[Simian]
* Clearing up confusion with Agent.Avatar by making it a SimulationObject that is passed in through the constructor. This should prevent duplicate notions of an avatar in the scene * Fixed the "you don't own this object" issue after moving a prim. The fix is rather hacky and will be replaced when we stop sending full object updates for every change git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2465 52acb1d6-8a22-11de-b505-999d5b087335
This commit is contained in:
@@ -55,7 +55,7 @@ namespace Simian.Extensions
|
||||
handshake.RegionInfo.TerrainStartHeight11 = 40f;
|
||||
handshake.RegionInfo2.RegionID = server.Scene.RegionID;
|
||||
|
||||
server.UDP.SendPacket(agent.Avatar.ID, handshake, PacketCategory.Transaction);
|
||||
server.UDP.SendPacket(agent.ID, handshake, PacketCategory.Transaction);
|
||||
}
|
||||
|
||||
void StartPingCheckHandler(Packet packet, Agent agent)
|
||||
@@ -66,21 +66,21 @@ namespace Simian.Extensions
|
||||
complete.Header.Reliable = false;
|
||||
complete.PingID.PingID = start.PingID.PingID;
|
||||
|
||||
server.UDP.SendPacket(agent.Avatar.ID, complete, PacketCategory.Overhead);
|
||||
server.UDP.SendPacket(agent.ID, complete, PacketCategory.Overhead);
|
||||
}
|
||||
|
||||
void LogoutRequestHandler(Packet packet, Agent agent)
|
||||
{
|
||||
LogoutReplyPacket reply = new LogoutReplyPacket();
|
||||
reply.AgentData.AgentID = agent.Avatar.ID;
|
||||
reply.AgentData.AgentID = agent.ID;
|
||||
reply.AgentData.SessionID = agent.SessionID;
|
||||
reply.InventoryData = new LogoutReplyPacket.InventoryDataBlock[1];
|
||||
reply.InventoryData[0] = new LogoutReplyPacket.InventoryDataBlock();
|
||||
reply.InventoryData[0].ItemID = UUID.Zero;
|
||||
|
||||
server.UDP.SendPacket(agent.Avatar.ID, reply, PacketCategory.Transaction);
|
||||
server.UDP.SendPacket(agent.ID, reply, PacketCategory.Transaction);
|
||||
|
||||
server.Scene.ObjectRemove(this, agent.Avatar.ID);
|
||||
server.Scene.ObjectRemove(this, agent.ID);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user