* Agent stores more data
* Fixed ImageDelivery to return default bakes along with default textures
* ObjectUpdates for avatars contain more (and corrected) data

git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2130 52acb1d6-8a22-11de-b505-999d5b087335
This commit is contained in:
John Hurliman
2008-08-21 05:14:16 +00:00
parent 17eeb8460c
commit 908e31fa04
6 changed files with 111 additions and 60 deletions

View File

@@ -9,13 +9,12 @@ using OpenMetaverse;
using OpenMetaverse.Imaging;
using OpenMetaverse.Packets;
namespace Simian
namespace Simian.Extensions
{
public class SceneManager : ISimianExtension
{
Simian server;
int currentLocalID = 0;
int currentWearablesSerialNum = 0;
public SceneManager(Simian server)
{
@@ -25,8 +24,6 @@ namespace Simian
public void Start()
{
server.UDPServer.RegisterPacketCallback(PacketType.CompleteAgentMovement, new UDPServer.PacketCallback(CompleteAgentMovementHandler));
server.UDPServer.RegisterPacketCallback(PacketType.AgentWearablesRequest, new UDPServer.PacketCallback(AgentWearablesRequestHandler));
LoadTerrain("Maps/default.tga");
}
@@ -44,7 +41,11 @@ namespace Simian
avatar.LocalID = (uint)Interlocked.Increment(ref currentLocalID);
avatar.Position = new Vector3(128f, 128f, 25f);
avatar.Rotation = Quaternion.Identity;
avatar.Scale = new Vector3(1f, 1f, 3f);
avatar.Scale = new Vector3(0.45f, 0.6f, 1.9f);
// Create a default outfit for the avatar
LLObject.TextureEntry te = new LLObject.TextureEntry(new UUID("c228d1cf-4b5d-4ba8-84f4-899a0796aa97"));
avatar.Textures = te;
// Set the avatar name
NameValue[] name = new NameValue[2];
@@ -74,26 +75,6 @@ namespace Simian
SendLayerData(agent);
}
void AgentWearablesRequestHandler(Packet packet, Agent agent)
{
AgentWearablesUpdatePacket update = new AgentWearablesUpdatePacket();
update.AgentData.AgentID = agent.AgentID;
update.AgentData.SessionID = agent.SessionID;
// Technically this should be per-agent, but if the only requirement is that it
// increments this is easier
update.AgentData.SerialNum = (uint)Interlocked.Increment(ref currentWearablesSerialNum);
update.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[4];
for (int i = 0; i < 4; i++)
{
update.WearableData[i] = new AgentWearablesUpdatePacket.WearableDataBlock();
update.WearableData[i].AssetID = UUID.Zero;
update.WearableData[i].ItemID = UUID.Zero;
update.WearableData[i].WearableType = 42; // HACK
}
agent.SendPacket(update);
}
void LoadTerrain(string mapFile)
{
if (File.Exists(mapFile))