LIBOMV-886: Morph vertices data read but not saved from avatar mesh file

Patch by David Gamble

git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@3506 52acb1d6-8a22-11de-b505-999d5b087335
This commit is contained in:
Latif Khalifa
2011-05-09 11:07:52 +00:00
parent 6854511cea
commit a0a925d0da

View File

@@ -265,12 +265,11 @@ namespace OpenMetaverse.Rendering
for (int i = 0; i < morph.NumVertices; i++)
{
MorphVertex vertex;
vertex.VertexIndex = input.UnpackUInt();
vertex.Coord = new Vector3(input.UnpackFloat(), input.UnpackFloat(), input.UnpackFloat());
vertex.Normal = new Vector3(input.UnpackFloat(), input.UnpackFloat(), input.UnpackFloat());
vertex.BiNormal = new Vector3(input.UnpackFloat(), input.UnpackFloat(), input.UnpackFloat());
vertex.TexCoord = new Vector2(input.UnpackFloat(), input.UnpackFloat());
morph.Vertices[i].VertexIndex = input.UnpackUInt();
morph.Vertices[i].Coord = new Vector3(input.UnpackFloat(), input.UnpackFloat(), input.UnpackFloat());
morph.Vertices[i].Normal = new Vector3(input.UnpackFloat(), input.UnpackFloat(), input.UnpackFloat());
morph.Vertices[i].BiNormal = new Vector3(input.UnpackFloat(), input.UnpackFloat(), input.UnpackFloat());
morph.Vertices[i].TexCoord = new Vector2(input.UnpackFloat(), input.UnpackFloat());
}
morphs.Add(morph);