[Simian]
* Completed a partial port of OpenSim's LSL API. Thank you to everyone on the OpenSim team for their hard work on this incredibly large feature * Added Agent.GetSimulatorPosition() * Corrected default PrimFlags for agents and prims * Stubs for encoding/decoding prim linkset assets * Route chat through the scene * Stub for grid messaging (IM and email) * Add GetTerrainHeightAt(), removed duplicate heightmap storage in Movement.cs * Added a permissions manager stub * Store wind speeds, added functions to get wind speed * Make sure all of the important prim properties are set before creating an object * Lots of new object manipulation functions in scene * Properly clean up event queues on agent exit * Stubbed out a space for a scripting engine * Stubbed out task inventory * Added ScriptingConsole, which allows you to run LSL functions from the chat console * Added new PacketCategory, Messaging, for chat-related packets * Fixed InventoryObject overrides * Added a NotecardCache, useful for the scripting engine and may become generally useful later * Added several helper functions and new members to SimulationObject git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2462 52acb1d6-8a22-11de-b505-999d5b087335
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@@ -115,13 +115,7 @@ namespace Simian.Extensions
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// Create an object
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Primitive prim = new Primitive();
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prim.Flags =
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PrimFlags.ObjectModify |
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PrimFlags.ObjectCopy |
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PrimFlags.ObjectAnyOwner |
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PrimFlags.ObjectMove |
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PrimFlags.ObjectTransfer |
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PrimFlags.ObjectOwnerModify;
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// TODO: Security check
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prim.GroupID = add.AgentData.GroupID;
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prim.ID = UUID.Random();
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@@ -159,18 +153,17 @@ namespace Simian.Extensions
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prim.Properties.Name = "New Object";
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prim.Properties.ObjectID = prim.ID;
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prim.Properties.OwnerID = prim.OwnerID;
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prim.Properties.Permissions = Permissions.FullPermissions;
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prim.Properties.Permissions = server.Permissions.GetDefaultPermissions();
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prim.Properties.SalePrice = 10;
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prim.RegionHandle = server.Scene.RegionHandle;
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prim.Rotation = add.ObjectData.Rotation;
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prim.Scale = scale;
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prim.Textures = new Primitive.TextureEntry(Primitive.TextureEntry.WHITE_TEXTURE);
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prim.TextColor = Color4.Black;
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// Add this prim to the object database
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SimulationObject simObj = new SimulationObject(prim, server);
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server.Scene.ObjectAdd(this, simObj, flags);
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server.Scene.ObjectAdd(this, simObj, agent.Avatar.ID, 0, flags);
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}
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void ObjectDuplicateHandler(Packet packet, Agent agent)
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@@ -191,7 +184,7 @@ namespace Simian.Extensions
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newObj.Prim.Position += offset;
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newObj.Prim.ID = UUID.Random();
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server.Scene.ObjectAdd(this, newObj, flags);
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server.Scene.ObjectAdd(this, newObj, agent.Avatar.ID, 0, flags);
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}
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else
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{
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@@ -341,7 +334,6 @@ namespace Simian.Extensions
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update.RegionData.TimeDilation = UInt16.MaxValue;
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update.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1];
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update.ObjectData[0] = SimulationObject.BuildUpdateBlock(linkSet[i].Prim, server.Scene.RegionHandle, linkSet[i].Prim.Flags);
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if (linkSet[i].Prim.ParentID > 0)
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@@ -695,7 +687,7 @@ namespace Simian.Extensions
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obj.Prim.Rotation = rotation;
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obj.Prim.Scale = scale;
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server.Scene.ObjectAdd(this, obj, PrimFlags.None);
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server.Scene.ObjectAdd(this, obj, agent.Avatar.ID, 0, PrimFlags.None);
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}
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else
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{
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