From 9237e933fd7fba22b5281c62736fa0c2ca1e2842 Mon Sep 17 00:00:00 2001 From: Jim Radford Date: Thu, 8 May 2008 17:05:35 +0000 Subject: [PATCH] Forgot to commit these files for last commit to build properly git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1851 52acb1d6-8a22-11de-b505-999d5b087335 --- SLImageUpload/frmSLImageUpload.cs | 2 +- VoiceTest/VoiceTest.cs | 2 +- importprimscript/importprimscript.cs | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/SLImageUpload/frmSLImageUpload.cs b/SLImageUpload/frmSLImageUpload.cs index 6180076e..33b96511 100644 --- a/SLImageUpload/frmSLImageUpload.cs +++ b/SLImageUpload/frmSLImageUpload.cs @@ -33,7 +33,7 @@ namespace SLImageUpload Client.Network.OnLogin += new NetworkManager.LoginCallback(Network_OnLogin); // Turn almost everything off since we are only interested in uploading textures - Client.Settings.DEBUG = true; + Settings.LOG_LEVEL = Helpers.LogLevel.None; Client.Settings.ALWAYS_DECODE_OBJECTS = false; Client.Settings.ALWAYS_REQUEST_OBJECTS = false; Client.Settings.SEND_AGENT_UPDATES = true; diff --git a/VoiceTest/VoiceTest.cs b/VoiceTest/VoiceTest.cs index d0dc39c0..f53cc453 100644 --- a/VoiceTest/VoiceTest.cs +++ b/VoiceTest/VoiceTest.cs @@ -72,7 +72,7 @@ namespace VoiceTest SecondLife client = new SecondLife(); client.Settings.MULTIPLE_SIMS = false; - client.Settings.DEBUG = true; + Settings.LOG_LEVEL = Helpers.LogLevel.None; client.Settings.LOG_RESENDS = false; client.Settings.STORE_LAND_PATCHES = true; client.Settings.ALWAYS_DECODE_OBJECTS = true; diff --git a/importprimscript/importprimscript.cs b/importprimscript/importprimscript.cs index 03852673..eb536f55 100644 --- a/importprimscript/importprimscript.cs +++ b/importprimscript/importprimscript.cs @@ -71,7 +71,7 @@ namespace importprimscript Client.Settings.MULTIPLE_SIMS = false; Client.Settings.SEND_AGENT_UPDATES = true; Client.Settings.CONTINUOUS_AGENT_UPDATES = true; - Client.Settings.DEBUG = false; + Settings.LOG_LEVEL = Helpers.LogLevel.None; Client.Settings.ALWAYS_REQUEST_OBJECTS = true; Client.Settings.ALWAYS_DECODE_OBJECTS = true; Client.Throttle.Land = 0;