Integrate Meshmerizer updates from Misterblue (https://github.com/openmetaversefoundation/libopenmetaverse/pull/40) with some (mostly stylistic) changes

This commit is contained in:
Cinder Biscuits
2017-07-16 15:54:07 -05:00
parent ffdc61ab77
commit aac61fada0
5 changed files with 595 additions and 148 deletions

View File

@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="4.0">
<PropertyGroup>
<ProjectType>Local</ProjectType>
@@ -84,6 +84,10 @@
</Reference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\LibreMetaverse.StructuredData\LibreMetaverse.StructuredData.csproj">
<Project>{89D7A3E5-0000-0000-0000-000000000000}</Project>
<Name>LibreMetaverse.StructuredData</Name>
</ProjectReference>
<ProjectReference Include="..\LibreMetaverse\LibreMetaverse.csproj">
<Name>LibreMetaverse</Name>
<Project>{27C70F3A-0000-0000-0000-000000000000}</Project>

View File

@@ -33,8 +33,9 @@
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Text;
using System.IO;
using OpenMetaverse.StructuredData;
using PrimMesher;
using OMV = OpenMetaverse;
using OMVR = OpenMetaverse.Rendering;
@@ -48,6 +49,7 @@ namespace OpenMetaverse.Rendering
{
/// <summary>
/// Generates a basic mesh structure from a primitive
/// A 'SimpleMesh' is just the prim's overall shape with no material information.
/// </summary>
/// <param name="prim">Primitive to generate the mesh from</param>
/// <param name="lod">Level of detail to generate the mesh at</param>
@@ -58,21 +60,21 @@ namespace OpenMetaverse.Rendering
if (newPrim == null)
return null;
SimpleMesh mesh = new SimpleMesh();
mesh.Path = new Path();
mesh.Prim = prim;
mesh.Profile = new Profile();
mesh.Vertices = new List<Vertex>(newPrim.coords.Count);
for (int i = 0; i < newPrim.coords.Count; i++)
SimpleMesh mesh = new SimpleMesh
{
Path = new Path(),
Prim = prim,
Profile = new Profile(),
Vertices = new List<Vertex>(newPrim.coords.Count)
};
foreach (Coord c in newPrim.coords)
{
PrimMesher.Coord c = newPrim.coords[i];
mesh.Vertices.Add(new Vertex { Position = new Vector3(c.X, c.Y, c.Z) });
}
mesh.Indices = new List<ushort>(newPrim.faces.Count * 3);
for (int i = 0; i < newPrim.faces.Count; i++)
foreach (PrimMesher.Face face in newPrim.faces)
{
PrimMesher.Face face = newPrim.faces[i];
mesh.Indices.Add((ushort)face.v1);
mesh.Indices.Add((ushort)face.v2);
mesh.Indices.Add((ushort)face.v3);
@@ -82,26 +84,29 @@ namespace OpenMetaverse.Rendering
}
/// <summary>
/// Generates a basic mesh structure from a sculpted primitive
/// Generates a basic mesh structure from a sculpted primitive.
/// 'SimpleMesh's have a single mesh and no faces or material information.
/// </summary>
/// <param name="prim">Sculpted primitive to generate the mesh from</param>
/// <param name="sculptTexture">Sculpt texture</param>
/// <param name="lod">Level of detail to generate the mesh at</param>
/// <returns>The generated mesh or null on failure</returns>
public OMVR.SimpleMesh GenerateSimpleSculptMesh(OMV.Primitive prim, System.Drawing.Bitmap sculptTexture, OMVR.DetailLevel lod)
public SimpleMesh GenerateSimpleSculptMesh(Primitive prim, System.Drawing.Bitmap sculptTexture, DetailLevel lod)
{
OMVR.FacetedMesh faceted = GenerateFacetedSculptMesh(prim, sculptTexture, lod);
var faceted = GenerateFacetedSculptMesh(prim, sculptTexture, lod);
if (faceted != null && faceted.Faces.Count == 1)
{
Face face = faceted.Faces[0];
SimpleMesh mesh = new SimpleMesh();
mesh.Indices = face.Indices;
mesh.Vertices = face.Vertices;
mesh.Path = faceted.Path;
mesh.Prim = prim;
mesh.Profile = faceted.Profile;
SimpleMesh mesh = new SimpleMesh
{
Indices = face.Indices,
Vertices = face.Vertices,
Path = faceted.Path,
Prim = prim,
Profile = faceted.Profile
};
mesh.Vertices = face.Vertices;
return mesh;
@@ -111,13 +116,16 @@ namespace OpenMetaverse.Rendering
}
/// <summary>
/// Create a faceted mesh from prim shape parameters.
/// Generates a a series of faces, each face containing a mesh and
/// metadata
/// material metadata.
/// A prim will turn into multiple faces with each being independent
/// meshes and each having different material information.
/// </summary>
/// <param name="prim">Primitive to generate the mesh from</param>
/// <param name="lod">Level of detail to generate the mesh at</param>
/// <returns>The generated mesh</returns >
public OMVR.FacetedMesh GenerateFacetedMesh(OMV.Primitive prim, OMVR.DetailLevel lod)
public FacetedMesh GenerateFacetedMesh(Primitive prim, DetailLevel lod)
{
bool isSphere = ((OMV.ProfileCurve)(prim.PrimData.profileCurve & 0x07) == OMV.ProfileCurve.HalfCircle);
PrimMesher.PrimMesh newPrim = GeneratePrimMesh(prim, lod, true);
@@ -125,22 +133,27 @@ namespace OpenMetaverse.Rendering
return null;
// copy the vertex information into OMVR.IRendering structures
OMVR.FacetedMesh omvrmesh = new OMVR.FacetedMesh();
omvrmesh.Faces = new List<OMVR.Face>();
omvrmesh.Prim = prim;
omvrmesh.Profile = new OMVR.Profile();
omvrmesh.Profile.Faces = new List<OMVR.ProfileFace>();
omvrmesh.Profile.Positions = new List<OMV.Vector3>();
omvrmesh.Path = new OMVR.Path();
omvrmesh.Path.Points = new List<OMVR.PathPoint>();
var omvrmesh = new OMVR.FacetedMesh
{
Faces = new List<OMVR.Face>(),
Prim = prim,
Profile = new OMVR.Profile
{
Faces = new List<OMVR.ProfileFace>(),
Positions = new List<OMV.Vector3>()
},
Path = new OMVR.Path {Points = new List<OMVR.PathPoint>()}
};
var indexer = newPrim.GetVertexIndexer();
for (int i = 0; i < indexer.numPrimFaces; i++)
{
OMVR.Face oface = new OMVR.Face();
oface.Vertices = new List<OMVR.Vertex>();
oface.Indices = new List<ushort>();
oface.TextureFace = prim.Textures.GetFace((uint)i);
OMVR.Face oface = new OMVR.Face
{
Vertices = new List<OMVR.Vertex>(),
Indices = new List<ushort>(),
TextureFace = prim.Textures.GetFace((uint) i)
};
for (int j = 0; j < indexer.viewerVertices[i].Count; j++)
{
@@ -173,21 +186,21 @@ namespace OpenMetaverse.Rendering
/// routine since all the context for finding teh texture is elsewhere.
/// </summary>
/// <returns>The faceted mesh or null if can't do it</returns>
public OMVR.FacetedMesh GenerateFacetedSculptMesh(OMV.Primitive prim, System.Drawing.Bitmap scupltTexture, OMVR.DetailLevel lod)
public OMVR.FacetedMesh GenerateFacetedSculptMesh(Primitive prim, System.Drawing.Bitmap scupltTexture, DetailLevel lod)
{
PrimMesher.SculptMesh.SculptType smSculptType;
switch (prim.Sculpt.Type)
{
case OpenMetaverse.SculptType.Cylinder:
case SculptType.Cylinder:
smSculptType = PrimMesher.SculptMesh.SculptType.cylinder;
break;
case OpenMetaverse.SculptType.Plane:
case SculptType.Plane:
smSculptType = PrimMesher.SculptMesh.SculptType.plane;
break;
case OpenMetaverse.SculptType.Sphere:
case SculptType.Sphere:
smSculptType = PrimMesher.SculptMesh.SculptType.sphere;
break;
case OpenMetaverse.SculptType.Torus:
case SculptType.Torus:
smSculptType = PrimMesher.SculptMesh.SculptType.torus;
break;
default:
@@ -217,34 +230,36 @@ namespace OpenMetaverse.Rendering
int numPrimFaces = 1; // a scuplty has only one face
// copy the vertex information into OMVR.IRendering structures
OMVR.FacetedMesh omvrmesh = new OMVR.FacetedMesh();
omvrmesh.Faces = new List<OMVR.Face>();
omvrmesh.Prim = prim;
omvrmesh.Profile = new OMVR.Profile();
omvrmesh.Profile.Faces = new List<OMVR.ProfileFace>();
omvrmesh.Profile.Positions = new List<OMV.Vector3>();
omvrmesh.Path = new OMVR.Path();
omvrmesh.Path.Points = new List<OMVR.PathPoint>();
Dictionary<OMVR.Vertex, int> vertexAccount = new Dictionary<OMVR.Vertex, int>();
FacetedMesh omvrmesh = new OMVR.FacetedMesh
{
Faces = new List<OMVR.Face>(),
Prim = prim,
Profile = new OMVR.Profile
{
Faces = new List<OMVR.ProfileFace>(),
Positions = new List<OMV.Vector3>()
},
Path = new OMVR.Path {Points = new List<OMVR.PathPoint>()}
};
for (int ii = 0; ii < numPrimFaces; ii++)
{
vertexAccount.Clear();
OMVR.Face oface = new OMVR.Face();
oface.Vertices = new List<OMVR.Vertex>();
oface.Indices = new List<ushort>();
oface.TextureFace = prim.Textures.GetFace((uint)ii);
Face oface = new OMVR.Face
{
Vertices = new List<OMVR.Vertex>(),
Indices = new List<ushort>(),
TextureFace = prim.Textures.GetFace((uint) ii)
};
int faceVertices = newMesh.coords.Count;
OMVR.Vertex vert;
for (int j = 0; j < faceVertices; j++)
{
vert = new OMVR.Vertex();
vert.Position = new Vector3(newMesh.coords[j].X, newMesh.coords[j].Y, newMesh.coords[j].Z);
vert.Normal = new Vector3(newMesh.normals[j].X, newMesh.normals[j].Y, newMesh.normals[j].Z);
vert.TexCoord = new Vector2(newMesh.uvs[j].U, newMesh.uvs[j].V);
var vert = new OMVR.Vertex
{
Position = new Vector3(newMesh.coords[j].X, newMesh.coords[j].Y, newMesh.coords[j].Z),
Normal = new Vector3(newMesh.normals[j].X, newMesh.normals[j].Y, newMesh.normals[j].Z),
TexCoord = new Vector2(newMesh.uvs[j].U, newMesh.uvs[j].V)
};
oface.Vertices.Add(vert);
}
@@ -257,11 +272,7 @@ namespace OpenMetaverse.Rendering
if (faceVertices > 0)
{
oface.TextureFace = prim.Textures.FaceTextures[ii];
if (oface.TextureFace == null)
{
oface.TextureFace = prim.Textures.DefaultTexture;
}
oface.TextureFace = prim.Textures.FaceTextures[ii] ?? prim.Textures.DefaultTexture;
oface.ID = ii;
omvrmesh.Faces.Add(oface);
}
@@ -287,7 +298,7 @@ namespace OpenMetaverse.Rendering
{
// tex coord comes to us as a number between zero and one
// transform about the center of the texture
OMVR.Vertex vert = vertices[ii];
Vertex vert = vertices[ii];
// aply planar tranforms to the UV first if applicable
if (teFace.TexMapType == MappingType.Planar)
@@ -319,12 +330,404 @@ namespace OpenMetaverse.Rendering
vert.TexCoord.Y = (-tX * sinAngle + tY * cosineAngle) * repeatV + teFace.OffsetV + 0.5f;
vertices[ii] = vert;
}
return;
}
// The mesh reader code is organized so it can be used in several different ways:
//
// 1. Fetch the highest detail displayable mesh as a FacetedMesh:
// var facetedMesh = GenerateFacetedMeshMesh(prim, meshData);
// 2. Get the header, examine the submeshes available, and extract the part
// desired (good if getting a different LOD of mesh):
// OSDMap meshParts = UnpackMesh(meshData);
// if (meshParts.ContainsKey("medium_lod"))
// var facetedMesh = MeshSubMeshAsFacetedMesh(prim, meshParts["medium_lod"]):
// 3. Get a simple mesh from one of the submeshes (good if just getting a physics version):
// OSDMap meshParts = UnpackMesh(meshData);
// OMV.Mesh flatMesh = MeshSubMeshAsSimpleMesh(prim, meshParts["physics_mesh"]);
//
// "physics_convex" is specially formatted so there is another routine to unpack
// that section:
// OSDMap meshParts = UnpackMesh(meshData);
// if (meshParts.ContainsKey("physics_convex"))
// OSMap hullPieces = MeshSubMeshAsConvexHulls(prim, meshParts["physics_convex"]):
//
// LL mesh format detailed at http://wiki.secondlife.com/wiki/Mesh/Mesh_Asset_Format
/// <summary>
/// Create a mesh faceted mesh from the compressed mesh data.
/// This returns the highest LOD renderable version of the mesh.
///
/// The actual mesh data is fetched and passed to this
/// routine since all the context for finding the data is elsewhere.
/// </summary>
/// <returns>The faceted mesh or null if can't do it</returns>
public OMVR.FacetedMesh GenerateFacetedMeshMesh(OMV.Primitive prim, byte[] meshData)
{
OMVR.FacetedMesh ret = null;
OSDMap meshParts = UnpackMesh(meshData);
if (meshParts != null)
{
byte[] meshBytes = null;
string[] decreasingLOD = { "high_lod", "medium_lod", "low_lod", "lowest_lod" };
foreach (string partName in decreasingLOD)
{
if (meshParts.ContainsKey(partName))
{
meshBytes = meshParts[partName];
break;
}
}
if (meshBytes != null)
{
ret = MeshSubMeshAsFacetedMesh(prim, meshBytes);
}
}
return ret;
}
// A version of GenerateFacetedMeshMesh that takes LOD spec so it's similar in calling convention of
// the other Generate* methods.
public OMVR.FacetedMesh GenerateFacetedMeshMesh(OMV.Primitive prim, byte[] meshData, OMVR.DetailLevel lod) {
OMVR.FacetedMesh ret = null;
string partName = null;
switch (lod)
{
case OMVR.DetailLevel.Highest:
partName = "high_lod"; break;
case OMVR.DetailLevel.High:
partName = "medium_lod"; break;
case OMVR.DetailLevel.Medium:
partName = "low_lod"; break;
case OMVR.DetailLevel.Low:
partName = "lowest_lod"; break;
}
if (partName != null)
{
OSDMap meshParts = UnpackMesh(meshData);
if (meshParts != null)
{
if (meshParts.ContainsKey(partName))
{
byte[] meshBytes = meshParts[partName];
if (meshBytes != null)
{
ret = MeshSubMeshAsFacetedMesh(prim, meshBytes);
}
}
}
}
return ret;
}
// Convert a compressed submesh buffer into a FacetedMesh.
public FacetedMesh MeshSubMeshAsFacetedMesh(OMV.Primitive prim, byte[] compressedMeshData)
{
FacetedMesh ret = null;
OSD meshOSD = Helpers.DecompressOSD(compressedMeshData);
OSDArray meshFaces = meshOSD as OSDArray;
if (meshFaces != null)
{
ret = new FacetedMesh {Faces = new List<Face>()};
for (int faceIndex = 0; faceIndex < meshFaces.Count; faceIndex++)
{
AddSubMesh(prim, faceIndex, meshFaces[faceIndex], ref ret);
}
}
return ret;
}
// Convert a compressed submesh buffer into a SimpleMesh.
public OMVR.SimpleMesh MeshSubMeshAsSimpleMesh(OMV.Primitive prim, byte[] compressedMeshData)
{
OMVR.SimpleMesh ret = null;
OSD meshOSD = Helpers.DecompressOSD(compressedMeshData);
OSDArray meshFaces = meshOSD as OSDArray;
if (meshOSD != null)
{
ret = new SimpleMesh();
foreach (OSD subMesh in meshFaces)
{
AddSubMesh(subMesh, ref ret);
}
}
return ret;
}
public List<List<Vector3>> MeshSubMeshAsConvexHulls(OMV.Primitive prim, byte[] compressedMeshData)
{
List<List<Vector3>> hulls = new List<List<Vector3>>();
try {
OSD convexBlockOsd = Helpers.DecompressOSD(compressedMeshData);
if (convexBlockOsd is OSDMap) {
OSDMap convexBlock = convexBlockOsd as OSDMap;
Vector3 min = new Vector3(-0.5f, -0.5f, -0.5f);
if (convexBlock.ContainsKey("Min")) min = convexBlock["Min"].AsVector3();
Vector3 max = new Vector3(0.5f, 0.5f, 0.5f);
if (convexBlock.ContainsKey("Max")) max = convexBlock["Max"].AsVector3();
if (convexBlock.ContainsKey("BoundingVerts")) {
byte[] boundingVertsBytes = convexBlock["BoundingVerts"].AsBinary();
var boundingHull = new List<Vector3>();
for (int i = 0; i < boundingVertsBytes.Length;) {
ushort uX = Utils.BytesToUInt16(boundingVertsBytes, i); i += 2;
ushort uY = Utils.BytesToUInt16(boundingVertsBytes, i); i += 2;
ushort uZ = Utils.BytesToUInt16(boundingVertsBytes, i); i += 2;
Vector3 pos = new Vector3(
Utils.UInt16ToFloat(uX, min.X, max.X),
Utils.UInt16ToFloat(uY, min.Y, max.Y),
Utils.UInt16ToFloat(uZ, min.Z, max.Z)
);
boundingHull.Add(pos);
}
List<Vector3> mBoundingHull = boundingHull;
}
if (convexBlock.ContainsKey("HullList")) {
byte[] hullList = convexBlock["HullList"].AsBinary();
byte[] posBytes = convexBlock["Positions"].AsBinary();
int posNdx = 0;
foreach (byte cnt in hullList) {
int count = cnt == 0 ? 256 : cnt;
List<Vector3> hull = new List<Vector3>();
for (int i = 0; i < count; i++) {
ushort uX = Utils.BytesToUInt16(posBytes, posNdx); posNdx += 2;
ushort uY = Utils.BytesToUInt16(posBytes, posNdx); posNdx += 2;
ushort uZ = Utils.BytesToUInt16(posBytes, posNdx); posNdx += 2;
Vector3 pos = new Vector3(
Utils.UInt16ToFloat(uX, min.X, max.X),
Utils.UInt16ToFloat(uY, min.Y, max.Y),
Utils.UInt16ToFloat(uZ, min.Z, max.Z)
);
hull.Add(pos);
}
hulls.Add(hull);
}
}
}
}
catch (Exception) {
// Logger.Log.WarnFormat("{0} exception decoding convex block: {1}", LogHeader, e);
}
return hulls;
}
// Add the submesh to the passed SimpleMesh
private void AddSubMesh(OSD subMeshOsd, ref OMVR.SimpleMesh holdingMesh) {
if (subMeshOsd is OSDMap)
{
OSDMap subMeshMap = (OSDMap) subMeshOsd;
// As per http://wiki.secondlife.com/wiki/Mesh/Mesh_Asset_Format, some Mesh Level
// of Detail Blocks (maps) contain just a NoGeometry key to signal there is no
// geometry for this submesh.
if (subMeshMap.ContainsKey("NoGeometry") && ((OSDBoolean)subMeshMap["NoGeometry"]))
return;
holdingMesh.Vertices.AddRange(CollectVertices(subMeshMap));
holdingMesh.Indices.AddRange(CollectIndices(subMeshMap));
}
}
// Add the submesh to the passed FacetedMesh as a new face.
private void AddSubMesh(OMV.Primitive prim, int faceIndex, OSD subMeshOsd, ref OMVR.FacetedMesh holdingMesh) {
if (subMeshOsd is OSDMap)
{
OSDMap subMesh = (OSDMap) subMeshOsd;
// As per http://wiki.secondlife.com/wiki/Mesh/Mesh_Asset_Format, some Mesh Level
// of Detail Blocks (maps) contain just a NoGeometry key to signal there is no
// geometry for this submesh.
if (subMesh.ContainsKey("NoGeometry") && ((OSDBoolean)subMesh["NoGeometry"]))
return;
Face oface = new Face
{
ID = faceIndex,
Vertices = new List<Vertex>(),
Indices = new List<ushort>(),
TextureFace = prim.Textures.GetFace((uint) faceIndex)
};
OSDMap subMeshMap = (OSDMap)subMeshOsd;
oface.Vertices = CollectVertices(subMeshMap);
oface.Indices = CollectIndices(subMeshMap);
holdingMesh.Faces.Add(oface);
}
}
private List<Vertex> CollectVertices(OSDMap subMeshMap)
{
List<Vertex> vertices = new List<Vertex>();
Vector3 posMax;
Vector3 posMin;
// If PositionDomain is not specified, the default is from -0.5 to 0.5
if (subMeshMap.ContainsKey("PositionDomain"))
{
posMax = ((OSDMap)subMeshMap["PositionDomain"])["Max"];
posMin = ((OSDMap)subMeshMap["PositionDomain"])["Min"];
}
else
{
posMax = new Vector3(0.5f, 0.5f, 0.5f);
posMin = new Vector3(-0.5f, -0.5f, -0.5f);
}
// Vertex positions
byte[] posBytes = subMeshMap["Position"];
// Normals
byte[] norBytes = null;
if (subMeshMap.ContainsKey("Normal"))
{
norBytes = subMeshMap["Normal"];
}
// UV texture map
Vector2 texPosMax = Vector2.Zero;
Vector2 texPosMin = Vector2.Zero;
byte[] texBytes = null;
if (subMeshMap.ContainsKey("TexCoord0"))
{
texBytes = subMeshMap["TexCoord0"];
texPosMax = ((OSDMap)subMeshMap["TexCoord0Domain"])["Max"];
texPosMin = ((OSDMap)subMeshMap["TexCoord0Domain"])["Min"];
}
// Extract the vertex position data
// If present normals and texture coordinates too
for (int i = 0; i < posBytes.Length; i += 6)
{
ushort uX = Utils.BytesToUInt16(posBytes, i);
ushort uY = Utils.BytesToUInt16(posBytes, i + 2);
ushort uZ = Utils.BytesToUInt16(posBytes, i + 4);
Vertex vx = new Vertex
{
Position = new Vector3(
Utils.UInt16ToFloat(uX, posMin.X, posMax.X),
Utils.UInt16ToFloat(uY, posMin.Y, posMax.Y),
Utils.UInt16ToFloat(uZ, posMin.Z, posMax.Z))
};
if (norBytes != null && norBytes.Length >= i + 4)
{
ushort nX = Utils.BytesToUInt16(norBytes, i);
ushort nY = Utils.BytesToUInt16(norBytes, i + 2);
ushort nZ = Utils.BytesToUInt16(norBytes, i + 4);
vx.Normal = new Vector3(
Utils.UInt16ToFloat(nX, posMin.X, posMax.X),
Utils.UInt16ToFloat(nY, posMin.Y, posMax.Y),
Utils.UInt16ToFloat(nZ, posMin.Z, posMax.Z));
}
var vertexIndexOffset = vertices.Count * 4;
if (texBytes != null && texBytes.Length >= vertexIndexOffset + 4)
{
ushort tX = Utils.BytesToUInt16(texBytes, vertexIndexOffset);
ushort tY = Utils.BytesToUInt16(texBytes, vertexIndexOffset + 2);
vx.TexCoord = new Vector2(
Utils.UInt16ToFloat(tX, texPosMin.X, texPosMax.X),
Utils.UInt16ToFloat(tY, texPosMin.Y, texPosMax.Y));
}
vertices. Add(vx);
}
return vertices;
}
private List<ushort> CollectIndices(OSDMap subMeshMap)
{
List<ushort> indices = new List<ushort>();
byte[] triangleBytes = subMeshMap["TriangleList"];
for (int i = 0; i < triangleBytes.Length; i += 6)
{
ushort v1 = (ushort)(Utils.BytesToUInt16(triangleBytes, i));
indices.Add(v1);
ushort v2 = (ushort)(Utils.BytesToUInt16(triangleBytes, i + 2));
indices.Add(v2);
ushort v3 = (ushort)(Utils.BytesToUInt16(triangleBytes, i + 4));
indices.Add(v3);
}
return indices;
}
/// <summary>
/// Decodes mesh asset.
/// <returns>OSDMap of all of the submeshes in the mesh. The value of the submesh name
/// is the uncompressed data for that mesh.
/// The OSDMap is made up of the asset_header section (which includes a lot of stuff)
/// plus each of the submeshes unpacked into compressed byte arrays.
/// </returns>
public OSDMap UnpackMesh(byte[] assetData)
{
OSDMap meshData = new OSDMap();
try
{
using (MemoryStream data = new MemoryStream(assetData))
{
OSDMap header = (OSDMap)OSDParser.DeserializeLLSDBinary(data);
meshData["asset_header"] = header;
long start = data.Position;
foreach(string partName in header.Keys)
{
if (header[partName].Type != OSDType.Map)
{
meshData[partName] = header[partName];
continue;
}
OSDMap partInfo = (OSDMap)header[partName];
if (partInfo["offset"] < 0 || partInfo["size"] == 0)
{
meshData[partName] = partInfo;
continue;
}
byte[] part = new byte[partInfo["size"]];
Buffer.BlockCopy(assetData, partInfo["offset"] + (int)start, part, 0, part.Length);
meshData[partName] = part;
// meshData[partName] = Helpers.ZDecompressOSD(part); // Do decompression at unpack time
}
}
}
catch (Exception ex)
{
Logger.Log("Failed to decode mesh asset", Helpers.LogLevel.Error, ex);
meshData = null;
}
return meshData;
}
// Local routine to create a mesh from prim parameters.
// Collects parameters and calls PrimMesher to create all the faces of the prim.
private PrimMesher.PrimMesh GeneratePrimMesh(Primitive prim, DetailLevel lod, bool viewerMode)
{
OMV.Primitive.ConstructionData primData = prim.PrimData;
Primitive.ConstructionData primData = prim.PrimData;
int sides = 4;
int hollowsides = 4;
@@ -333,7 +736,7 @@ namespace OpenMetaverse.Rendering
bool isSphere = false;
if ((OMV.ProfileCurve)(primData.profileCurve & 0x07) == OMV.ProfileCurve.Circle)
if ((ProfileCurve)(primData.profileCurve & 0x07) == OMV.ProfileCurve.Circle)
{
switch (lod)
{
@@ -348,9 +751,9 @@ namespace OpenMetaverse.Rendering
break;
}
}
else if ((OMV.ProfileCurve)(primData.profileCurve & 0x07) == OMV.ProfileCurve.EqualTriangle)
else if ((ProfileCurve)(primData.profileCurve & 0x07) == OMV.ProfileCurve.EqualTriangle)
sides = 3;
else if ((OMV.ProfileCurve)(primData.profileCurve & 0x07) == OMV.ProfileCurve.HalfCircle)
else if ((ProfileCurve)(primData.profileCurve & 0x07) == OMV.ProfileCurve.HalfCircle)
{
// half circle, prim is a sphere
isSphere = true;
@@ -370,16 +773,16 @@ namespace OpenMetaverse.Rendering
profileEnd = 0.5f * profileEnd + 0.5f;
}
if ((OMV.HoleType)primData.ProfileHole == OMV.HoleType.Same)
if (primData.ProfileHole == HoleType.Same)
hollowsides = sides;
else if ((OMV.HoleType)primData.ProfileHole == OMV.HoleType.Circle)
else if (primData.ProfileHole == HoleType.Circle)
{
switch (lod)
{
case OMVR.DetailLevel.Low:
case DetailLevel.Low:
hollowsides = 6;
break;
case OMVR.DetailLevel.Medium:
case DetailLevel.Medium:
hollowsides = 12;
break;
default:
@@ -387,27 +790,30 @@ namespace OpenMetaverse.Rendering
break;
}
}
else if ((OMV.HoleType)primData.ProfileHole == OMV.HoleType.Triangle)
else if (primData.ProfileHole == HoleType.Triangle)
hollowsides = 3;
PrimMesher.PrimMesh newPrim = new PrimMesher.PrimMesh(sides, profileBegin, profileEnd, (float)primData.ProfileHollow, hollowsides);
newPrim.viewerMode = viewerMode;
newPrim.sphereMode = isSphere;
newPrim.holeSizeX = primData.PathScaleX;
newPrim.holeSizeY = primData.PathScaleY;
newPrim.pathCutBegin = primData.PathBegin;
newPrim.pathCutEnd = primData.PathEnd;
newPrim.topShearX = primData.PathShearX;
newPrim.topShearY = primData.PathShearY;
newPrim.radius = primData.PathRadiusOffset;
newPrim.revolutions = primData.PathRevolutions;
newPrim.skew = primData.PathSkew;
PrimMesh newPrim =
new PrimMesh(sides, profileBegin, profileEnd, primData.ProfileHollow, hollowsides)
{
viewerMode = viewerMode,
sphereMode = isSphere,
holeSizeX = primData.PathScaleX,
holeSizeY = primData.PathScaleY,
pathCutBegin = primData.PathBegin,
pathCutEnd = primData.PathEnd,
topShearX = primData.PathShearX,
topShearY = primData.PathShearY,
radius = primData.PathRadiusOffset,
revolutions = primData.PathRevolutions,
skew = primData.PathSkew
};
switch (lod)
{
case OMVR.DetailLevel.Low:
case DetailLevel.Low:
newPrim.stepsPerRevolution = 6;
break;
case OMVR.DetailLevel.Medium:
case DetailLevel.Medium:
newPrim.stepsPerRevolution = 12;
break;
default:
@@ -415,7 +821,7 @@ namespace OpenMetaverse.Rendering
break;
}
if ((primData.PathCurve == OMV.PathCurve.Line) || (primData.PathCurve == OMV.PathCurve.Flexible))
if (primData.PathCurve == PathCurve.Line || primData.PathCurve == PathCurve.Flexible)
{
newPrim.taperX = 1.0f - primData.PathScaleX;
newPrim.taperY = 1.0f - primData.PathScaleY;
@@ -444,20 +850,22 @@ namespace OpenMetaverse.Rendering
/// <param name="yBegin">Starting value for Y</param>
/// <param name="yEnd">Max value of Y</param>
/// <returns></returns>
public OMVR.Face TerrainMesh(float[,] zMap, float xBegin, float xEnd, float yBegin, float yEnd)
public Face TerrainMesh(float[,] zMap, float xBegin, float xEnd, float yBegin, float yEnd)
{
PrimMesher.SculptMesh newMesh = new PrimMesher.SculptMesh(zMap, xBegin, xEnd, yBegin, yEnd, true);
OMVR.Face terrain = new OMVR.Face();
SculptMesh newMesh = new SculptMesh(zMap, xBegin, xEnd, yBegin, yEnd, true);
Face terrain = new Face();
int faceVertices = newMesh.coords.Count;
terrain.Vertices = new List<Vertex>(faceVertices);
terrain.Indices = new List<ushort>(newMesh.faces.Count * 3);
for (int j = 0; j < faceVertices; j++)
{
var vert = new OMVR.Vertex();
vert.Position = new Vector3(newMesh.coords[j].X, newMesh.coords[j].Y, newMesh.coords[j].Z);
vert.Normal = new Vector3(newMesh.normals[j].X, newMesh.normals[j].Y, newMesh.normals[j].Z);
vert.TexCoord = new Vector2(newMesh.uvs[j].U, newMesh.uvs[j].V);
var vert = new OMVR.Vertex
{
Position = new Vector3(newMesh.coords[j].X, newMesh.coords[j].Y, newMesh.coords[j].Z),
Normal = new Vector3(newMesh.normals[j].X, newMesh.normals[j].Y, newMesh.normals[j].Z),
TexCoord = new Vector2(newMesh.uvs[j].U, newMesh.uvs[j].V)
};
terrain.Vertices.Add(vert);
}

View File

@@ -26,7 +26,6 @@
using System;
using System.IO;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
namespace OpenMetaverse.Assets
@@ -93,7 +92,7 @@ namespace OpenMetaverse.Assets
byte[] part = new byte[partInfo["size"]];
Buffer.BlockCopy(AssetData, partInfo["offset"] + (int)start, part, 0, part.Length);
MeshData[partName] = Helpers.ZDecompressOSD(part);
MeshData[partName] = Helpers.DecompressOSD(part);
}
}
return true;

View File

@@ -28,6 +28,7 @@ using System;
using System.Collections.Generic;
using System.Text;
using System.IO;
using System.IO.Compression;
using System.Reflection;
using OpenMetaverse.StructuredData;
using zlib;
@@ -201,8 +202,8 @@ namespace OpenMetaverse
for (int i = 0; i < bytes.Length; ++i)
{
// Check if there are any unprintable characters in the array
if ((bytes[i] < 0x20 || bytes[i] > 0x7E) && bytes[i] != 0x09
&& bytes[i] != 0x0D && bytes[i] != 0x0A && bytes[i] != 0x00)
if ((i < 0x20 || i > 0x7E) && i != 0x09
&& i != 0x0D && i != 0x0A && i != 0x00)
{
printable = false;
break;
@@ -217,10 +218,9 @@ namespace OpenMetaverse
output.Append(": ");
}
if (bytes[bytes.Length - 1] == 0x00)
output.Append(UTF8Encoding.UTF8.GetString(bytes, 0, bytes.Length - 1));
else
output.Append(UTF8Encoding.UTF8.GetString(bytes, 0, bytes.Length));
output.Append(bytes[bytes.Length - 1] == 0x00
? Encoding.UTF8.GetString(bytes, 0, bytes.Length - 1)
: Encoding.UTF8.GetString(bytes, 0, bytes.Length));
}
else
{
@@ -236,10 +236,7 @@ namespace OpenMetaverse
for (int j = 0; j < 16; j++)
{
if ((i + j) < bytes.Length)
output.Append(String.Format("{0:X2} ", bytes[i + j]));
else
output.Append(" ");
output.Append((i + j) < bytes.Length ? $"{bytes[i + j]:X2} " : " ");
}
}
}
@@ -463,7 +460,7 @@ namespace OpenMetaverse
Assembly gea = Assembly.GetEntryAssembly();
if (gea == null) gea = typeof(Helpers).Assembly;
string dirname = ".";
if (gea != null && gea.Location != null)
if (gea.Location != null)
{
dirname = System.IO.Path.Combine(System.IO.Path.GetDirectoryName(gea.Location), searchPath);
}
@@ -477,7 +474,7 @@ namespace OpenMetaverse
}
catch (Exception ex)
{
Logger.Log(string.Format("Failed opening resource from file {0}: {1}", filename, ex.Message), LogLevel.Error);
Logger.Log($"Failed opening resource from file {filename}: {ex.Message}", LogLevel.Error);
}
}
else
@@ -490,7 +487,7 @@ namespace OpenMetaverse
}
catch (Exception ex)
{
Logger.Log(string.Format("Failed opening resource stream: {0}", ex.Message), LogLevel.Error);
Logger.Log($"Failed opening resource stream: {ex.Message}", LogLevel.Error);
}
}
@@ -506,8 +503,8 @@ namespace OpenMetaverse
{
StructuredData.OSDMap map = new OpenMetaverse.StructuredData.OSDMap(prims.Count);
for (int i = 0; i < prims.Count; i++)
map.Add(prims[i].LocalID.ToString(), prims[i].GetOSD());
foreach (Primitive prim in prims)
map.Add(prim.LocalID.ToString(), prim.GetOSD());
return map;
}
@@ -610,5 +607,36 @@ namespace OpenMetaverse
return ret;
}
/// <summary>
/// decompresses a gzipped OSD object
/// </summary>
/// <param name="meshBytes"></param>
/// <returns>the OSD object</returns>
public static OSD DecompressOSD(byte[] meshBytes) {
OSD decodedOsd = null;
using (MemoryStream inMs = new MemoryStream(meshBytes))
using (MemoryStream outMs = new MemoryStream())
using (DeflateStream decompressionStream = new DeflateStream(inMs, CompressionMode.Decompress))
{
byte[] readBuffer = new byte[2048];
inMs.Read(readBuffer, 0, 2); // skip first 2 bytes in header
int readLen = 0;
while ((readLen = decompressionStream.Read(readBuffer, 0, readBuffer.Length)) > 0)
outMs.Write(readBuffer, 0, readLen);
outMs.Flush();
outMs.Seek(0, SeekOrigin.Begin);
byte[] decompressedBuf = outMs.GetBuffer();
decodedOsd = OSDParser.DeserializeLLSDBinary(decompressedBuf);
}
return decodedOsd;
}
}
}

View File

@@ -116,7 +116,7 @@ namespace OpenMetaverse.Rendering
public override bool Equals(object obj)
{
return (obj is Vertex) ? this == (Vertex)obj : false;
return (obj is Vertex) && this == (Vertex)obj;
}
public bool Equals(Vertex other)
@@ -220,14 +220,9 @@ namespace OpenMetaverse.Rendering
public override string ToString()
{
if (Prim.Properties != null && !String.IsNullOrEmpty(Prim.Properties.Name))
{
return Prim.Properties.Name;
}
else
{
return String.Format("{0} ({1})", Prim.LocalID, Prim.PrimData);
}
return !string.IsNullOrEmpty(Prim.Properties?.Name)
? Prim.Properties.Name
: $"{Prim.LocalID} ({Prim.PrimData})";
}
}
@@ -260,14 +255,18 @@ namespace OpenMetaverse.Rendering
OSDMap MeshData = meshAsset.MeshData;
mesh = new FacetedMesh();
mesh.Faces = new List<Face>();
mesh.Prim = prim;
mesh.Profile.Faces = new List<ProfileFace>();
mesh.Profile.Positions = new List<Vector3>();
mesh.Path.Points = new List<PathPoint>();
mesh = new FacetedMesh
{
Faces = new List<Face>(),
Prim = prim,
Profile =
{
Faces = new List<ProfileFace>(),
Positions = new List<Vector3>()
},
Path = {Points = new List<PathPoint>()}
};
OSD facesOSD = null;
switch (LOD)
@@ -290,7 +289,7 @@ namespace OpenMetaverse.Rendering
break;
}
if (facesOSD == null || !(facesOSD is OSDArray))
if (!(facesOSD is OSDArray))
{
return false;
}
@@ -304,14 +303,22 @@ namespace OpenMetaverse.Rendering
// Decode each individual face
if (subMeshOsd is OSDMap)
{
Face oface = new Face();
oface.ID = faceNr;
oface.Vertices = new List<Vertex>();
oface.Indices = new List<ushort>();
oface.TextureFace = prim.Textures.GetFace((uint)faceNr);
OSDMap subMeshMap = (OSDMap)subMeshOsd;
// As per http://wiki.secondlife.com/wiki/Mesh/Mesh_Asset_Format, some Mesh Level
// of Detail Blocks (maps) contain just a NoGeometry key to signal there is no
// geometry for this submesh.
if (subMeshMap.ContainsKey("NoGeometry") && ((OSDBoolean)subMeshMap["NoGeometry"]))
continue;
Face oface = new Face
{
ID = faceNr,
Vertices = new List<Vertex>(),
Indices = new List<ushort>(),
TextureFace = prim.Textures.GetFace((uint) faceNr)
};
Vector3 posMax;
Vector3 posMin;
@@ -356,13 +363,14 @@ namespace OpenMetaverse.Rendering
ushort uY = Utils.BytesToUInt16(posBytes, i + 2);
ushort uZ = Utils.BytesToUInt16(posBytes, i + 4);
Vertex vx = new Vertex();
vx.Position = new Vector3(
Utils.UInt16ToFloat(uX, posMin.X, posMax.X),
Utils.UInt16ToFloat(uY, posMin.Y, posMax.Y),
Utils.UInt16ToFloat(uZ, posMin.Z, posMax.Z));
Vertex vx = new Vertex
{
Position = new Vector3(
Utils.UInt16ToFloat(uX, posMin.X, posMax.X),
Utils.UInt16ToFloat(uY, posMin.Y, posMax.Y),
Utils.UInt16ToFloat(uZ, posMin.Z, posMax.Z))
};
if (norBytes != null && norBytes.Length >= i + 4)
{
ushort nX = Utils.BytesToUInt16(norBytes, i);
@@ -479,7 +487,7 @@ namespace OpenMetaverse.Rendering
}
catch (Exception e)
{
Logger.Log(String.Format("Unrecognized rendering plugin {0}: {1}", f, e.Message),
Logger.Log($"Unrecognized rendering plugin {f}: {e.Message}",
Helpers.LogLevel.Warning, e);
}
}