Working image delivery server (first correct implementation ever)
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2253 52acb1d6-8a22-11de-b505-999d5b087335
This commit is contained in:
@@ -8,7 +8,7 @@ using OpenMetaverse.Packets;
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namespace Simian.Extensions
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{
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public struct ImageDownload
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public class ImageDownload
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{
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public const int FIRST_IMAGE_PACKET_SIZE = 600;
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public const int IMAGE_PACKET_SIZE = 1000;
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@@ -16,60 +16,68 @@ namespace Simian.Extensions
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public AssetTexture Texture;
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public int DiscardLevel;
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public float Priority;
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public int Packet;
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public int CurrentPacket;
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public int StopPacket;
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public ImageDownload(AssetTexture texture, int discardLevel, float priority)
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public ImageDownload(AssetTexture texture, int discardLevel, float priority, int packet)
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{
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Texture = texture;
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DiscardLevel = discardLevel;
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Update(discardLevel, priority, packet);
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}
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/// <summary>
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/// Updates an image transfer with new information and recalculates
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/// offsets
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/// </summary>
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/// <param name="discardLevel">New requested discard level</param>
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/// <param name="priority">New requested priority</param>
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/// <param name="packet">New requested packet offset</param>
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public void Update(int discardLevel, float priority, int packet)
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{
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Priority = priority;
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Packet = 0;
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DiscardLevel = Utils.Clamp(discardLevel, 0, Texture.LayerInfo.Length - 1);
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StopPacket = GetPacketForBytePosition(Texture.LayerInfo[(Texture.LayerInfo.Length - 1) - DiscardLevel].End);
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CurrentPacket = Utils.Clamp(packet, 1, TexturePacketCount());
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}
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public int GetRemainingBytes()
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/// <summary>
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/// Returns the total number of packets needed to transfer this texture,
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/// including the first packet of size FIRST_IMAGE_PACKET_SIZE
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/// </summary>
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/// <returns>Total number of packets needed to transfer this texture</returns>
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public int TexturePacketCount()
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{
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return GetEndPosition() - GetBytesSent();
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return ((Texture.AssetData.Length - FIRST_IMAGE_PACKET_SIZE + IMAGE_PACKET_SIZE - 1) / IMAGE_PACKET_SIZE) + 1;
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}
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public int GetPacketCount()
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/// <summary>
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/// Returns the current byte offset for this transfer, calculated from
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/// the CurrentPacket
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/// </summary>
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/// <returns>Current byte offset for this transfer</returns>
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public int CurrentBytePosition()
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{
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int length = GetRemainingBytes();
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return ((length - FIRST_IMAGE_PACKET_SIZE + IMAGE_PACKET_SIZE - 1) / IMAGE_PACKET_SIZE) + 1;
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return FIRST_IMAGE_PACKET_SIZE + (CurrentPacket - 1) * IMAGE_PACKET_SIZE;
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}
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public int GetBytesSent()
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/// <summary>
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/// Returns the size, in bytes, of the last packet. This will be somewhere
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/// between 1 and IMAGE_PACKET_SIZE bytes
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/// </summary>
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/// <returns>Size of the last packet in the transfer</returns>
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public int LastPacketSize()
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{
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if (Packet < 1)
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return 0;
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else
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return FIRST_IMAGE_PACKET_SIZE + ((Packet - 1) * IMAGE_PACKET_SIZE);
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return Texture.AssetData.Length - (FIRST_IMAGE_PACKET_SIZE + ((TexturePacketCount() - 2) * IMAGE_PACKET_SIZE));
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}
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public int GetEndPosition()
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/// <summary>
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/// Find the packet number that contains a given byte position
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/// </summary>
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/// <param name="bytePosition">Byte position</param>
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/// <returns>Packet number that contains the given byte position</returns>
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int GetPacketForBytePosition(int bytePosition)
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{
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if (Texture == null || Texture.LayerInfo == null || Texture.AssetData == null)
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throw new InvalidOperationException("Cannot get end position while texture information is null");
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int layerCount = Texture.LayerInfo.Length;
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int requestedLayer = layerCount + DiscardLevel;
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if (requestedLayer == layerCount)
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{
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// No discard, go to the end of the image data
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return Texture.AssetData.Length - 1;
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}
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else if (requestedLayer >= 0 && requestedLayer < layerCount)
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{
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return Texture.LayerInfo[requestedLayer].End;
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}
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else
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{
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Logger.Log(String.Format(
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"DiscardLevel {0} is out of range for texture {1}, which has {2} decoded layer boundaries",
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DiscardLevel, Texture.AssetID, Texture.LayerInfo.Length), Helpers.LogLevel.Error);
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return Texture.AssetData.Length - 1;
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}
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return ((bytePosition - FIRST_IMAGE_PACKET_SIZE + IMAGE_PACKET_SIZE - 1) / IMAGE_PACKET_SIZE);
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}
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}
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@@ -120,115 +128,146 @@ namespace Simian.Extensions
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for (int i = 0; i < request.RequestImage.Length; i++)
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{
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RequestImagePacket.RequestImageBlock block = request.RequestImage[i];
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bool bake = ((ImageType)block.Type == ImageType.Baked);
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// Check if we have this image
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Asset asset;
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ImageDownload download;
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if (Server.Assets.TryGetAsset(block.Image, out asset) && asset is AssetTexture)
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bool downloadFound = CurrentDownloads.TryGetValue(block.Image, out download);
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if (downloadFound)
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{
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if (block.DiscardLevel == -1 && block.DownloadPriority == 0.0f)
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lock (download)
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{
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// FIXME: Cancel download
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Logger.Log("Canceling image download " + block.Image, Helpers.LogLevel.Info);
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}
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else
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{
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lock (CurrentDownloads)
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if (block.DiscardLevel == -1 && block.DownloadPriority == 0.0f)
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{
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if (CurrentDownloads.TryGetValue(block.Image, out download))
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{
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// Modifying existing download
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if (block.DiscardLevel < download.DiscardLevel)
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{
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// FIXME: Do we need to do something here?
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Logger.Log(String.Format("Image download {0} is changing from DiscardLevel {1} to {2}",
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block.Image, download.DiscardLevel, block.DiscardLevel), Helpers.LogLevel.Info);
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download.DiscardLevel = block.DiscardLevel;
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}
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download.Priority = block.DownloadPriority;
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if (block.Packet > 0 && block.Packet < download.Packet)
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{
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Logger.Log(String.Format("Rolling back image download {0} from packet {1} to {2}",
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block.Image, download.Packet, block.Packet), Helpers.LogLevel.Warning);
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download.Packet = (int)block.Packet;
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}
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// Re-insert this download into the dictionary
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CurrentDownloads[block.Image] = download;
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}
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else
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{
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// New download
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download = new ImageDownload((AssetTexture)asset, block.DiscardLevel, block.DownloadPriority);
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download.Packet = (int)block.Packet;
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// Send initial data
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ImageDataPacket data = new ImageDataPacket();
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data.ImageID.Codec = (byte)ImageCodec.J2C;
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data.ImageID.ID = download.Texture.AssetID;
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data.ImageID.Packets = (ushort)download.GetPacketCount();
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data.ImageID.Size = (uint)download.GetRemainingBytes();
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// The Linden Lab servers actually prepend two bytes in this data with the
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// size of the following data. It is redundant and ignored by every client,
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// so we skip it
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data.ImageData = new ImageDataPacket.ImageDataBlock();
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if (data.ImageID.Packets == 1)
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{
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// Single packet image
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data.ImageData.Data = new byte[download.Texture.AssetData.Length];
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Buffer.BlockCopy(download.Texture.AssetData, download.GetBytesSent(),
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data.ImageData.Data, 0, (int)data.ImageID.Size);
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}
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else
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{
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// Multi-packet image
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data.ImageData.Data = new byte[ImageDownload.FIRST_IMAGE_PACKET_SIZE];
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Buffer.BlockCopy(download.Texture.AssetData, download.GetBytesSent(),
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data.ImageData.Data, 0, ImageDownload.FIRST_IMAGE_PACKET_SIZE);
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// Insert this download into the dictionary
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CurrentDownloads[block.Image] = download;
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// Send all of the remaining packets
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ThreadPool.QueueUserWorkItem(
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delegate(object obj)
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{
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ImagePacketPacket transfer = new ImagePacketPacket();
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transfer.ImageID.ID = block.Image;
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//transfer.ImageID.Packet =
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}
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);
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}
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Server.UDP.SendPacket(agent.AgentID, data, PacketCategory.Texture);
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}
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Logger.DebugLog(String.Format("Image download {0} is aborting", block.Image));
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}
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else
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{
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if (block.DiscardLevel < download.DiscardLevel)
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Logger.DebugLog(String.Format("Image download {0} is changing from DiscardLevel {1} to {2}",
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block.Image, download.DiscardLevel, block.DiscardLevel));
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if (block.DownloadPriority != download.Priority)
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Logger.DebugLog(String.Format("Image download {0} is changing from Priority {1} to {2}",
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block.Image, download.Priority, block.DownloadPriority));
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if (block.Packet != download.CurrentPacket)
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Logger.DebugLog(String.Format("Image download {0} is changing from Packet {1} to {2}",
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block.Image, download.CurrentPacket, block.Packet));
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}
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// Update download
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download.Update(block.DiscardLevel, block.DownloadPriority, (int)block.Packet);
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}
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}
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else if (block.DiscardLevel == -1 && block.DownloadPriority == 0.0f)
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{
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// Aborting a download we are not tracking, ignore
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Logger.DebugLog(String.Format("Aborting an image download for untracked image " + block.Image.ToString()));
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}
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else
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{
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// TODO: Technically we should return ImageNotInDatabasePacket, but for now return a default texture
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ImageDataPacket imageData = new ImageDataPacket();
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imageData.ImageID.ID = block.Image;
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imageData.ImageID.Codec = 1;
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imageData.ImageID.Packets = 1;
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if (bake)
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bool bake = ((ImageType)block.Type == ImageType.Baked);
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// New download, check if we have this image
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Asset asset;
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if (Server.Assets.TryGetAsset(block.Image, out asset) && asset is AssetTexture)
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{
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Logger.DebugLog(String.Format("Sending default bake texture for {0}", block.Image));
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imageData.ImageData.Data = defaultBakedJP2.AssetData;
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download = new ImageDownload((AssetTexture)asset, block.DiscardLevel, block.DownloadPriority,
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(int)block.Packet);
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Logger.DebugLog(String.Format(
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"Starting new download for {0}, DiscardLevel: {1}, Priority: {2}, Start: {3}, End: {4}, Total: {5}",
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block.Image, block.DiscardLevel, block.DownloadPriority, download.CurrentPacket, download.StopPacket,
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download.TexturePacketCount()));
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// Send initial data
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ImageDataPacket data = new ImageDataPacket();
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data.ImageID.Codec = (byte)ImageCodec.J2C;
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data.ImageID.ID = download.Texture.AssetID;
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data.ImageID.Packets = (ushort)download.TexturePacketCount();
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data.ImageID.Size = (uint)download.Texture.AssetData.Length;
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// The first bytes of the image are always sent in the ImageData packet
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data.ImageData = new ImageDataPacket.ImageDataBlock();
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int imageDataSize = (download.Texture.AssetData.Length >= ImageDownload.FIRST_IMAGE_PACKET_SIZE) ?
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ImageDownload.FIRST_IMAGE_PACKET_SIZE : download.Texture.AssetData.Length;
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data.ImageData.Data = new byte[imageDataSize];
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Buffer.BlockCopy(download.Texture.AssetData, 0, data.ImageData.Data, 0, imageDataSize);
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Server.UDP.SendPacket(agent.AgentID, data, PacketCategory.Texture);
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// Check if ImagePacket packets need to be sent to complete this transfer
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if (download.CurrentPacket <= download.StopPacket)
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{
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// Insert this download into the dictionary
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lock (CurrentDownloads)
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CurrentDownloads[block.Image] = download;
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// Send all of the remaining packets
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ThreadPool.QueueUserWorkItem(
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delegate(object obj)
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{
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while (download.CurrentPacket <= download.StopPacket)
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{
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if (download.Priority == 0.0f && download.DiscardLevel == -1)
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break;
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lock (download)
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{
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int imagePacketSize = (download.CurrentPacket == download.TexturePacketCount() - 1) ?
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download.LastPacketSize() : ImageDownload.IMAGE_PACKET_SIZE;
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ImagePacketPacket transfer = new ImagePacketPacket();
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transfer.ImageID.ID = block.Image;
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transfer.ImageID.Packet = (ushort)download.CurrentPacket;
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transfer.ImageData.Data = new byte[imagePacketSize];
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Buffer.BlockCopy(download.Texture.AssetData, download.CurrentBytePosition(),
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transfer.ImageData.Data, 0, imagePacketSize);
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Server.UDP.SendPacket(agent.AgentID, transfer, PacketCategory.Texture);
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++download.CurrentPacket;
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}
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}
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Logger.DebugLog("Completed image transfer for " + block.Image.ToString());
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// Transfer is complete, remove the reference
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lock (CurrentDownloads)
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CurrentDownloads.Remove(block.Image);
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}
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);
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}
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}
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else
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{
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Logger.DebugLog(String.Format("Sending default texture for {0}", block.Image));
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imageData.ImageData.Data = defaultJP2.AssetData;
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}
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imageData.ImageID.Size = (uint)imageData.ImageData.Data.Length;
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Logger.Log("Request for a missing texture " + block.Image.ToString(), Helpers.LogLevel.Warning);
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Server.UDP.SendPacket(agent.AgentID, imageData, PacketCategory.Texture);
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ImageNotInDatabasePacket notfound = new ImageNotInDatabasePacket();
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notfound.ImageID.ID = block.Image;
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Server.UDP.SendPacket(agent.AgentID, notfound, PacketCategory.Texture);
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/*
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// TODO: Technically we should return ImageNotInDatabasePacket, but for now return a default texture
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ImageDataPacket imageData = new ImageDataPacket();
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imageData.ImageID.ID = block.Image;
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imageData.ImageID.Codec = 1;
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imageData.ImageID.Packets = 1;
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if (bake)
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{
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Logger.DebugLog(String.Format("Sending default bake texture for {0}", block.Image));
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imageData.ImageData.Data = defaultBakedJP2.AssetData;
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}
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else
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{
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Logger.DebugLog(String.Format("Sending default texture for {0}", block.Image));
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imageData.ImageData.Data = defaultJP2.AssetData;
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}
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imageData.ImageID.Size = (uint)imageData.ImageData.Data.Length;
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Server.UDP.SendPacket(agent.AgentID, imageData, PacketCategory.Texture);
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*/
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}
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}
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}
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}
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Reference in New Issue
Block a user