* Added unit tests for Vector3.ApproxEquals()
* Fixed a bug in Utils.BytesToInt64() not handling non-zero pos values git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@3445 52acb1d6-8a22-11de-b505-999d5b087335
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@@ -243,6 +243,25 @@ namespace PrimWorkshop
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}
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}
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private void LoadDebugPrim()
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{
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Prims = new List<FacetedMesh>();
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Primitive prim = new Primitive();
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prim.Textures = new Primitive.TextureEntry(UUID.Zero);
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prim.Scale = Vector3.One;
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prim.PrimData = ObjectManager.BuildBasicShape(PrimType.Cylinder);
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prim.PrimData.ProfileHollow = 0.95f;
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SimpleMesh simpleMesh = Render.Plugin.GenerateSimpleMesh(prim, DetailLevel.High);
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FacetedMesh facetedMesh = new FacetedMesh();
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facetedMesh.Faces = new List<Face> { new Face { Vertices = simpleMesh.Vertices, Indices = simpleMesh.Indices } };
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facetedMesh.Path = simpleMesh.Path;
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facetedMesh.Profile = simpleMesh.Profile;
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facetedMesh.Prim = prim;
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LoadMesh(facetedMesh, ".");
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PopulatePrimCombobox();
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glControl.Invalidate();
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}
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private void LoadXmlPrim(string filename)
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{
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byte[] data = File.ReadAllBytes(filename);
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@@ -641,7 +660,7 @@ namespace PrimWorkshop
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{
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cboFace.Items.Clear();
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if (CurrentPrim != null)
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if (CurrentPrim != null && CurrentPrim.Profile.Faces != null)
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{
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for (int i = 0; i < CurrentPrim.Profile.Faces.Count; i++)
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cboFace.Items.Add(CurrentPrim.Profile.Faces[i]);
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