[Simian]
* Clearing up confusion with Agent.Avatar by making it a SimulationObject that is passed in through the constructor. This should prevent duplicate notions of an avatar in the scene * Fixed the "you don't own this object" issue after moving a prim. The fix is rather hacky and will be replaced when we stop sending full object updates for every change git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2465 52acb1d6-8a22-11de-b505-999d5b087335
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@@ -1233,7 +1233,7 @@ namespace Simian.Extensions
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hostObject.AddScriptLPS(1);
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Quaternion q = hostObject.GetSimulatorRotation(server.Scene);
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Quaternion q = hostObject.GetSimulatorRotation();
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return new LSL_Rotation(q.X, q.Y, q.Z, q.W);
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}
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