* AddTree and AddGrass methods
* Added default constructors for more of the prim parameter classes and initialize them in the default prim constructor. Should reduce null reference issues * TextureEntry.ToBytes() correctly handles null DefaultTexture git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@572 52acb1d6-8a22-11de-b505-999d5b087335
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@@ -12,13 +12,13 @@ namespace libsecondlife
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public uint PartStartRGBA;
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public uint PartEndRGBA;
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public LLVector3 PartStartScale;
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public LLVector3 PartEndScale;
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public LLVector3 PartStartScale = LLVector3.Zero;
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public LLVector3 PartEndScale = LLVector3.Zero;
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public float PartMaxAge;
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public float SrcMaxAge;
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public LLVector3 SrcAccel;
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public LLVector3 SrcAccel = LLVector3.Zero;
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public float SrcAngleBegin;
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public float SrcAngleEnd;
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@@ -29,10 +29,10 @@ namespace libsecondlife
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public float SrcBurstSpeedMin;
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public float SrcBurstSpeedMax;
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public LLVector3 SrcOmega;
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public LLVector3 SrcOmega = LLVector3.Zero;
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public LLUUID SrcTargetKey;
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public LLUUID SrcTexture;
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public LLUUID SrcTargetKey = LLUUID.Zero;
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public LLUUID SrcTexture = LLUUID.Zero;
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public SourcePattern SrcPattern;
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public ParticleFlags PartFlags;
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@@ -68,6 +68,13 @@ namespace libsecondlife
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Emissive = 0x100
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}
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/// <summary>
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///
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/// </summary>
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public ParticleSystem()
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{
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}
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/// <summary>
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///
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/// </summary>
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