LIBOMV-886: Morph vertices data read but not saved from avatar mesh file
Patch by David Gamble git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@3506 52acb1d6-8a22-11de-b505-999d5b087335
This commit is contained in:
@@ -265,12 +265,11 @@ namespace OpenMetaverse.Rendering
|
||||
|
||||
for (int i = 0; i < morph.NumVertices; i++)
|
||||
{
|
||||
MorphVertex vertex;
|
||||
vertex.VertexIndex = input.UnpackUInt();
|
||||
vertex.Coord = new Vector3(input.UnpackFloat(), input.UnpackFloat(), input.UnpackFloat());
|
||||
vertex.Normal = new Vector3(input.UnpackFloat(), input.UnpackFloat(), input.UnpackFloat());
|
||||
vertex.BiNormal = new Vector3(input.UnpackFloat(), input.UnpackFloat(), input.UnpackFloat());
|
||||
vertex.TexCoord = new Vector2(input.UnpackFloat(), input.UnpackFloat());
|
||||
morph.Vertices[i].VertexIndex = input.UnpackUInt();
|
||||
morph.Vertices[i].Coord = new Vector3(input.UnpackFloat(), input.UnpackFloat(), input.UnpackFloat());
|
||||
morph.Vertices[i].Normal = new Vector3(input.UnpackFloat(), input.UnpackFloat(), input.UnpackFloat());
|
||||
morph.Vertices[i].BiNormal = new Vector3(input.UnpackFloat(), input.UnpackFloat(), input.UnpackFloat());
|
||||
morph.Vertices[i].TexCoord = new Vector2(input.UnpackFloat(), input.UnpackFloat());
|
||||
}
|
||||
|
||||
morphs.Add(morph);
|
||||
|
||||
Reference in New Issue
Block a user