Simian:
* First pass at persistence support * Fixed a chat crashing bug * Remove avatars from the scene on logout * Sanity check before adding objects to the scene in ObjectAdd * Sanity check in CompleteAgentMovementHandler if the avatar is already in the scene * Added ContainsKey() to DoubleDictionary git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2245 52acb1d6-8a22-11de-b505-999d5b087335
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@@ -18,7 +18,6 @@ namespace Simian.Extensions
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server.UDP.RegisterPacketCallback(PacketType.UseCircuitCode, new PacketCallback(UseCircuitCodeHandler));
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server.UDP.RegisterPacketCallback(PacketType.StartPingCheck, new PacketCallback(StartPingCheckHandler));
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server.UDP.RegisterPacketCallback(PacketType.LogoutRequest, new PacketCallback(LogoutRequestHandler));
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}
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public void Stop()
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@@ -74,15 +73,6 @@ namespace Simian.Extensions
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{
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LogoutRequestPacket request = (LogoutRequestPacket)packet;
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LogoutReplyPacket reply = new LogoutReplyPacket();
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reply.AgentData.AgentID = agent.AgentID;
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reply.AgentData.SessionID = agent.SessionID;
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reply.InventoryData = new LogoutReplyPacket.InventoryDataBlock[1];
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reply.InventoryData[0] = new LogoutReplyPacket.InventoryDataBlock();
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reply.InventoryData[0].ItemID = UUID.Zero;
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server.UDP.SendPacket(agent.AgentID, reply, PacketCategory.Transaction);
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lock (server.Agents)
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{
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if (server.Agents.ContainsKey(agent.AgentID))
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@@ -96,8 +86,25 @@ namespace Simian.Extensions
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}
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}
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// Remove the avatar from the scene
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SimulationObject obj;
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if (server.Scene.TryGetObject(agent.AgentID, out obj))
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server.Scene.ObjectRemove(this, obj);
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else
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Logger.Log("Logout request from an agent that is not in the scene", Helpers.LogLevel.Warning);
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// Remove the UDP client
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server.UDP.RemoveClient(agent);
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LogoutReplyPacket reply = new LogoutReplyPacket();
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reply.AgentData.AgentID = agent.AgentID;
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reply.AgentData.SessionID = agent.SessionID;
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reply.InventoryData = new LogoutReplyPacket.InventoryDataBlock[1];
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reply.InventoryData[0] = new LogoutReplyPacket.InventoryDataBlock();
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reply.InventoryData[0].ItemID = UUID.Zero;
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server.UDP.SendPacket(agent.AgentID, reply, PacketCategory.Transaction);
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//HACK: Notify everyone when someone logs off
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OfflineNotificationPacket offline = new OfflineNotificationPacket();
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offline.AgentBlock = new OfflineNotificationPacket.AgentBlockBlock[1];
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