+ IA_TestAsyncImage tests the async download code of ImageManager, by downloading all textures encountered when listening to OnNewPrim

+ Removed KakaduWrap, no longer needed now that ImageTool uses Jasper

+ Exposed an accessor for Textures in TextureEntry

git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@454 52acb1d6-8a22-11de-b505-999d5b087335
This commit is contained in:
Michael Cortez
2006-11-01 00:14:43 +00:00
parent db993692fb
commit 839c7cfd7d
9 changed files with 331 additions and 181 deletions

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using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using System.Threading;
using IA_SimpleInventory;
using libsecondlife;
using libsecondlife.AssetSystem;
namespace IA_TestAsyncImage
{
class TestAsync : SimpleInventory
{
ImageManager imgManager;
Queue<LLUUID> TextureQueue = new Queue<LLUUID>();
string OutputDirectory = "IA_TestAsyncImages";
[STAThread]
static new void Main(string[] args)
{
TestAsync app = new TestAsync();
app.DownloadInventoryOnConnect = false;
app.client.Objects.OnNewPrim += new NewPrimCallback(app.Objects_OnNewPrim);
app.client.Objects.OnNewAvatar += new NewAvatarCallback(app.Objects_OnNewAvatar);
app.Connect(args[0], args[1], args[2]);
app.doStuff();
app.Disconnect();
System.Threading.Thread.Sleep(500);
Console.WriteLine("Done...");
}
private void Objects_OnNewAvatar(Simulator simulator, Avatar avatar, ulong regionHandle, ushort timeDilation)
{
if (imgManager == null)
{
Console.WriteLine("ImageManager not ready yet, queueing Avatar textures.");
TextureQueue.Enqueue(avatar.FirstLifeImage);
TextureQueue.Enqueue(avatar.ProfileImage);
}
else
{
if (avatar.FirstLifeImage != null)
{
imgManager.RequestImageAsync(avatar.FirstLifeImage);
}
if (avatar.ProfileImage != null)
{
imgManager.RequestImageAsync(avatar.ProfileImage);
}
}
}
private void Objects_OnNewPrim(Simulator simulator, PrimObject prim, ulong regionHandle, ushort timeDilation)
{
if (imgManager == null)
{
Console.WriteLine("ImageManager not ready yet, queueing Prim textures.");
TextureQueue.Enqueue(prim.Textures.DefaultTexture.TextureID);
foreach (TextureEntryFace tef in prim.Textures.FaceTextures.Values)
{
TextureQueue.Enqueue(tef.TextureID);
}
}
else
{
if ((prim.Textures.DefaultTexture != null) && (prim.Textures.DefaultTexture.TextureID != null))
{
imgManager.RequestImageAsync(prim.Textures.DefaultTexture.TextureID);
}
if (prim.Textures.FaceTextures != null)
{
foreach (TextureEntryFace tef in prim.Textures.FaceTextures.Values)
{
imgManager.RequestImageAsync(tef.TextureID);
}
}
}
}
private void NewImageRetrievedCallBack( LLUUID ImageID, byte[] data, bool wasCached )
{
if (wasCached)
{
Console.WriteLine("Cache ( " + data.Length + "): " + ImageID);
}
else
{
Console.WriteLine("Finished ( " + data.Length + "): " + ImageID);
String filename = Path.Combine(OutputDirectory, ImageID.ToStringHyphenated()) + ".tif";
TiffJob tj = new TiffJob( filename, data );
Thread t = new Thread(tj.RunMe);
t.Start();
}
}
protected new void doStuff()
{
imgManager = new ImageManager(client, ImageManager.CacheTypes.Disk, OutputDirectory);
imgManager.OnImageRetrieved += new ImageRetrievedCallback(NewImageRetrievedCallBack);
while (TextureQueue.Count > 0)
{
imgManager.RequestImageAsync(TextureQueue.Dequeue());
}
Console.WriteLine("Press any key to stop.");
Console.Read();
}
protected class TiffJob
{
string filename;
byte[] j2cdata;
public TiffJob(string path, byte[] data)
{
filename = path;
j2cdata = data;
}
public void RunMe()
{
File.WriteAllBytes(filename, JasperWrapper.jasper_decode_j2c_to_tiff(j2cdata));
}
}
}
}

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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>8.0.50727</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{A4F59DE9-E382-401D-AA8D-4557779D764E}</ProjectGuid>
<OutputType>Exe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>IA_TestAsyncImage</RootNamespace>
<AssemblyName>IA_TestAsyncImage</AssemblyName>
<StartupObject>IA_TestAsyncImage.TestAsync</StartupObject>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>..\..\..\bin\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="IA_TestAsyncImage.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\libjaspernet\libjaspernet.csproj">
<Project>{7D4C4807-7705-48A7-9D82-F6689FBBCC8B}</Project>
<Name>libjaspernet</Name>
</ProjectReference>
<ProjectReference Include="..\..\libsecondlife.csproj">
<Project>{D9CDEDFB-8169-4B03-B57F-0DF638F044EC}</Project>
<Name>libsecondlife</Name>
</ProjectReference>
<ProjectReference Include="..\IA_SimpleInventory\IA_SimpleInventory.csproj">
<Project>{E464B963-46E3-4E1A-A36F-9C640C880E68}</Project>
<Name>IA_SimpleInventory</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("IA_TestAsyncImage")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("IA_TestAsyncImage")]
[assembly: AssemblyCopyright("Copyright © 2006")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("224dd7e4-244c-4f89-8e5a-bc84a636a7b9")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]