diff --git a/libsecondlife/SoundManager.cs b/libsecondlife/SoundManager.cs
index ff3049f5..291dc60e 100644
--- a/libsecondlife/SoundManager.cs
+++ b/libsecondlife/SoundManager.cs
@@ -22,93 +22,160 @@
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
- */
-
-using System;
-using System.Collections.Generic;
-using libsecondlife.Packets;
-
-namespace libsecondlife
-{
- public class SoundManager
- {
- public readonly SecondLife Client;
-
- public delegate void AttachSoundCallback(LLUUID soundID, LLUUID ownerID, LLUUID objectID, float gain, byte flags);
- public delegate void AttachedSoundGainChangeCallback(LLUUID objectID, float gain);
- public delegate void SoundTriggerCallback(LLUUID soundID, LLUUID ownerID, LLUUID objectID, LLUUID parentID, float gain, ulong regionHandle, LLVector3 position);
- public delegate void PreloadSoundCallback(LLUUID soundID, LLUUID ownerID, LLUUID objectID);
-
- public event AttachSoundCallback OnAttachSound;
- public event AttachedSoundGainChangeCallback OnAttachSoundGainChange;
- public event SoundTriggerCallback OnSoundTrigger;
- public event PreloadSoundCallback OnPreloadSound;
-
- public SoundManager(SecondLife client)
- {
- Client = client;
-
- Client.Network.RegisterCallback(PacketType.AttachedSound, new NetworkManager.PacketCallback(AttachedSoundHandler));
- Client.Network.RegisterCallback(PacketType.AttachedSoundGainChange, new NetworkManager.PacketCallback(AttachedSoundGainChangeHandler));
- Client.Network.RegisterCallback(PacketType.PreloadSound, new NetworkManager.PacketCallback(PreloadSoundHandler));
- Client.Network.RegisterCallback(PacketType.SoundTrigger, new NetworkManager.PacketCallback(SoundTriggerHandler));
- }
-
- protected void AttachedSoundHandler(Packet packet, Simulator simulator)
- {
- AttachedSoundPacket sound = (AttachedSoundPacket)packet;
- if (OnAttachSound != null)
- {
- try { OnAttachSound(sound.DataBlock.SoundID, sound.DataBlock.OwnerID, sound.DataBlock.ObjectID, sound.DataBlock.Gain, sound.DataBlock.Flags); }
- catch (Exception e) { Logger.Log(e.Message, Helpers.LogLevel.Error, Client, e); }
- }
- }
-
- protected void AttachedSoundGainChangeHandler(Packet packet, Simulator simulator)
- {
- AttachedSoundGainChangePacket change = (AttachedSoundGainChangePacket)packet;
- if (OnAttachSoundGainChange != null)
- {
- try { OnAttachSoundGainChange(change.DataBlock.ObjectID, change.DataBlock.Gain); }
- catch (Exception e) { Logger.Log(e.Message, Helpers.LogLevel.Error, Client, e); }
- }
- }
-
- protected void PreloadSoundHandler(Packet packet, Simulator simulator)
- {
- PreloadSoundPacket preload = (PreloadSoundPacket)packet;
- if (OnPreloadSound != null)
- {
- foreach (PreloadSoundPacket.DataBlockBlock data in preload.DataBlock)
- {
- try
- {
- OnPreloadSound(data.SoundID, data.OwnerID, data.ObjectID);
- }
- catch (Exception e) { Logger.Log(e.Message, Helpers.LogLevel.Error, Client, e); }
- }
- }
- }
-
- protected void SoundTriggerHandler(Packet packet, Simulator simulator)
- {
- SoundTriggerPacket trigger = (SoundTriggerPacket)packet;
- if (OnSoundTrigger != null)
- {
- try
- {
- OnSoundTrigger(
- trigger.SoundData.SoundID,
- trigger.SoundData.OwnerID,
- trigger.SoundData.ObjectID,
- trigger.SoundData.ParentID,
- trigger.SoundData.Gain,
- trigger.SoundData.Handle,
- trigger.SoundData.Position
- );
- }
- catch (Exception e) { Logger.Log(e.Message, Helpers.LogLevel.Error, Client, e); }
- }
- }
- }
-}
+ */
+
+using System;
+using System.Collections.Generic;
+using libsecondlife.Packets;
+
+namespace libsecondlife
+{
+ public class SoundManager
+ {
+ public readonly SecondLife Client;
+
+ public delegate void AttachSoundCallback(LLUUID soundID, LLUUID ownerID, LLUUID objectID, float gain, byte flags);
+ public delegate void AttachedSoundGainChangeCallback(LLUUID objectID, float gain);
+ public delegate void SoundTriggerCallback(LLUUID soundID, LLUUID ownerID, LLUUID objectID, LLUUID parentID, float gain, ulong regionHandle, LLVector3 position);
+ public delegate void PreloadSoundCallback(LLUUID soundID, LLUUID ownerID, LLUUID objectID);
+
+ public event AttachSoundCallback OnAttachSound;
+ public event AttachedSoundGainChangeCallback OnAttachSoundGainChange;
+ public event SoundTriggerCallback OnSoundTrigger;
+ public event PreloadSoundCallback OnPreloadSound;
+
+ public SoundManager(SecondLife client)
+ {
+ Client = client;
+
+ Client.Network.RegisterCallback(PacketType.AttachedSound, new NetworkManager.PacketCallback(AttachedSoundHandler));
+ Client.Network.RegisterCallback(PacketType.AttachedSoundGainChange, new NetworkManager.PacketCallback(AttachedSoundGainChangeHandler));
+ Client.Network.RegisterCallback(PacketType.PreloadSound, new NetworkManager.PacketCallback(PreloadSoundHandler));
+ Client.Network.RegisterCallback(PacketType.SoundTrigger, new NetworkManager.PacketCallback(SoundTriggerHandler));
+ }
+
+ #region public methods
+
+ ///
+ /// Plays a sound in the current region at full volume from avatar position
+ ///
+ /// UUID of the sound to be played
+ public void SoundTrigger(LLUUID soundID)
+ {
+ SoundTrigger(soundID, Client.Self.SimPosition, 1.0f);
+ }
+
+ ///
+ /// Plays a sound in the current region at full volume
+ ///
+ /// UUID of the sound to be played.
+ /// position for the sound to be played at. Normally the avatar.
+ public void SoundTrigger(LLUUID soundID, LLVector3 position)
+ {
+ SoundTrigger(soundID, Client.Self.SimPosition, 1.0f);
+ }
+
+ ///
+ /// Plays a sound in the current region
+ ///
+ /// UUID of the sound to be played.
+ /// position for the sound to be played at. Normally the avatar.
+ /// volume of the sound, from 0.0 to 1.0
+ public void SoundTrigger(LLUUID soundID, LLVector3 position, float gain)
+ {
+ SoundTrigger(soundID, Client.Network.CurrentSim.Handle, position, 1.0f);
+ }
+ ///
+ /// Plays a sound in the specified sim
+ ///
+ /// UUID of the sound to be played.
+ /// UUID of the sound to be played.
+ /// position for the sound to be played at. Normally the avatar.
+ /// volume of the sound, from 0.0 to 1.0
+ public void SoundTrigger(LLUUID soundID, Simulator sim, LLVector3 position, float gain)
+ {
+ SoundTrigger(soundID, sim.Handle, position, 1.0f);
+ }
+
+ ///
+ /// Plays a sound
+ ///
+ /// UUID of the sound to be played.
+ /// handle id for the sim to be played in.
+ /// position for the sound to be played at. Normally the avatar.
+ /// volume of the sound, from 0.0 to 1.0
+ public void SoundTrigger(LLUUID soundID, ulong handle, LLVector3 position, float gain)
+ {
+ SoundTriggerPacket soundtrigger = new SoundTriggerPacket();
+ soundtrigger.SoundData = new SoundTriggerPacket.SoundDataBlock();
+ soundtrigger.SoundData.SoundID = soundID;
+ soundtrigger.SoundData.ObjectID = LLUUID.Zero;
+ soundtrigger.SoundData.OwnerID = LLUUID.Zero;
+ soundtrigger.SoundData.ParentID = LLUUID.Zero;
+ soundtrigger.SoundData.Handle = handle;
+ soundtrigger.SoundData.Position = position;
+ soundtrigger.SoundData.Gain = gain;
+ Client.Network.SendPacket(soundtrigger);
+ }
+
+ #endregion
+ #region Packet Handlers
+ protected void AttachedSoundHandler(Packet packet, Simulator simulator)
+ {
+ AttachedSoundPacket sound = (AttachedSoundPacket)packet;
+ if (OnAttachSound != null)
+ {
+ try { OnAttachSound(sound.DataBlock.SoundID, sound.DataBlock.OwnerID, sound.DataBlock.ObjectID, sound.DataBlock.Gain, sound.DataBlock.Flags); }
+ catch (Exception e) { Logger.Log(e.Message, Helpers.LogLevel.Error, Client, e); }
+ }
+ }
+
+ protected void AttachedSoundGainChangeHandler(Packet packet, Simulator simulator)
+ {
+ AttachedSoundGainChangePacket change = (AttachedSoundGainChangePacket)packet;
+ if (OnAttachSoundGainChange != null)
+ {
+ try { OnAttachSoundGainChange(change.DataBlock.ObjectID, change.DataBlock.Gain); }
+ catch (Exception e) { Logger.Log(e.Message, Helpers.LogLevel.Error, Client, e); }
+ }
+ }
+
+ protected void PreloadSoundHandler(Packet packet, Simulator simulator)
+ {
+ PreloadSoundPacket preload = (PreloadSoundPacket)packet;
+ if (OnPreloadSound != null)
+ {
+ foreach (PreloadSoundPacket.DataBlockBlock data in preload.DataBlock)
+ {
+ try
+ {
+ OnPreloadSound(data.SoundID, data.OwnerID, data.ObjectID);
+ }
+ catch (Exception e) { Logger.Log(e.Message, Helpers.LogLevel.Error, Client, e); }
+ }
+ }
+ }
+
+ protected void SoundTriggerHandler(Packet packet, Simulator simulator)
+ {
+ SoundTriggerPacket trigger = (SoundTriggerPacket)packet;
+ if (OnSoundTrigger != null)
+ {
+ try
+ {
+ OnSoundTrigger(
+ trigger.SoundData.SoundID,
+ trigger.SoundData.OwnerID,
+ trigger.SoundData.ObjectID,
+ trigger.SoundData.ParentID,
+ trigger.SoundData.Gain,
+ trigger.SoundData.Handle,
+ trigger.SoundData.Position
+ );
+ }
+ catch (Exception e) { Logger.Log(e.Message, Helpers.LogLevel.Error, Client, e); }
+ }
+ }
+ #endregion
+ }
+}