Removing LL prefix from all basic types
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1998 52acb1d6-8a22-11de-b505-999d5b087335
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@@ -61,7 +61,7 @@ namespace OpenMetaverse.Rendering
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return mesh;
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}
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public void TransformTexCoords(List<Vertex> vertices, LLVector3 center, LLObject.TextureEntryFace teFace)
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public void TransformTexCoords(List<Vertex> vertices, Vector3 center, LLObject.TextureEntryFace teFace)
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{
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// Lalala...
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}
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@@ -77,7 +77,7 @@ namespace OpenMetaverse.Rendering
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{
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Profile profile = new Profile();
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profile.Faces = new List<ProfileFace>();
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profile.Positions = new List<LLVector3>();
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profile.Positions = new List<Vector3>();
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return profile;
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}
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@@ -88,25 +88,25 @@ namespace OpenMetaverse.Rendering
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Vertex v = new Vertex();
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// FIXME: Implement these
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v.Binormal = LLVector3.Zero;
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v.Normal = LLVector3.Zero;
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v.TexCoord = LLVector2.Zero;
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v.Binormal = Vector3.Zero;
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v.Normal = Vector3.Zero;
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v.TexCoord = Vector2.Zero;
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v.Position = new LLVector3(0.5f, 0.5f, -0.5f);
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v.Position = new Vector3(0.5f, 0.5f, -0.5f);
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vertices.Add(v);
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v.Position = new LLVector3(0.5f, -0.5f, -0.5f);
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v.Position = new Vector3(0.5f, -0.5f, -0.5f);
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vertices.Add(v);
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v.Position = new LLVector3(-0.5f, -0.5f, -0.5f);
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v.Position = new Vector3(-0.5f, -0.5f, -0.5f);
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vertices.Add(v);
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v.Position = new LLVector3(-0.5f, 0.5f, -0.5f);
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v.Position = new Vector3(-0.5f, 0.5f, -0.5f);
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vertices.Add(v);
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v.Position = new LLVector3(0.5f, 0.5f, 0.5f);
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v.Position = new Vector3(0.5f, 0.5f, 0.5f);
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vertices.Add(v);
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v.Position = new LLVector3(0.5f, -0.5f, 0.5f);
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v.Position = new Vector3(0.5f, -0.5f, 0.5f);
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vertices.Add(v);
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v.Position = new LLVector3(-0.5f, -0.5f, 0.5f);
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v.Position = new Vector3(-0.5f, -0.5f, 0.5f);
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vertices.Add(v);
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v.Position = new LLVector3(-0.5f, 0.5f, 0.5f);
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v.Position = new Vector3(-0.5f, 0.5f, 0.5f);
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vertices.Add(v);
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return vertices;
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