool ALWAYS_REQUEST_OBJECTS = false;
/// <summary>Whether to establish connections to HTTP capabilities
/// servers for simulators</summary>
public bool ENABLE_CAPS = true;
/// <summary>Whether to decode sim stats</summary>
public bool ENABLE_SIMSTATS = true;
/// <summary>The capabilities servers are currently designed to
/// periodically return a 502 error which signals for the client to
/// re-establish a connection. Set this to true to log those 502 errors</summary>
public bool LOG_ALL_CAPS_ERRORS = false;
/// <summary>If true, any reference received for a folder or item
/// libsecondlife is not aware of will automatically be fetched</summary>
public bool FETCH_MISSING_INVENTORY = true;
/// <summary>If true, and <code>SEND_AGENT_UPDATES</code> is true,
/// AgentUpdate packets will continuously be sent out to give the bot
/// smoother movement and autopiloting</summary>
public bool CONTINUOUS_AGENT_UPDATES = true;
/// <summary>If true, currently visible primitives and avatars will be
/// stored in dictionaries inside <code>Simulator.Objects</code>. If
/// false, a new Avatar or Primitive object will be created each time
/// an object update packet is received</summary>
public bool OBJECT_TRACKING = true;
#endregion
#region Parcel Tracking
/// <summary>If true, parcel details will be stored in the
/// <code>Simulator.Parcels</code> dictionary as they are received</summary>
public bool PARCEL_TRACKING = true;
/// <summary>
/// If true, an incoming parcel properties reply will automatically send
/// a request for the parcel access list
/// </summary>
public bool ALWAYS_REQUEST_PARCEL_ACL = true;
/// <summary>
/// if true, an incoming parcel properties reply will automatically send
/// a request for the traffic count.
/// </summary>
public bool ALWAYS_REQUEST_PARCEL_DWELL = true;
// Texture cache
#endregion
#region Texture Cache
/// <summary>
/// If true, images downloaded from the server will be cached
/// in a local directory
/// </summary>
public bool USE_TEXTURE_CACHE = false;
/// <summary>Path to store cached texture data</summary>
public string TEXTURE_CACHE_DIR = RESOURCE_DIR + "/cache";
/// <summary>IP Address the client will bind to</summary>
public static System.Net.IPAddress BIND_ADDR = System.Net.IPAddress.Any;
#endregion
#region Misc
/// <summary>Default color used for viewer particle effects</summary>
public LLColor DEFAULT_EFFECT_COLOR = new LLColor(255, 0, 0, 255);
@@ -204,12 +243,26 @@ namespace libsecondlife
/// <remarks>Read-only since this value is dynamically fetched at login</remarks>
public int UPLOAD_COST { get { return priceUpload; } }
/// <summary>Enable/disable debugging log messages</summary>
public bool DEBUG
{
get { return Logger.IsDebugEnabled; }
set { Logger.IsDebugEnabled = value; }
}
#endregion
#region Logging Configuration
/// <summary>
/// Get or set the minimum log level to output to the console by default
///
/// If the library is not compiled with DEBUG defined and this level is set to DEBUG
/// You will get no output on the console. This behavior can be overriden by creating
/// a logger configuration file for log4net
/// </summary>
public static Helpers.LogLevel LOG_LEVEL = Helpers.LogLevel.Debug;
/// <summary>Attach avatar names to log messages</summary>
public bool LOG_NAMES = true;
/// <summary>Log packet retransmission info</summary>
public bool LOG_RESENDS = true;
#endregion
#region Private Fields
private SecondLife Client;
private int priceUpload = 0;
@@ -222,6 +275,9 @@ namespace libsecondlife
Client.Network.RegisterCallback(Packets.PacketType.EconomyData, new NetworkManager.PacketCallback(EconomyDataHandler));
}
#endregion
#region Packet Callbacks
/// <summary>
/// Gets the cost of uploading an asset to the grid
/// </summary>
@@ -233,5 +289,7 @@ namespace libsecondlife
priceUpload = econ.Info.PriceUpload;
}
#endregion
}
}

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@@ -12,6 +12,7 @@ namespace libsecondlife.TestClient
{
AutoResetEvent UploadCompleteEvent = new AutoResetEvent(false);
LLUUID TextureID = LLUUID.Zero;
DateTime start;
public UploadImageCommand(TestClient testClient)
{
@@ -39,7 +40,7 @@ namespace libsecondlife.TestClient
if (jpeg2k == null)
return "Failed to compress image to JPEG2000";
Console.WriteLine("Finished compressing image to JPEG2000, uploading...");
start = DateTime.Now;
DoUpload(jpeg2k, inventoryName);
if (UploadCompleteEvent.WaitOne((int)timeout, false))
@@ -75,6 +76,7 @@ namespace libsecondlife.TestClient
success, status, itemID, assetID));
TextureID = assetID;
Console.WriteLine(String.Format("Upload took {0}", DateTime.Now.Subtract(start)));
UploadCompleteEvent.Set();
}
);

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@@ -10,27 +10,42 @@ namespace libsecondlife.TestClient
public DebugCommand(TestClient testClient)
{
Name = "debug";
Description = "Turn debug messages on or off. Usage: debug [on/off]";
Description = "Turn debug messages on or off. Usage: debug [level] where level is one of None, Debug, Error, Info, Warn";
}
public override string Execute(string[] args, LLUUID fromAgentID)
{
if (args.Length != 1)
return "Usage: debug [on/off]";
return "Usage: debug [level] where level is one of None, Debug, Error, Info, Warn";
if (args[0].ToLower() == "on")
if (args[0].ToLower() == "debug")
{
Client.Settings.DEBUG = true;
return "Debug logging is on";
Settings.LOG_LEVEL = Helpers.LogLevel.Debug;
return "Logging is set to Debug";
}
else if (args[0].ToLower() == "off")
else if (args[0].ToLower() == "none")
{
Client.Settings.DEBUG = false;
return "Debug logging is off";
Settings.LOG_LEVEL = Helpers.LogLevel.None;
return "Logging is set to None";
}
else if (args[0].ToLower() == "warn")
{
Settings.LOG_LEVEL = Helpers.LogLevel.Warning;
return "Logging is set to level Warning";
}
else if (args[0].ToLower() == "info")
{
Settings.LOG_LEVEL = Helpers.LogLevel.Info;
return "Logging is set to level Info";
}
else if (args[0].ToLower() == "error")
{
Settings.LOG_LEVEL = Helpers.LogLevel.Error;
return "Logging is set to level Error";
}
else
{
return "Usage: debug [on/off]";
return "Usage: debug [level] where level is one of None, Debug, Error, Info, Warn";
}
}
}

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@@ -39,7 +39,7 @@ namespace libsecondlife.TestClient
RegisterAllCommands(Assembly.GetExecutingAssembly());
Settings.DEBUG = true;
Settings.LOG_LEVEL = Helpers.LogLevel.Debug;
Settings.LOG_RESENDS = false;
Settings.STORE_LAND_PATCHES = true;
Settings.ALWAYS_DECODE_OBJECTS = true;

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@@ -86,7 +86,7 @@ namespace sldump
client = new SecondLife();
// Turn off some unnecessary things
client.Settings.DEBUG = false;
Settings.LOG_LEVEL = Helpers.LogLevel.None;
client.Settings.MULTIPLE_SIMS = false;
// Throttle packets that we don't want all the way down
client.Throttle.Land = 0;