Working image delivery server (first correct implementation ever)

git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2253 52acb1d6-8a22-11de-b505-999d5b087335
This commit is contained in:
John Hurliman
2008-10-01 00:19:53 +00:00
parent 02ebca8b02
commit 86679aa74d

View File

@@ -8,7 +8,7 @@ using OpenMetaverse.Packets;
namespace Simian.Extensions
{
public struct ImageDownload
public class ImageDownload
{
public const int FIRST_IMAGE_PACKET_SIZE = 600;
public const int IMAGE_PACKET_SIZE = 1000;
@@ -16,60 +16,68 @@ namespace Simian.Extensions
public AssetTexture Texture;
public int DiscardLevel;
public float Priority;
public int Packet;
public int CurrentPacket;
public int StopPacket;
public ImageDownload(AssetTexture texture, int discardLevel, float priority)
public ImageDownload(AssetTexture texture, int discardLevel, float priority, int packet)
{
Texture = texture;
DiscardLevel = discardLevel;
Update(discardLevel, priority, packet);
}
/// <summary>
/// Updates an image transfer with new information and recalculates
/// offsets
/// </summary>
/// <param name="discardLevel">New requested discard level</param>
/// <param name="priority">New requested priority</param>
/// <param name="packet">New requested packet offset</param>
public void Update(int discardLevel, float priority, int packet)
{
Priority = priority;
Packet = 0;
DiscardLevel = Utils.Clamp(discardLevel, 0, Texture.LayerInfo.Length - 1);
StopPacket = GetPacketForBytePosition(Texture.LayerInfo[(Texture.LayerInfo.Length - 1) - DiscardLevel].End);
CurrentPacket = Utils.Clamp(packet, 1, TexturePacketCount());
}
public int GetRemainingBytes()
/// <summary>
/// Returns the total number of packets needed to transfer this texture,
/// including the first packet of size FIRST_IMAGE_PACKET_SIZE
/// </summary>
/// <returns>Total number of packets needed to transfer this texture</returns>
public int TexturePacketCount()
{
return GetEndPosition() - GetBytesSent();
return ((Texture.AssetData.Length - FIRST_IMAGE_PACKET_SIZE + IMAGE_PACKET_SIZE - 1) / IMAGE_PACKET_SIZE) + 1;
}
public int GetPacketCount()
/// <summary>
/// Returns the current byte offset for this transfer, calculated from
/// the CurrentPacket
/// </summary>
/// <returns>Current byte offset for this transfer</returns>
public int CurrentBytePosition()
{
int length = GetRemainingBytes();
return ((length - FIRST_IMAGE_PACKET_SIZE + IMAGE_PACKET_SIZE - 1) / IMAGE_PACKET_SIZE) + 1;
return FIRST_IMAGE_PACKET_SIZE + (CurrentPacket - 1) * IMAGE_PACKET_SIZE;
}
public int GetBytesSent()
/// <summary>
/// Returns the size, in bytes, of the last packet. This will be somewhere
/// between 1 and IMAGE_PACKET_SIZE bytes
/// </summary>
/// <returns>Size of the last packet in the transfer</returns>
public int LastPacketSize()
{
if (Packet < 1)
return 0;
else
return FIRST_IMAGE_PACKET_SIZE + ((Packet - 1) * IMAGE_PACKET_SIZE);
return Texture.AssetData.Length - (FIRST_IMAGE_PACKET_SIZE + ((TexturePacketCount() - 2) * IMAGE_PACKET_SIZE));
}
public int GetEndPosition()
/// <summary>
/// Find the packet number that contains a given byte position
/// </summary>
/// <param name="bytePosition">Byte position</param>
/// <returns>Packet number that contains the given byte position</returns>
int GetPacketForBytePosition(int bytePosition)
{
if (Texture == null || Texture.LayerInfo == null || Texture.AssetData == null)
throw new InvalidOperationException("Cannot get end position while texture information is null");
int layerCount = Texture.LayerInfo.Length;
int requestedLayer = layerCount + DiscardLevel;
if (requestedLayer == layerCount)
{
// No discard, go to the end of the image data
return Texture.AssetData.Length - 1;
}
else if (requestedLayer >= 0 && requestedLayer < layerCount)
{
return Texture.LayerInfo[requestedLayer].End;
}
else
{
Logger.Log(String.Format(
"DiscardLevel {0} is out of range for texture {1}, which has {2} decoded layer boundaries",
DiscardLevel, Texture.AssetID, Texture.LayerInfo.Length), Helpers.LogLevel.Error);
return Texture.AssetData.Length - 1;
}
return ((bytePosition - FIRST_IMAGE_PACKET_SIZE + IMAGE_PACKET_SIZE - 1) / IMAGE_PACKET_SIZE);
}
}
@@ -120,115 +128,146 @@ namespace Simian.Extensions
for (int i = 0; i < request.RequestImage.Length; i++)
{
RequestImagePacket.RequestImageBlock block = request.RequestImage[i];
bool bake = ((ImageType)block.Type == ImageType.Baked);
// Check if we have this image
Asset asset;
ImageDownload download;
if (Server.Assets.TryGetAsset(block.Image, out asset) && asset is AssetTexture)
bool downloadFound = CurrentDownloads.TryGetValue(block.Image, out download);
if (downloadFound)
{
if (block.DiscardLevel == -1 && block.DownloadPriority == 0.0f)
lock (download)
{
// FIXME: Cancel download
Logger.Log("Canceling image download " + block.Image, Helpers.LogLevel.Info);
}
else
{
lock (CurrentDownloads)
if (block.DiscardLevel == -1 && block.DownloadPriority == 0.0f)
{
if (CurrentDownloads.TryGetValue(block.Image, out download))
{
// Modifying existing download
if (block.DiscardLevel < download.DiscardLevel)
{
// FIXME: Do we need to do something here?
Logger.Log(String.Format("Image download {0} is changing from DiscardLevel {1} to {2}",
block.Image, download.DiscardLevel, block.DiscardLevel), Helpers.LogLevel.Info);
download.DiscardLevel = block.DiscardLevel;
}
download.Priority = block.DownloadPriority;
if (block.Packet > 0 && block.Packet < download.Packet)
{
Logger.Log(String.Format("Rolling back image download {0} from packet {1} to {2}",
block.Image, download.Packet, block.Packet), Helpers.LogLevel.Warning);
download.Packet = (int)block.Packet;
}
// Re-insert this download into the dictionary
CurrentDownloads[block.Image] = download;
}
else
{
// New download
download = new ImageDownload((AssetTexture)asset, block.DiscardLevel, block.DownloadPriority);
download.Packet = (int)block.Packet;
// Send initial data
ImageDataPacket data = new ImageDataPacket();
data.ImageID.Codec = (byte)ImageCodec.J2C;
data.ImageID.ID = download.Texture.AssetID;
data.ImageID.Packets = (ushort)download.GetPacketCount();
data.ImageID.Size = (uint)download.GetRemainingBytes();
// The Linden Lab servers actually prepend two bytes in this data with the
// size of the following data. It is redundant and ignored by every client,
// so we skip it
data.ImageData = new ImageDataPacket.ImageDataBlock();
if (data.ImageID.Packets == 1)
{
// Single packet image
data.ImageData.Data = new byte[download.Texture.AssetData.Length];
Buffer.BlockCopy(download.Texture.AssetData, download.GetBytesSent(),
data.ImageData.Data, 0, (int)data.ImageID.Size);
}
else
{
// Multi-packet image
data.ImageData.Data = new byte[ImageDownload.FIRST_IMAGE_PACKET_SIZE];
Buffer.BlockCopy(download.Texture.AssetData, download.GetBytesSent(),
data.ImageData.Data, 0, ImageDownload.FIRST_IMAGE_PACKET_SIZE);
// Insert this download into the dictionary
CurrentDownloads[block.Image] = download;
// Send all of the remaining packets
ThreadPool.QueueUserWorkItem(
delegate(object obj)
{
ImagePacketPacket transfer = new ImagePacketPacket();
transfer.ImageID.ID = block.Image;
//transfer.ImageID.Packet =
}
);
}
Server.UDP.SendPacket(agent.AgentID, data, PacketCategory.Texture);
}
Logger.DebugLog(String.Format("Image download {0} is aborting", block.Image));
}
else
{
if (block.DiscardLevel < download.DiscardLevel)
Logger.DebugLog(String.Format("Image download {0} is changing from DiscardLevel {1} to {2}",
block.Image, download.DiscardLevel, block.DiscardLevel));
if (block.DownloadPriority != download.Priority)
Logger.DebugLog(String.Format("Image download {0} is changing from Priority {1} to {2}",
block.Image, download.Priority, block.DownloadPriority));
if (block.Packet != download.CurrentPacket)
Logger.DebugLog(String.Format("Image download {0} is changing from Packet {1} to {2}",
block.Image, download.CurrentPacket, block.Packet));
}
// Update download
download.Update(block.DiscardLevel, block.DownloadPriority, (int)block.Packet);
}
}
else if (block.DiscardLevel == -1 && block.DownloadPriority == 0.0f)
{
// Aborting a download we are not tracking, ignore
Logger.DebugLog(String.Format("Aborting an image download for untracked image " + block.Image.ToString()));
}
else
{
// TODO: Technically we should return ImageNotInDatabasePacket, but for now return a default texture
ImageDataPacket imageData = new ImageDataPacket();
imageData.ImageID.ID = block.Image;
imageData.ImageID.Codec = 1;
imageData.ImageID.Packets = 1;
if (bake)
bool bake = ((ImageType)block.Type == ImageType.Baked);
// New download, check if we have this image
Asset asset;
if (Server.Assets.TryGetAsset(block.Image, out asset) && asset is AssetTexture)
{
Logger.DebugLog(String.Format("Sending default bake texture for {0}", block.Image));
imageData.ImageData.Data = defaultBakedJP2.AssetData;
download = new ImageDownload((AssetTexture)asset, block.DiscardLevel, block.DownloadPriority,
(int)block.Packet);
Logger.DebugLog(String.Format(
"Starting new download for {0}, DiscardLevel: {1}, Priority: {2}, Start: {3}, End: {4}, Total: {5}",
block.Image, block.DiscardLevel, block.DownloadPriority, download.CurrentPacket, download.StopPacket,
download.TexturePacketCount()));
// Send initial data
ImageDataPacket data = new ImageDataPacket();
data.ImageID.Codec = (byte)ImageCodec.J2C;
data.ImageID.ID = download.Texture.AssetID;
data.ImageID.Packets = (ushort)download.TexturePacketCount();
data.ImageID.Size = (uint)download.Texture.AssetData.Length;
// The first bytes of the image are always sent in the ImageData packet
data.ImageData = new ImageDataPacket.ImageDataBlock();
int imageDataSize = (download.Texture.AssetData.Length >= ImageDownload.FIRST_IMAGE_PACKET_SIZE) ?
ImageDownload.FIRST_IMAGE_PACKET_SIZE : download.Texture.AssetData.Length;
data.ImageData.Data = new byte[imageDataSize];
Buffer.BlockCopy(download.Texture.AssetData, 0, data.ImageData.Data, 0, imageDataSize);
Server.UDP.SendPacket(agent.AgentID, data, PacketCategory.Texture);
// Check if ImagePacket packets need to be sent to complete this transfer
if (download.CurrentPacket <= download.StopPacket)
{
// Insert this download into the dictionary
lock (CurrentDownloads)
CurrentDownloads[block.Image] = download;
// Send all of the remaining packets
ThreadPool.QueueUserWorkItem(
delegate(object obj)
{
while (download.CurrentPacket <= download.StopPacket)
{
if (download.Priority == 0.0f && download.DiscardLevel == -1)
break;
lock (download)
{
int imagePacketSize = (download.CurrentPacket == download.TexturePacketCount() - 1) ?
download.LastPacketSize() : ImageDownload.IMAGE_PACKET_SIZE;
ImagePacketPacket transfer = new ImagePacketPacket();
transfer.ImageID.ID = block.Image;
transfer.ImageID.Packet = (ushort)download.CurrentPacket;
transfer.ImageData.Data = new byte[imagePacketSize];
Buffer.BlockCopy(download.Texture.AssetData, download.CurrentBytePosition(),
transfer.ImageData.Data, 0, imagePacketSize);
Server.UDP.SendPacket(agent.AgentID, transfer, PacketCategory.Texture);
++download.CurrentPacket;
}
}
Logger.DebugLog("Completed image transfer for " + block.Image.ToString());
// Transfer is complete, remove the reference
lock (CurrentDownloads)
CurrentDownloads.Remove(block.Image);
}
);
}
}
else
{
Logger.DebugLog(String.Format("Sending default texture for {0}", block.Image));
imageData.ImageData.Data = defaultJP2.AssetData;
}
imageData.ImageID.Size = (uint)imageData.ImageData.Data.Length;
Logger.Log("Request for a missing texture " + block.Image.ToString(), Helpers.LogLevel.Warning);
Server.UDP.SendPacket(agent.AgentID, imageData, PacketCategory.Texture);
ImageNotInDatabasePacket notfound = new ImageNotInDatabasePacket();
notfound.ImageID.ID = block.Image;
Server.UDP.SendPacket(agent.AgentID, notfound, PacketCategory.Texture);
/*
// TODO: Technically we should return ImageNotInDatabasePacket, but for now return a default texture
ImageDataPacket imageData = new ImageDataPacket();
imageData.ImageID.ID = block.Image;
imageData.ImageID.Codec = 1;
imageData.ImageID.Packets = 1;
if (bake)
{
Logger.DebugLog(String.Format("Sending default bake texture for {0}", block.Image));
imageData.ImageData.Data = defaultBakedJP2.AssetData;
}
else
{
Logger.DebugLog(String.Format("Sending default texture for {0}", block.Image));
imageData.ImageData.Data = defaultJP2.AssetData;
}
imageData.ImageID.Size = (uint)imageData.ImageData.Data.Length;
Server.UDP.SendPacket(agent.AgentID, imageData, PacketCategory.Texture);
*/
}
}
}
}