[Simian]
* Added an IPhysicsProvider and a PhysicsSimple implementation that provides basic physics-related functionality. Currently only ray/prim intersection and getting a prim's mass * Initial prim CRC handling * Porting some LSL fixes from OpenSim git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2473 52acb1d6-8a22-11de-b505-999d5b087335
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@@ -1994,7 +1994,7 @@ namespace Simian.Extensions
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server.Messages.SendInstantMessage(this, hostObject.Prim.ID, hostObject.Prim.Properties.Name, toID,
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InstantMessageDialog.MessageFromObject, false, hostObject.Prim.ID, false, hostObject.GetSimulatorPosition(),
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0, UUID.Zero, DateTime.Now, message, new byte[0]);
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0, UUID.Zero, DateTime.Now, message, Utils.EmptyBytes);
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ScriptSleep(2000);
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}
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@@ -4833,7 +4833,7 @@ namespace Simian.Extensions
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int c = 0;
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for (int i = 0; i < src1.Length; i++)
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{
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ret += src1[i] ^ src2[c];
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ret += (char)(src1[i] ^ src2[c]);
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c++;
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if (c >= src2.Length)
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@@ -5691,7 +5691,17 @@ namespace Simian.Extensions
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if (remain < 1) return;
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LSL_Rotation q = rules.GetQuaternionItem(idx++);
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llSetRot(q);
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// try to let this work as in SL...
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if (parent == prim)
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{
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// special case: If we are root, rotate the parent to the new rotation
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SetRot(parent, Rot2Quaternion(q));
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}
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else
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{
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// We are a child. The rotation values will be set to the one of root modified by rot, as in SL. Don't ask.
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SetRot(hostObject, parent.Prim.Rotation * Rot2Quaternion(q));
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}
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break;
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case ScriptTypes.PRIM_TYPE:
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if (remain < 3) return;
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