Completed [LIBOMV-319], converting libopenmv to use Prebuild
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1968 52acb1d6-8a22-11de-b505-999d5b087335
This commit is contained in:
@@ -1,51 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Speech.Synthesis;
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using libsecondlife;
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using libsecondlife.Packets;
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using libsecondlife.AssetSystem;
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// Since this requires .Net 3.0 I've left it out of the project by default.
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// To use this: include it in the project and add a reference to the System.Speech.dll
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namespace libsecondlife.TestClient
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{
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public class TtsCommand : Command
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{
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SpeechSynthesizer _speechSynthesizer;
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public TtsCommand(TestClient testClient)
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{
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Name = "tts";
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Description = "Text To Speech. When activated, client will echo all recieved chat messages out thru the computer's speakers.";
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}
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public override string Execute(string[] args, LLUUID fromAgentID)
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{
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if (!Active)
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{
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if (_speechSynthesizer == null)
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_speechSynthesizer = new SpeechSynthesizer();
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Active = true;
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Client.Self.OnChat += new MainAvatar.ChatCallback(Self_OnChat);
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return "TTS is now on.";
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}
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else
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{
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Active = false;
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Client.Self.OnChat -= new MainAvatar.ChatCallback(Self_OnChat);
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return "TTS is now off.";
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}
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}
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void Self_OnChat(string message, byte audible, byte type, byte sourcetype, string fromName, LLUUID id, LLUUID ownerid, LLVector3 position)
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{
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if (message.Length > 0)
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{
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_speechSynthesizer.SpeakAsync(message);
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}
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}
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}
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}
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@@ -3,7 +3,6 @@ using System.Collections.Generic;
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using System.Text;
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using System.Threading;
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using OpenMetaverse;
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using OpenMetaverse.Utilities;
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namespace OpenMetaverse.TestClient
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{
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@@ -1,126 +0,0 @@
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<?xml version="1.0"?>
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<project
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name="libsecondlife"
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default="build">
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<!-- global framework settings -->
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<property
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name="target.framework"
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value="${framework::get-target-framework()}" />
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<property
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name="assembly.dir"
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value="${framework::get-assembly-directory(target.framework)}" />
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<!-- global project settings -->
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<xmlpeek
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file="../../../libsecondlife.build"
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xpath="/project/property[@name = 'project.version']/@value"
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property="project.version" />
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<property
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name="build.number"
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value="${math::abs(math::floor(timespan::get-total-days(datetime::now()
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- datetime::parse('01/01/2002'))))}" />
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<property
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name="assembly"
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value="TestClient"/>
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<property
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name="bin_dir"
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value="../../../bin" />
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<!-- default configuration -->
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<property
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name="project.config"
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value="debug" /> <!-- debug|release -->
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<!-- named configurations -->
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<target
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name="init"
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description="Initializes build properties">
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<call target="${project.config}" />
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</target>
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<target
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name="debug"
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description="configures a debug build">
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<property
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name="build.debug"
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value="true" />
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<property
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name="package.name"
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value="${project::get-name()}-${project.version}-${project.config}" />
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<property
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name="assembly.configuration"
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value="${framework::get-target-framework()}.${platform::get-name()} [${project.config}]" />
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</target>
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<target
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name="release"
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description="configures a release build">
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<property
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name="project.config"
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value="release" />
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<property
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name="build.debug"
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value="false" />
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<property
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name="package.name"
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value="${project::get-name()}-${project.version}" />
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<property
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name="assembly.configuration"
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value="${framework::get-target-framework()}.${platform::get-name()}" />
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</target>
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<!-- build tasks -->
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<target
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name="build"
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depends="init"
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description="Builds the binaries for the current configuration">
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<echo message="Build Directory is ${bin_dir}/" />
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<mkdir
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dir="${bin_dir}"
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failonerror="false" />
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<csc
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target="exe"
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debug="${build.debug}"
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output="${bin_dir}/${assembly}.exe">
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<sources failonempty="true">
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<include name="*.cs" />
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<include name="Commands/**.cs" />
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<exclude name="Commands/Communication/TtsCommand.cs" />
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</sources>
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<references basedir="${bin_dir}/">
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<include name="libsecondlife.dll"/>
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<include name="openjpegnet.dll"/>
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<include name="System.Drawing.dll" />
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</references>
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</csc>
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</target>
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<target
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name="build-dll"
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description="Builds libsecondlife dll">
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<nant
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buildfile="../../libsecondlife-cs/libsecondlife.build"
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target="${project.config} build"/>
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</target>
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<target
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name="clean"
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depends="init"
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description="Deletes the current configuration">
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<delete failonerror="false">
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<fileset basedir="${bin_dir}/">
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<include name="${assembly}.exe" />
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<include name="${assembly}.pdb" />
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<include name="**/${assembly}.*.resources" />
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</fileset>
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</delete>
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</target>
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<target
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name="*"
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description="Handles unknown targets">
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<echo message="skip" />
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</target>
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</project>
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@@ -1,159 +0,0 @@
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProductVersion>8.0.50727</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{B87682F6-B2D7-4C4D-A529-400C24FD4880}</ProjectGuid>
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<OutputType>Exe</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>OpenMetaverse.TestClient</RootNamespace>
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<AssemblyName>TestClient</AssemblyName>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>..\..\..\bin\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>..\..\..\bin\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release-docs|AnyCPU' ">
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<OutputPath>..\..\..\bin\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<Optimize>true</Optimize>
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<DebugType>pdbonly</DebugType>
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<PlatformTarget>AnyCPU</PlatformTarget>
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<CodeAnalysisRuleAssemblies>C:\Program Files\Microsoft Visual Studio 8\Team Tools\Static Analysis Tools\FxCop\\rules</CodeAnalysisRuleAssemblies>
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<CodeAnalysisUseTypeNameInSuppression>true</CodeAnalysisUseTypeNameInSuppression>
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<CodeAnalysisModuleSuppressionsFile>GlobalSuppressions.cs</CodeAnalysisModuleSuppressionsFile>
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<ErrorReport>prompt</ErrorReport>
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<DocumentationFile>..\..\..\bin\TestClient.XML</DocumentationFile>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Data" />
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<Reference Include="System.Drawing" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Arguments.cs" />
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<Compile Include="Command.cs" />
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<Compile Include="ClientManager.cs" />
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<Compile Include="Commands\Appearance\AppearanceCommand.cs" />
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<Compile Include="Commands\Appearance\AttachmentsCommand.cs" />
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<Compile Include="Commands\Appearance\AvatarInfoCommand.cs" />
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<Compile Include="Commands\Appearance\CloneCommand.cs" />
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<Compile Include="Commands\Appearance\WearCommand.cs" />
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<Compile Include="Commands\CloneProfileCommand.cs" />
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<Compile Include="Commands\Communication\EchoMasterCommand.cs" />
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<Compile Include="Commands\Communication\IMCommand.cs" />
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<Compile Include="Commands\Communication\IMGroupCommand.cs" />
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<Compile Include="Commands\Communication\SayCommand.cs" />
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<Compile Include="Commands\Communication\ShoutCommand.cs" />
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<Compile Include="Commands\Communication\WhisperCommand.cs" />
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<Compile Include="Commands\DetectBotCommand.cs" />
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<Compile Include="Commands\Friends\FriendsCommand.cs" />
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<Compile Include="Commands\Friends\MapFriendCommand.cs" />
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<Compile Include="Commands\GoHome.cs" />
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<Compile Include="Commands\GotoLandmark.cs" />
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<Compile Include="Commands\Groups\ActivateGroupCommand.cs" />
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<Compile Include="Commands\Groups\GroupsCommand.cs" />
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<Compile Include="Commands\Groups\JoinGroupCommand.cs" />
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<Compile Include="Commands\Groups\LeaveGroupCommand.cs" />
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<Compile Include="Commands\Inventory\BackupCommand.cs" />
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<Compile Include="Commands\Inventory\BalanceCommand.cs" />
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<Compile Include="Commands\Inventory\ChangeDirectoryCommand.cs" />
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<Compile Include="Commands\Inventory\DeleteFolderCommand.cs" />
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<Compile Include="Commands\Inventory\DumpOutfitCommand.cs" />
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<Compile Include="Commands\Inventory\ExportOutfitCommand.cs" />
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<Compile Include="Commands\Inventory\GiveAllCommand.cs" />
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<Compile Include="Commands\Inventory\GiveItemCommand.cs" />
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<Compile Include="Commands\Inventory\ImportOutfitCommand.cs" />
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<Compile Include="Commands\Inventory\InventoryCommand.cs" />
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<Compile Include="Commands\Inventory\ListContentsCommand.cs" />
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<Compile Include="Commands\Inventory\ObjectInventoryCommand.cs" />
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<Compile Include="Commands\Inventory\CreateNotecardCommand.cs" />
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<Compile Include="Commands\Inventory\UploadImageCommand.cs" />
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<Compile Include="Commands\Land\ParcelDetailsCommand.cs" />
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<Compile Include="Commands\Land\FindSimCommand.cs" />
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<Compile Include="Commands\Land\AgentLocationsCommand.cs" />
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<Compile Include="Commands\Land\GridLayerCommand.cs" />
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<Compile Include="Commands\Land\GridMapCommand.cs" />
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<Compile Include="Commands\Land\ParcelInfoCommand.cs" />
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<Compile Include="Commands\Movement\CrouchCommand.cs" />
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<Compile Include="Commands\Movement\FlyCommand.cs" />
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<Compile Include="Commands\Movement\FollowCommand.cs" />
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<Compile Include="Commands\Movement\GotoCommand.cs" />
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<Compile Include="Commands\Movement\JumpCommand.cs" />
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<Compile Include="Commands\Movement\LocationCommand.cs" />
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<Compile Include="Commands\Movement\MoveToCommand.cs" />
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<Compile Include="Commands\Movement\SetHome.cs" />
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<Compile Include="Commands\Movement\SitCommand.cs" />
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<Compile Include="Commands\Movement\SitOnCommand.cs" />
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<Compile Include="Commands\Movement\StandCommand.cs" />
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<Compile Include="Commands\Prims\ChangePermsCommand.cs" />
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<Compile Include="Commands\Prims\DownloadTextureCommand.cs" />
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<Compile Include="Commands\Prims\ExportCommand.cs" />
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<Compile Include="Commands\Prims\ExportParticlesCommand.cs" />
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<Compile Include="Commands\Prims\FindObjectsCommand.cs" />
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<Compile Include="Commands\Prims\FindTextureCommand.cs" />
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<Compile Include="Commands\Prims\ImportCommand.cs" />
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<Compile Include="Commands\Prims\PrimCountCommand.cs" />
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<Compile Include="Commands\Prims\PrimInfoCommand.cs" />
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<Compile Include="Commands\Prims\PrimRegexCommand.cs" />
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<Compile Include="Commands\SearchEventsCommand.cs" />
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<Compile Include="Commands\ShowEventDetailsCommand.cs" />
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<Compile Include="Commands\Stats\DilationCommand.cs" />
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<Compile Include="Commands\Stats\RegionInfoCommand.cs" />
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<Compile Include="Commands\Stats\StatsCommand.cs" />
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<Compile Include="Commands\Stats\UptimeCommand.cs" />
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<Compile Include="Commands\System\DebugCommand.cs" />
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<Compile Include="Commands\System\HelpCommand.cs" />
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<Compile Include="Commands\System\LoadCommand.cs" />
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<Compile Include="Commands\System\LoginCommand.cs" />
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<Compile Include="Commands\System\LogoutCommand.cs" />
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<Compile Include="Commands\System\MD5Command.cs" />
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<Compile Include="Commands\System\PacketLogCommand.cs" />
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<Compile Include="Commands\System\QuitCommand.cs" />
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<Compile Include="Commands\System\SetMasterCommand.cs" />
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<Compile Include="Commands\System\SetMasterKeyCommand.cs" />
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<Compile Include="Commands\System\ShowEffectsCommand.cs" />
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<Compile Include="Commands\TouchCommand.cs" />
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<Compile Include="Commands\TreeCommand.cs" />
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<Compile Include="Commands\Voice\ParcelVoiceInfo.cs" />
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<Compile Include="Commands\Voice\VoiceAcountCommand.cs" />
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<Compile Include="Commands\WhoCommand.cs" />
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<Compile Include="Parsing.cs" />
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<Compile Include="Program.cs" />
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<Compile Include="TestClient.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\OpenMetaverse.csproj">
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<Project>{D9CDEDFB-8169-4B03-B57F-0DF638F044EC}</Project>
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<Name>OpenMetaverse</Name>
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</ProjectReference>
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<ProjectReference Include="..\..\libsecondlife.Utilities\OpenMetaverse.Utilities.csproj">
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<Project>{CE5E06C2-2428-416B-ADC1-F1FE16A0FB27}</Project>
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<Name>OpenMetaverse.Utilities</Name>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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