On a mad coding spree.
* Implemented AvatarManager, added the async functions * Rebuilt the key2name functionality * Fixed and cleaned up a lot of the teleporting code * More functions implemented in GroupManager * Renamed SecondLife.Avatar to SecondLife.Self * Updated the groupmanager example to list group members * Renamed Form1.cs to AnimationSample.cs git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@386 52acb1d6-8a22-11de-b505-999d5b087335
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71
libsecondlife-cs/examples/AnimationSample/AnimationSample.cs
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71
libsecondlife-cs/examples/AnimationSample/AnimationSample.cs
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.Text;
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using System.Windows.Forms;
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using libsecondlife;
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using libsecondlife.Packets;
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using System.Collections;
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namespace AnimationSample
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{
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public partial class Form1 : Form
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{
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SecondLife client;
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public Form1()
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{
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InitializeComponent();
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//Create the SecondLife client object
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client = new SecondLife();
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}
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private void btnPlay_Click(object sender, EventArgs e)
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{
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//Build an animation packet
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AgentAnimationPacket packet = new AgentAnimationPacket();
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//create an AgentData block
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AgentAnimationPacket.AgentDataBlock agentdata = new AgentAnimationPacket.AgentDataBlock();
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//Fill in its values
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agentdata.AgentID = client.Self.ID;
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agentdata.SessionID = client.Network.SessionID;
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//Add it in the packet
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packet.AgentData = agentdata;
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//Create an AnimationList block
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AgentAnimationPacket.AnimationListBlock anims = new AgentAnimationPacket.AnimationListBlock();
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//Set the UUID of the animation to avatar_dance1.bvh, a standard animation
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anims.AnimID = new LLUUID("b68a3d7c-de9e-fc87-eec8-543d787e5b0d");
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//Start the animation
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anims.StartAnim = true;
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//Add it to the packet. SInce it's a Variable number block, we have to construct an array.
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packet.AnimationList = new AgentAnimationPacket.AnimationListBlock[] { anims };
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//Send the packet
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client.Network.SendPacket(packet);
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}
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private void btnLogin_Click(object sender, EventArgs e)
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{
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//Login information
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Dictionary<string, object> loginParams = NetworkManager.DefaultLoginValues(txtFirst.Text, txtLast.Text, txtPassword.Text, "00:00:00:00:00:00",
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"last", 1, 12, 12, 12, "Win", "0", "animationsample", "jessemalthus@gmail.com");
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Hashtable loginReply = new Hashtable();
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// Login
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if (!client.Network.Login(loginParams))
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{
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// Login failed
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MessageBox.Show("We're sorry, but login failed. Error: \n " + client.Network.LoginError);
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}
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else
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{
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MessageBox.Show("Login succeded. You're at " + client.Self.Position + " on " + client.Network.CurrentSim.Region.Name);
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}
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}
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}
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}
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