* Rewrote the LLSD system, changed the namespace name to libsecondlife.StructuredData and created an LLSD instance class
* Removed unused/deprecated login parameters user-agent and author * More work on prim import/export * Fixed up GridManager.GetGridRegion() * Cleaning up AgentManager.LookAt mess * Attempting to fix AgentManager.StopJump() git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1498 52acb1d6-8a22-11de-b505-999d5b087335
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@@ -20,8 +20,7 @@ namespace importprimscript
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class importprimscript
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{
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static SecondLife Client;
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static AssetManager Assets;
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static SecondLife Client = new SecondLife();
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static Sculpt CurrentSculpt = null;
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static AutoResetEvent RezzedEvent = new AutoResetEvent(false);
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static LLVector3 RootPosition = LLVector3.Zero;
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@@ -61,10 +60,6 @@ namespace importprimscript
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Environment.Exit(-3);
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}
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// Initialize libsecondlife
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Client = new SecondLife();
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Assets = new AssetManager(Client);
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// Add callback handlers for asset uploads finishing. new prims spotted, and logging
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Client.Objects.OnNewPrim += new ObjectManager.NewPrimCallback(Objects_OnNewPrim);
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Client.OnLogMessage += new SecondLife.LogCallback(Client_OnLogMessage);
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@@ -102,7 +97,7 @@ namespace importprimscript
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string start = NetworkManager.StartLocation(args[3], x, y, z);
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// Attempt to login
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if (!Client.Network.Login(args[0], args[1], args[2], "importprimscript 1.1.0", start,
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if (!Client.Network.Login(args[0], args[1], args[2], "importprimscript 1.3.0", start,
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"John Hurliman <jhurliman@metaverseindustries.com>"))
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{
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Console.WriteLine("Login failed: " + Client.Network.LoginMessage);
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