Removing LL prefix from all basic types
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1998 52acb1d6-8a22-11de-b505-999d5b087335
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@@ -13,11 +13,11 @@ namespace importprimscript
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{
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public string Name;
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public string TextureFile;
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public LLUUID TextureID;
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public UUID TextureID;
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public string SculptFile;
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public LLUUID SculptID;
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public LLVector3 Scale;
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public LLVector3 Offset;
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public UUID SculptID;
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public Vector3 Scale;
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public Vector3 Offset;
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}
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class importprimscript
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@@ -25,9 +25,9 @@ namespace importprimscript
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static GridClient Client = new GridClient();
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static Sculpt CurrentSculpt = null;
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static AutoResetEvent RezzedEvent = new AutoResetEvent(false);
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static LLVector3 RootPosition = LLVector3.Zero;
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static Vector3 RootPosition = Vector3.Zero;
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static List<uint> RezzedPrims = new List<uint>();
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static LLUUID UploadFolderID = LLUUID.Zero;
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static UUID UploadFolderID = UUID.Zero;
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static void Main(string[] args)
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{
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@@ -141,12 +141,12 @@ namespace importprimscript
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sculpties[i].TextureID = UploadImage(sculpties[i].TextureFile, false);
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// Check for failed uploads
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if (sculpties[i].SculptID == LLUUID.Zero)
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if (sculpties[i].SculptID == UUID.Zero)
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{
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Console.WriteLine("Sculpt map " + sculpties[i].SculptFile + " failed to upload, skipping " + sculpties[i].Name);
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continue;
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}
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else if (sculpties[i].TextureID == LLUUID.Zero)
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else if (sculpties[i].TextureID == UUID.Zero)
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{
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Console.WriteLine("Texture " + sculpties[i].TextureFile + " failed to upload, skipping " + sculpties[i].Name);
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continue;
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@@ -163,8 +163,8 @@ namespace importprimscript
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// Rez this prim
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CurrentSculpt = sculpties[i];
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Client.Objects.AddPrim(Client.Network.CurrentSim, volume, LLUUID.Zero,
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RootPosition + CurrentSculpt.Offset, CurrentSculpt.Scale, LLQuaternion.Identity);
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Client.Objects.AddPrim(Client.Network.CurrentSim, volume, UUID.Zero,
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RootPosition + CurrentSculpt.Offset, CurrentSculpt.Scale, Quaternion.Identity);
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// Wait for the prim to rez and the properties be set for it
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if (!RezzedEvent.WaitOne(1000 * 10, false))
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@@ -197,9 +197,9 @@ namespace importprimscript
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Console.WriteLine(level + ": " + message);
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}
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static LLUUID UploadImage(string filename, bool lossless)
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static UUID UploadImage(string filename, bool lossless)
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{
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LLUUID newAssetID = LLUUID.Zero;
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UUID newAssetID = UUID.Zero;
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byte[] jp2data = null;
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try
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@@ -210,7 +210,7 @@ namespace importprimscript
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catch (Exception ex)
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{
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Console.WriteLine("Failed to encode image file " + filename + ": " + ex.ToString());
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return LLUUID.Zero;
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return UUID.Zero;
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}
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AutoResetEvent uploadEvent = new AutoResetEvent(false);
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@@ -222,7 +222,7 @@ namespace importprimscript
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// FIXME: Do something with progress?
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},
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delegate(bool success, string status, LLUUID itemID, LLUUID assetID)
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delegate(bool success, string status, UUID itemID, UUID assetID)
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{
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if (success)
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{
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@@ -308,7 +308,7 @@ namespace importprimscript
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switch (words[0])
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{
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case "newPrim":
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if (current.Scale != LLVector3.Zero &&
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if (current.Scale != Vector3.Zero &&
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!String.IsNullOrEmpty(current.SculptFile) &&
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!String.IsNullOrEmpty(current.TextureFile))
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{
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@@ -343,12 +343,12 @@ namespace importprimscript
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x = Single.Parse(words[2]);
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y = Single.Parse(words[3]);
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z = Single.Parse(words[4]);
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current.Scale = new LLVector3(x, y, z);
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current.Scale = new Vector3(x, y, z);
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x = Single.Parse(words[6]);
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y = Single.Parse(words[7]);
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z = Single.Parse(words[8]);
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current.Offset = new LLVector3(x, y, z);
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current.Offset = new Vector3(x, y, z);
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}
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break;
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}
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@@ -362,7 +362,7 @@ namespace importprimscript
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}
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// Add the final prim
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if (current != null && current.Scale != LLVector3.Zero &&
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if (current != null && current.Scale != Vector3.Zero &&
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!String.IsNullOrEmpty(current.SculptFile) &&
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!String.IsNullOrEmpty(current.TextureFile))
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{
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