* Clearing up confusion with Agent.Avatar by making it a SimulationObject that is passed in through the constructor. This should prevent duplicate notions of an avatar in the scene
* Fixed the "you don't own this object" issue after moving a prim. The fix is rather hacky and will be replaced when we stop sending full object updates for every change

git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2465 52acb1d6-8a22-11de-b505-999d5b087335
This commit is contained in:
John Hurliman
2009-03-03 21:01:57 +00:00
parent c8312a0777
commit 871ffb42a6
27 changed files with 429 additions and 417 deletions

View File

@@ -180,7 +180,7 @@ namespace Simian.Extensions
ImageNotInDatabasePacket notfound = new ImageNotInDatabasePacket();
notfound.ImageID.ID = block.Image;
server.UDP.SendPacket(agent.Avatar.ID, notfound, PacketCategory.Texture);
server.UDP.SendPacket(agent.ID, notfound, PacketCategory.Texture);
}
}
}
@@ -217,7 +217,7 @@ namespace Simian.Extensions
Helpers.LogLevel.Error);
}
server.UDP.SendPacket(agent.Avatar.ID, data, PacketCategory.Texture);
server.UDP.SendPacket(agent.ID, data, PacketCategory.Texture);
// Check if ImagePacket packets need to be sent to complete this transfer
if (download.CurrentPacket <= download.StopPacket)
@@ -258,7 +258,7 @@ namespace Simian.Extensions
imagePacketSize), Helpers.LogLevel.Error);
}
server.UDP.SendPacket(agent.Avatar.ID, transfer, PacketCategory.Texture);
server.UDP.SendPacket(agent.ID, transfer, PacketCategory.Texture);
++download.CurrentPacket;
}