* Completed a partial port of OpenSim's LSL API. Thank you to everyone on the OpenSim team for their hard work on this incredibly large feature
* Added Agent.GetSimulatorPosition()
* Corrected default PrimFlags for agents and prims
* Stubs for encoding/decoding prim linkset assets
* Route chat through the scene
* Stub for grid messaging (IM and email)
* Add GetTerrainHeightAt(), removed duplicate heightmap storage in Movement.cs
* Added a permissions manager stub
* Store wind speeds, added functions to get wind speed
* Make sure all of the important prim properties are set before creating an object
* Lots of new object manipulation functions in scene
* Properly clean up event queues on agent exit
* Stubbed out a space for a scripting engine
* Stubbed out task inventory
* Added ScriptingConsole, which allows you to run LSL functions from the chat console
* Added new PacketCategory, Messaging, for chat-related packets
* Fixed InventoryObject overrides
* Added a NotecardCache, useful for the scripting engine and may become generally useful later
* Added several helper functions and new members to SimulationObject

git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2462 52acb1d6-8a22-11de-b505-999d5b087335
This commit is contained in:
John Hurliman
2009-03-02 23:00:28 +00:00
parent 12375d40e9
commit abf0c15384
30 changed files with 10378 additions and 255 deletions

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using System;
using OpenMetaverse;
namespace Simian
{
public class Email
{
public DateTime Time;
public string Sender;
public string Subject;
public string Message;
public int NumLeft;
}
public delegate void InstantMessageCallback(object sender, UUID fromID, string fromName, UUID toID, InstantMessageDialog dialog,
bool fromGroup, UUID sessionID, bool offline, Vector3 position, uint parentEstateID, UUID regionID, DateTime timestamp,
string message, byte[] extraData);
public interface IMessagingProvider
{
event InstantMessageCallback OnInstantMessage;
void SendInstantMessage(object sender, UUID fromID, string fromName, UUID toID, InstantMessageDialog dialog, bool fromGroup,
UUID sessionID, bool offline, Vector3 position, uint parentEstateID, UUID regionID, DateTime timestamp, string message,
byte[] extraData);
void SendEmail(object sender, UUID fromID, string address, string subject, string message);
bool GetNextEmail(UUID toID, string address, string subject, out Email email);
}
}