* Added an IPhysicsProvider and a PhysicsSimple implementation that provides basic physics-related functionality. Currently only ray/prim intersection and getting a prim's mass
* Initial prim CRC handling
* Porting some LSL fixes from OpenSim

git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2473 52acb1d6-8a22-11de-b505-999d5b087335
This commit is contained in:
John Hurliman
2009-03-06 02:10:52 +00:00
parent ac784d54aa
commit a464b54dd1
15 changed files with 543 additions and 241 deletions

View File

@@ -327,7 +327,7 @@ namespace Simian.Extensions
response.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
response.WearableData[i].TextureIndex = cached.WearableData[i].TextureIndex;
response.WearableData[i].TextureID = UUID.Zero;
response.WearableData[i].HostName = new byte[0];
response.WearableData[i].HostName = Utils.EmptyBytes;
}
response.Header.Zerocoded = true;
@@ -372,8 +372,8 @@ namespace Simian.Extensions
}
else
{
reply.UUIDNameBlock[i].FirstName = new byte[0];
reply.UUIDNameBlock[i].LastName = new byte[0];
reply.UUIDNameBlock[i].FirstName = Utils.EmptyBytes;
reply.UUIDNameBlock[i].LastName = Utils.EmptyBytes;
}
}