* Completed a partial port of OpenSim's LSL API. Thank you to everyone on the OpenSim team for their hard work on this incredibly large feature
* Added Agent.GetSimulatorPosition()
* Corrected default PrimFlags for agents and prims
* Stubs for encoding/decoding prim linkset assets
* Route chat through the scene
* Stub for grid messaging (IM and email)
* Add GetTerrainHeightAt(), removed duplicate heightmap storage in Movement.cs
* Added a permissions manager stub
* Store wind speeds, added functions to get wind speed
* Make sure all of the important prim properties are set before creating an object
* Lots of new object manipulation functions in scene
* Properly clean up event queues on agent exit
* Stubbed out a space for a scripting engine
* Stubbed out task inventory
* Added ScriptingConsole, which allows you to run LSL functions from the chat console
* Added new PacketCategory, Messaging, for chat-related packets
* Fixed InventoryObject overrides
* Added a NotecardCache, useful for the scripting engine and may become generally useful later
* Added several helper functions and new members to SimulationObject

git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2462 52acb1d6-8a22-11de-b505-999d5b087335
This commit is contained in:
John Hurliman
2009-03-02 23:00:28 +00:00
parent 12375d40e9
commit abf0c15384
30 changed files with 10378 additions and 255 deletions

View File

@@ -30,23 +30,9 @@ namespace Simian.Extensions
{
ChatFromViewerPacket viewerChat = (ChatFromViewerPacket)packet;
string message = Utils.BytesToString(viewerChat.ChatData.Message);
if (viewerChat.ChatData.Channel != 0 || (message.Length > 0 && message.Substring(0, 1) == "/"))
return; //not public chat
//TODO: add distance constraints to AudibleLevel and Message
ChatFromSimulatorPacket chat = new ChatFromSimulatorPacket();
chat.ChatData.Audible = (byte)ChatAudibleLevel.Fully;
chat.ChatData.ChatType = viewerChat.ChatData.Type;
chat.ChatData.OwnerID = agent.Avatar.ID;
chat.ChatData.SourceID = agent.Avatar.ID;
chat.ChatData.SourceType = (byte)ChatSourceType.Agent;
chat.ChatData.Position = agent.Avatar.Position;
chat.ChatData.FromName = Utils.StringToBytes(agent.Avatar.Name);
chat.ChatData.Message = viewerChat.ChatData.Message;
server.UDP.BroadcastPacket(chat, PacketCategory.Transaction);
server.Scene.ObjectChat(this, agent.Avatar.ID, agent.Avatar.ID, ChatAudibleLevel.Fully, (ChatType)viewerChat.ChatData.Type,
ChatSourceType.Agent, agent.Avatar.Name, agent.GetSimulatorPosition(server.Scene), viewerChat.ChatData.Channel,
Utils.BytesToString(viewerChat.ChatData.Message));
}
void ImprovedInstantMessageHandler(Packet packet, Agent agent)
@@ -60,8 +46,9 @@ namespace Simian.Extensions
Agent recipient;
if (server.Scene.TryGetAgent(im.MessageBlock.ToAgentID, out recipient))
{
// FIXME: Look into the fields we are setting to default values
ImprovedInstantMessagePacket sendIM = new ImprovedInstantMessagePacket();
sendIM.MessageBlock.RegionID = UUID.Random(); //FIXME
sendIM.MessageBlock.RegionID = server.Scene.RegionID;
sendIM.MessageBlock.ParentEstateID = 1;
sendIM.MessageBlock.FromGroup = false;
sendIM.MessageBlock.FromAgentName = Utils.StringToBytes(agent.Avatar.Name);
@@ -71,12 +58,12 @@ namespace Simian.Extensions
sendIM.MessageBlock.ID = agent.Avatar.ID;
sendIM.MessageBlock.Message = im.MessageBlock.Message;
sendIM.MessageBlock.BinaryBucket = new byte[0];
sendIM.MessageBlock.Timestamp = 0;
sendIM.MessageBlock.Position = agent.Avatar.Position;
sendIM.MessageBlock.Timestamp = Utils.DateTimeToUnixTime(DateTime.Now);
sendIM.MessageBlock.Position = agent.GetSimulatorPosition(server.Scene);
sendIM.AgentData.AgentID = agent.Avatar.ID;
server.UDP.SendPacket(recipient.Avatar.ID, sendIM, PacketCategory.Transaction);
server.UDP.SendPacket(recipient.Avatar.ID, sendIM, PacketCategory.Messaging);
}
}
}