diff --git a/libsecondlife-cs/Avatar.cs b/libsecondlife-cs/Avatar.cs
index d0531ab2..70a89dd8 100644
--- a/libsecondlife-cs/Avatar.cs
+++ b/libsecondlife-cs/Avatar.cs
@@ -545,6 +545,32 @@ namespace libsecondlife
Client.Network.SendPacket((Packet)money);
}
+ ///
+ /// Send an AgentAnimation packet that will toggle animations on or off
+ ///
+ /// A list of animation UUIDs, and whether to
+ /// turn that animation on or off
+ public void Animate(Dictionary animations)
+ {
+ AgentAnimationPacket animate = new AgentAnimationPacket();
+
+ animate.AgentData.AgentID = Client.Network.AgentID;
+ animate.AgentData.SessionID = Client.Network.SessionID;
+ animate.AnimationList = new AgentAnimationPacket.AnimationListBlock[animations.Count];
+ int i = 0;
+
+ foreach (KeyValuePair animation in animations)
+ {
+ animate.AnimationList[i] = new AgentAnimationPacket.AnimationListBlock();
+ animate.AnimationList[i].AnimID = animation.Key;
+ animate.AnimationList[i].StartAnim = animation.Value;
+
+ i++;
+ }
+
+ Client.Network.SendPacket(animate);
+ }
+
///
/// Use the autopilot sim function to move the avatar to a new position
///
diff --git a/libsecondlife-cs/ObjectManager.cs b/libsecondlife-cs/ObjectManager.cs
index a4680ecc..861b28c5 100644
--- a/libsecondlife-cs/ObjectManager.cs
+++ b/libsecondlife-cs/ObjectManager.cs
@@ -51,6 +51,8 @@ namespace libsecondlife
public LLQuaternion Rotation;
///
public LLVector3 RotationVelocity;
+ ///
+ public TextureEntry Textures;
}
///
@@ -75,6 +77,8 @@ namespace libsecondlife
public LLQuaternion Rotation;
///
public LLVector3 RotationVelocity;
+ ///
+ public TextureEntry Textures;
}
///
@@ -783,6 +787,7 @@ namespace libsecondlife
avupdate.Acceleration = Acceleration;
avupdate.Rotation = Rotation;
avupdate.RotationVelocity = RotationVelocity;
+ avupdate.Textures = new TextureEntry(block.TextureEntry, 0, block.TextureEntry.Length);
if (OnAvatarMoved != null)
{
@@ -804,6 +809,7 @@ namespace libsecondlife
primupdate.Acceleration = Acceleration;
primupdate.Rotation = Rotation;
primupdate.RotationVelocity = RotationVelocity;
+ primupdate.Textures = new TextureEntry(block.TextureEntry, 0, block.TextureEntry.Length);
if (OnPrimMoved != null)
{