[Simian]
* Completed a partial port of OpenSim's LSL API. Thank you to everyone on the OpenSim team for their hard work on this incredibly large feature * Added Agent.GetSimulatorPosition() * Corrected default PrimFlags for agents and prims * Stubs for encoding/decoding prim linkset assets * Route chat through the scene * Stub for grid messaging (IM and email) * Add GetTerrainHeightAt(), removed duplicate heightmap storage in Movement.cs * Added a permissions manager stub * Store wind speeds, added functions to get wind speed * Make sure all of the important prim properties are set before creating an object * Lots of new object manipulation functions in scene * Properly clean up event queues on agent exit * Stubbed out a space for a scripting engine * Stubbed out task inventory * Added ScriptingConsole, which allows you to run LSL functions from the chat console * Added new PacketCategory, Messaging, for chat-related packets * Fixed InventoryObject overrides * Added a NotecardCache, useful for the scripting engine and may become generally useful later * Added several helper functions and new members to SimulationObject git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2462 52acb1d6-8a22-11de-b505-999d5b087335
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Programs/Simian/Interfaces/IMessagingProvider.cs
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30
Programs/Simian/Interfaces/IMessagingProvider.cs
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using System;
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using OpenMetaverse;
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namespace Simian
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{
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public class Email
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{
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public DateTime Time;
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public string Sender;
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public string Subject;
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public string Message;
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public int NumLeft;
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}
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public delegate void InstantMessageCallback(object sender, UUID fromID, string fromName, UUID toID, InstantMessageDialog dialog,
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bool fromGroup, UUID sessionID, bool offline, Vector3 position, uint parentEstateID, UUID regionID, DateTime timestamp,
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string message, byte[] extraData);
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public interface IMessagingProvider
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{
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event InstantMessageCallback OnInstantMessage;
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void SendInstantMessage(object sender, UUID fromID, string fromName, UUID toID, InstantMessageDialog dialog, bool fromGroup,
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UUID sessionID, bool offline, Vector3 position, uint parentEstateID, UUID regionID, DateTime timestamp, string message,
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byte[] extraData);
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void SendEmail(object sender, UUID fromID, string address, string subject, string message);
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bool GetNextEmail(UUID toID, string address, string subject, out Email email);
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}
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}
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