EstateTools: Added .CurrentSim.Estate.GetTopScripts() and .GetTopColliders(), with respective OnGetTopScripts and OnGetTopColliders events. Fixed a missing null reference check.

git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1164 52acb1d6-8a22-11de-b505-999d5b087335
This commit is contained in:
2007-04-30 19:41:06 +00:00
parent e4c21e525e
commit 9c62c06f7d

View File

@@ -44,9 +44,25 @@ namespace libsecondlife
/// <param name="objectCount"></param>
/// <param name="task"></param>
public delegate void LandStatReply(uint reportType, uint requestFlags, uint objectCount, List<EstateTask> Tasks);
/// <summary>
/// Triggered on incoming LandStatReply when the report type is for "top colliders"
/// </summary>
/// <param name="objectCount"></param>
/// <param name="Tasks"></param>
public delegate void GetTopCollidersReply(uint objectCount, List<EstateTask> Tasks);
/// <summary>
/// Triggered on incoming LandStatReply when the report type is for "top scripts"
/// </summary>
/// <param name="objectCount"></param>
/// <param name="Tasks"></param>
public delegate void GetTopScriptsReply(uint objectCount, List<EstateTask> Tasks);
/// <summary>Callback for incoming LandStatReply packets</summary>
public event LandStatReply OnLandStatReply;
/// <summary>Triggered upon a successful .GetTopColliders()</summary>
public event GetTopCollidersReply OnGetTopColliders;
/// <summary>Triggered upon a successful .GetTopScripts()</summary>
public event GetTopScriptsReply OnGetTopScripts;
/// <summary>
/// Constructor for EstateTools class
@@ -69,6 +85,13 @@ namespace libsecondlife
public string OwnerName;
}
/// <summary>Used in the ReportType field of a LandStatRequest</summary>
public enum LandStatReportType
{
TopScripts = 0,
TopColliders = 1
}
/// <summary>
/// Requests estate information such as top scripts and colliders
/// </summary>
@@ -76,42 +99,72 @@ namespace libsecondlife
/// <param name="ReportType"></param>
/// <param name="RequestFlags"></param>
/// <param name="Filter"></param>
public void LandStatRequest(int parcelLocalID, uint ReportType, uint RequestFlags, string Filter)
public void LandStatRequest(int parcelLocalID, LandStatReportType reportType, uint requestFlags, string filter)
{
LandStatRequestPacket p = new LandStatRequestPacket();
p.AgentData.AgentID = Client.Network.AgentID;
p.AgentData.SessionID = Client.Network.SessionID;
p.RequestData.Filter = Helpers.StringToField(Filter);
p.RequestData.Filter = Helpers.StringToField(filter);
p.RequestData.ParcelLocalID = parcelLocalID;
p.RequestData.ReportType = ReportType;
p.RequestData.RequestFlags = RequestFlags;
p.RequestData.ReportType = (uint)reportType;
p.RequestData.RequestFlags = requestFlags;
Client.Network.SendPacket(p);
}
/// <summary></summary>
/// <summary>Requests the "Top Scripts" list for the current region</summary>
public void GetTopScripts()
{
LandStatRequest(0, LandStatReportType.TopScripts, 0, "");
}
/// <summary>Requests the "Top Colliders" list for the current region</summary>
public void GetTopColliders()
{
LandStatRequest(0, LandStatReportType.TopColliders, 0, "");
}
/// <summary>
/// </summary>
/// <param name="packet"></param>
/// <param name="simulator"></param>
private void LandStatReplyHandler(Packet packet, Simulator simulator)
{
LandStatReplyPacket p = (LandStatReplyPacket)packet;
List<EstateTask> Tasks = new List<EstateTask>();
foreach (LandStatReplyPacket.ReportDataBlock rep in p.ReportData)
if (OnLandStatReply != null)
{
EstateTask task = new EstateTask();
task.Position = new LLVector3(rep.LocationX, rep.LocationY, rep.LocationZ);
task.Score = rep.Score;
task.TaskID = rep.TaskID;
task.TaskLocalID = rep.TaskLocalID;
task.TaskName = Helpers.FieldToUTF8String(rep.TaskName);
task.OwnerName = Helpers.FieldToUTF8String(rep.OwnerName);
Tasks.Add(task);
}
OnLandStatReply(
p.RequestData.ReportType,
p.RequestData.RequestFlags,
p.RequestData.TotalObjectCount,
Tasks
);
LandStatReplyPacket p = (LandStatReplyPacket)packet;
List<EstateTask> Tasks = new List<EstateTask>();
foreach (LandStatReplyPacket.ReportDataBlock rep in p.ReportData)
{
EstateTask task = new EstateTask();
task.Position = new LLVector3(rep.LocationX, rep.LocationY, rep.LocationZ);
task.Score = rep.Score;
task.TaskID = rep.TaskID;
task.TaskLocalID = rep.TaskLocalID;
task.TaskName = Helpers.FieldToUTF8String(rep.TaskName);
task.OwnerName = Helpers.FieldToUTF8String(rep.OwnerName);
Tasks.Add(task);
}
OnLandStatReply(
p.RequestData.ReportType,
p.RequestData.RequestFlags,
p.RequestData.TotalObjectCount,
Tasks
);
switch ((LandStatReportType)p.RequestData.ReportType)
{
case LandStatReportType.TopColliders:
OnGetTopColliders(p.RequestData.TotalObjectCount, Tasks);
break;
case LandStatReportType.TopScripts:
OnGetTopScripts(p.RequestData.TotalObjectCount, Tasks);
break;
}
}
}