* Added an IPhysicsProvider and a PhysicsSimple implementation that provides basic physics-related functionality. Currently only ray/prim intersection and getting a prim's mass
* Initial prim CRC handling
* Porting some LSL fixes from OpenSim

git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2473 52acb1d6-8a22-11de-b505-999d5b087335
This commit is contained in:
John Hurliman
2009-03-06 02:10:52 +00:00
parent ac784d54aa
commit a464b54dd1
15 changed files with 543 additions and 241 deletions

View File

@@ -68,7 +68,7 @@ namespace Simian.Extensions
if (server.Scene.TryGetObject(add.ObjectData.RayTargetID, out obj))
{
// Test for a collision with the specified object
position = ObjectCollisionTest(add.ObjectData.RayStart, add.ObjectData.RayEnd, obj);
position = server.Physics.ObjectCollisionTest(add.ObjectData.RayStart, add.ObjectData.RayEnd, obj);
}
}
@@ -240,50 +240,25 @@ namespace Simian.Extensions
{
//Logger.DebugLog("Selecting object " + obj.Prim.LocalID);
if (obj.Prim.Properties != null)
{
properties.ObjectData[0].BaseMask = (uint)obj.Prim.Properties.Permissions.BaseMask;
properties.ObjectData[0].CreationDate = Utils.DateTimeToUnixTime(obj.Prim.Properties.CreationDate);
properties.ObjectData[0].CreatorID = obj.Prim.Properties.CreatorID;
properties.ObjectData[0].Description = Utils.StringToBytes(obj.Prim.Properties.Description);
properties.ObjectData[0].EveryoneMask = (uint)obj.Prim.Properties.Permissions.EveryoneMask;
properties.ObjectData[0].GroupID = obj.Prim.Properties.GroupID;
properties.ObjectData[0].GroupMask = (uint)obj.Prim.Properties.Permissions.GroupMask;
properties.ObjectData[0].LastOwnerID = obj.Prim.Properties.LastOwnerID;
properties.ObjectData[0].Name = Utils.StringToBytes(obj.Prim.Properties.Name);
properties.ObjectData[0].NextOwnerMask = (uint)obj.Prim.Properties.Permissions.NextOwnerMask;
properties.ObjectData[0].ObjectID = obj.Prim.ID;
properties.ObjectData[0].OwnerID = obj.Prim.Properties.OwnerID;
properties.ObjectData[0].OwnerMask = (uint)obj.Prim.Properties.Permissions.OwnerMask;
properties.ObjectData[0].OwnershipCost = obj.Prim.Properties.OwnershipCost;
properties.ObjectData[0].SalePrice = obj.Prim.Properties.SalePrice;
properties.ObjectData[0].SaleType = (byte)obj.Prim.Properties.SaleType;
properties.ObjectData[0].SitName = new byte[0]; // FIXME: Finish these
properties.ObjectData[0].TextureID = new byte[0];
properties.ObjectData[0].TouchName = new byte[0];
}
else
{
properties.ObjectData[0].BaseMask = (uint)PermissionMask.All;
properties.ObjectData[0].CreationDate = Utils.DateTimeToUnixTime(DateTime.Now);
properties.ObjectData[0].CreatorID = agent.ID;
properties.ObjectData[0].Description = Utils.StringToBytes(String.Empty);
properties.ObjectData[0].EveryoneMask = (uint)PermissionMask.All;
properties.ObjectData[0].GroupID = UUID.Zero;
properties.ObjectData[0].GroupMask = (uint)PermissionMask.All;
properties.ObjectData[0].LastOwnerID = UUID.Zero;
properties.ObjectData[0].Name = Utils.StringToBytes(String.Empty);
properties.ObjectData[0].NextOwnerMask = (uint)PermissionMask.All;
properties.ObjectData[0].ObjectID = obj.Prim.ID;
properties.ObjectData[0].OwnerID = agent.ID;
properties.ObjectData[0].OwnerMask = (uint)PermissionMask.All;
properties.ObjectData[0].OwnershipCost = 0;
properties.ObjectData[0].SalePrice = 0;
properties.ObjectData[0].SaleType = (byte)SaleType.Not;
properties.ObjectData[0].SitName = new byte[0];
properties.ObjectData[0].TextureID = new byte[0];
properties.ObjectData[0].TouchName = new byte[0];
}
properties.ObjectData[0].BaseMask = (uint)obj.Prim.Properties.Permissions.BaseMask;
properties.ObjectData[0].CreationDate = Utils.DateTimeToUnixTime(obj.Prim.Properties.CreationDate);
properties.ObjectData[0].CreatorID = obj.Prim.Properties.CreatorID;
properties.ObjectData[0].Description = Utils.StringToBytes(obj.Prim.Properties.Description);
properties.ObjectData[0].EveryoneMask = (uint)obj.Prim.Properties.Permissions.EveryoneMask;
properties.ObjectData[0].GroupID = obj.Prim.Properties.GroupID;
properties.ObjectData[0].GroupMask = (uint)obj.Prim.Properties.Permissions.GroupMask;
properties.ObjectData[0].LastOwnerID = obj.Prim.Properties.LastOwnerID;
properties.ObjectData[0].Name = Utils.StringToBytes(obj.Prim.Properties.Name);
properties.ObjectData[0].NextOwnerMask = (uint)obj.Prim.Properties.Permissions.NextOwnerMask;
properties.ObjectData[0].ObjectID = obj.Prim.ID;
properties.ObjectData[0].OwnerID = obj.Prim.Properties.OwnerID;
properties.ObjectData[0].OwnerMask = (uint)obj.Prim.Properties.Permissions.OwnerMask;
properties.ObjectData[0].OwnershipCost = obj.Prim.Properties.OwnershipCost;
properties.ObjectData[0].SalePrice = obj.Prim.Properties.SalePrice;
properties.ObjectData[0].SaleType = (byte)obj.Prim.Properties.SaleType;
properties.ObjectData[0].SitName = Utils.StringToBytes(obj.Prim.Properties.SitName);
properties.ObjectData[0].TextureID = Utils.EmptyBytes; // FIXME: What is this?
properties.ObjectData[0].TouchName = Utils.StringToBytes(obj.Prim.Properties.TouchName);
server.UDP.SendPacket(agent.ID, properties, PacketCategory.Transaction);
}
@@ -292,11 +267,11 @@ namespace Simian.Extensions
Logger.Log("ObjectSelect sent for missing object " + select.ObjectData[i].ObjectLocalID,
Helpers.LogLevel.Warning);
properties.ObjectData[0].Description = new byte[0];
properties.ObjectData[0].Name = new byte[0];
properties.ObjectData[0].SitName = new byte[0];
properties.ObjectData[0].TextureID = new byte[0];
properties.ObjectData[0].TouchName = new byte[0];
properties.ObjectData[0].Description = Utils.EmptyBytes;
properties.ObjectData[0].Name = Utils.EmptyBytes;
properties.ObjectData[0].SitName = Utils.EmptyBytes;
properties.ObjectData[0].TextureID = Utils.EmptyBytes;
properties.ObjectData[0].TouchName = Utils.EmptyBytes;
KillObjectPacket kill = new KillObjectPacket();
kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1];
@@ -597,7 +572,6 @@ namespace Simian.Extensions
DeRezDestination destination = (DeRezDestination)derez.AgentBlock.Destination;
// TODO: Check permissions
for (int i = 0; i < derez.ObjectData.Length; i++)
{
uint localID = derez.ObjectData[i].ObjectLocalID;
@@ -728,7 +702,6 @@ namespace Simian.Extensions
else
{
// Ghosted prim, send a kill message to this agent
// FIXME: Handle children
KillObjectPacket kill = new KillObjectPacket();
kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1];
kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock();
@@ -747,46 +720,22 @@ namespace Simian.Extensions
if (server.Scene.TryGetObject(request.ObjectData.ObjectID, out obj))
{
ObjectPropertiesFamilyPacket props = new ObjectPropertiesFamilyPacket();
if (obj.Prim.Properties != null)
{
props.ObjectData.BaseMask = (uint)obj.Prim.Properties.Permissions.BaseMask;
props.ObjectData.Category = (uint)obj.Prim.Properties.Category;
props.ObjectData.Description = Utils.StringToBytes(obj.Prim.Properties.Description);
props.ObjectData.EveryoneMask = (uint)obj.Prim.Properties.Permissions.EveryoneMask;
props.ObjectData.GroupID = obj.Prim.Properties.GroupID;
props.ObjectData.GroupMask = (uint)obj.Prim.Properties.Permissions.GroupMask;
props.ObjectData.LastOwnerID = obj.Prim.Properties.LastOwnerID;
props.ObjectData.Name = Utils.StringToBytes(obj.Prim.Properties.Name);
props.ObjectData.NextOwnerMask = (uint)obj.Prim.Properties.Permissions.NextOwnerMask;
props.ObjectData.ObjectID = obj.Prim.ID;
props.ObjectData.OwnerID = obj.Prim.Properties.OwnerID;
props.ObjectData.OwnerMask = (uint)obj.Prim.Properties.Permissions.OwnerMask;
props.ObjectData.OwnershipCost = obj.Prim.Properties.OwnershipCost;
props.ObjectData.RequestFlags = (uint)type;
props.ObjectData.SalePrice = obj.Prim.Properties.SalePrice;
props.ObjectData.SaleType = (byte)obj.Prim.Properties.SaleType;
}
else
{
// Make up some default properties for this prim
props.ObjectData.BaseMask = (uint)PermissionMask.All;
props.ObjectData.Category = (uint)ObjectCategory.None;
props.ObjectData.Description = Utils.StringToBytes(String.Empty);
props.ObjectData.EveryoneMask = (uint)PermissionMask.All;
props.ObjectData.GroupID = UUID.Zero;
props.ObjectData.GroupMask = (uint)PermissionMask.All;
props.ObjectData.LastOwnerID = UUID.Zero;
props.ObjectData.Name = Utils.StringToBytes(String.Empty);
props.ObjectData.NextOwnerMask = (uint)PermissionMask.All;
props.ObjectData.ObjectID = obj.Prim.ID;
props.ObjectData.OwnerID = agent.ID;
props.ObjectData.OwnerMask = (uint)PermissionMask.All;
props.ObjectData.OwnershipCost = 0;
props.ObjectData.RequestFlags = (uint)ReportType.None;
props.ObjectData.SalePrice = 0;
props.ObjectData.SaleType = (byte)SaleType.Not;
}
props.ObjectData.BaseMask = (uint)obj.Prim.Properties.Permissions.BaseMask;
props.ObjectData.Category = (uint)obj.Prim.Properties.Category;
props.ObjectData.Description = Utils.StringToBytes(obj.Prim.Properties.Description);
props.ObjectData.EveryoneMask = (uint)obj.Prim.Properties.Permissions.EveryoneMask;
props.ObjectData.GroupID = obj.Prim.Properties.GroupID;
props.ObjectData.GroupMask = (uint)obj.Prim.Properties.Permissions.GroupMask;
props.ObjectData.LastOwnerID = obj.Prim.Properties.LastOwnerID;
props.ObjectData.Name = Utils.StringToBytes(obj.Prim.Properties.Name);
props.ObjectData.NextOwnerMask = (uint)obj.Prim.Properties.Permissions.NextOwnerMask;
props.ObjectData.ObjectID = obj.Prim.ID;
props.ObjectData.OwnerID = obj.Prim.Properties.OwnerID;
props.ObjectData.OwnerMask = (uint)obj.Prim.Properties.Permissions.OwnerMask;
props.ObjectData.OwnershipCost = obj.Prim.Properties.OwnershipCost;
props.ObjectData.RequestFlags = (uint)type;
props.ObjectData.SalePrice = obj.Prim.Properties.SalePrice;
props.ObjectData.SaleType = (byte)obj.Prim.Properties.SaleType;
server.UDP.SendPacket(agent.ID, props, PacketCategory.Transaction);
}
@@ -803,113 +752,5 @@ namespace Simian.Extensions
Logger.DebugLog("Full scene collision test was requested, ignoring");
return rayEnd;
}
Vector3 ObjectCollisionTest(Vector3 rayStart, Vector3 rayEnd, SimulationObject obj)
{
const float OO_THREE = 1f / 3f;
Vector3 closestPoint = rayEnd;
if (rayStart == rayEnd)
{
Logger.DebugLog("RayStart is equal to RayEnd, returning given location");
return closestPoint;
}
Vector3 direction = Vector3.Normalize(rayEnd - rayStart);
// Get the mesh that has been transformed into world-space
SimpleMesh mesh = null;
if (obj.Prim.ParentID != 0)
{
SimulationObject parent;
if (server.Scene.TryGetObject(obj.Prim.ParentID, out parent))
mesh = obj.GetWorldMesh(DetailLevel.Low, parent);
}
else
{
mesh = obj.GetWorldMesh(DetailLevel.Low, null);
}
if (mesh != null)
{
// Iterate through all of the triangles in the mesh, doing a ray-triangle intersection
float closestDistance = Single.MaxValue;
for (int i = 0; i < mesh.Indices.Count; i += 3)
{
Vector3 point0 = mesh.Vertices[mesh.Indices[i + 0]].Position;
Vector3 point1 = mesh.Vertices[mesh.Indices[i + 1]].Position;
Vector3 point2 = mesh.Vertices[mesh.Indices[i + 2]].Position;
if (RayTriangleIntersection(rayStart, direction, point0, point1, point2))
{
// HACK: Find the barycenter of this triangle. Would be better to have
// RayTriangleIntersection return the exact collision point
Vector3 center = (point0 + point1 + point2) * OO_THREE;
Logger.DebugLog("Collision hit with triangle at " + center);
if ((center - rayStart).Length() < closestDistance)
closestPoint = center;
}
}
}
return closestPoint;
}
/// <summary>
/// Adapted from http://www.cs.virginia.edu/~gfx/Courses/2003/ImageSynthesis/papers/Acceleration/Fast%20MinimumStorage%20RayTriangle%20Intersection.pdf
/// </summary>
/// <param name="origin">Origin point of the ray</param>
/// <param name="direction">Unit vector representing the direction of the ray</param>
/// <param name="vert0">Position of the first triangle corner</param>
/// <param name="vert1">Position of the second triangle corner</param>
/// <param name="vert2">Position of the third triangle corner</param>
/// <returns>True if the ray passes through the triangle, otherwise false</returns>
bool RayTriangleIntersection(Vector3 origin, Vector3 direction, Vector3 vert0, Vector3 vert1, Vector3 vert2)
{
const float EPSILON = 0.00001f;
Vector3 edge1, edge2, pvec;
float determinant, invDeterminant;
// Find vectors for two edges sharing vert0
edge1 = vert1 - vert0;
edge2 = vert2 - vert0;
// Begin calculating the determinant
pvec = Vector3.Cross(direction, edge2);
// If the determinant is near zero, ray lies in plane of triangle
determinant = Vector3.Dot(edge1, pvec);
if (determinant > -EPSILON && determinant < EPSILON)
return false;
invDeterminant = 1f / determinant;
// Calculate distance from vert0 to ray origin
Vector3 tvec = origin - vert0;
// Calculate U parameter and test bounds
float u = Vector3.Dot(tvec, pvec) * invDeterminant;
if (u < 0.0f || u > 1.0f)
return false;
// Prepare to test V parameter
Vector3 qvec = Vector3.Cross(tvec, edge1);
// Calculate V parameter and test bounds
float v = Vector3.Dot(direction, qvec) * invDeterminant;
if (v < 0.0f || u + v > 1.0f)
return false;
//t = Vector3.Dot(edge2, qvec) * invDeterminant;
return true;
}
}
}