Reworked how TestClient handles multiple logins.
Made TestClient descend from SecondLife. Exposed the list of Avatars in AvatarManager, because I thought it was doing the same thing as TestClient.Avatars. I'm no not so convinced of this and will probably revert the changes tomorrow. Added EchoMaster command as an example of a bot that responds to chat messages. git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@728 52acb1d6-8a22-11de-b505-999d5b087335
This commit is contained in:
209
libsecondlife-cs/examples/TestClient/ClientManager.cs
Normal file
209
libsecondlife-cs/examples/TestClient/ClientManager.cs
Normal file
@@ -0,0 +1,209 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using System.Xml;
|
||||
using libsecondlife;
|
||||
using libsecondlife.Packets;
|
||||
using libsecondlife.AssetSystem;
|
||||
|
||||
namespace libsecondlife.TestClient
|
||||
{
|
||||
public class LoginDetails
|
||||
{
|
||||
public string FirstName;
|
||||
public string LastName;
|
||||
public string Password;
|
||||
public string Master;
|
||||
}
|
||||
|
||||
public class ClientManager
|
||||
{
|
||||
public Dictionary<LLUUID, SecondLife> Clients = new Dictionary<LLUUID, SecondLife>();
|
||||
public Dictionary<Simulator, Dictionary<uint, PrimObject>> SimPrims = new Dictionary<Simulator, Dictionary<uint, PrimObject>>();
|
||||
//public Dictionary<LLUUID, AvatarAppearancePacket> Appearances = new Dictionary<LLUUID, AvatarAppearancePacket>();
|
||||
|
||||
public Dictionary<string, object> SharedValues = new Dictionary<string, object>();
|
||||
public bool Running = true;
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="accounts"></param>
|
||||
public ClientManager(List<LoginDetails> accounts)
|
||||
{
|
||||
foreach (LoginDetails account in accounts)
|
||||
Login(account);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="account"></param>
|
||||
/// <returns></returns>
|
||||
public TestClient Login(LoginDetails account)
|
||||
{
|
||||
// Check if this client is already logged in
|
||||
foreach (TestClient c in Clients.Values)
|
||||
{
|
||||
if (c.Self.FirstName == account.FirstName && c.Self.LastName == account.LastName)
|
||||
{
|
||||
Logout(c);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
TestClient client = new TestClient(this);
|
||||
|
||||
client.SimPrims = SimPrims;
|
||||
client.Master = account.Master;
|
||||
|
||||
bool login = client.Network.Login(account.FirstName, account.LastName, account.Password,
|
||||
"TestClient", "contact@libsecondlife.org");
|
||||
|
||||
if (login)
|
||||
{
|
||||
// Set our appearance
|
||||
//AppearanceManager appearance = new AppearanceManager(client);
|
||||
//appearance.SendAgentSetAppearance();
|
||||
}
|
||||
|
||||
if (client.Network.Connected)
|
||||
{
|
||||
Clients[client.Network.AgentID] = client;
|
||||
|
||||
Console.WriteLine("Logged in " + client.ToString());
|
||||
|
||||
// Throttle the connection to not receive LayerData or asset packets
|
||||
client.Throttle.Total = 0.0f;
|
||||
client.Throttle.Task = 1536000.0f;
|
||||
client.Throttle.Set();
|
||||
}
|
||||
else
|
||||
{
|
||||
Console.WriteLine("Failed to login " + account.FirstName + " " + account.LastName +
|
||||
": " + client.Network.LoginError);
|
||||
}
|
||||
|
||||
return client;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="args"></param>
|
||||
/// <returns></returns>
|
||||
public TestClient Login(string[] args)
|
||||
{
|
||||
LoginDetails account = new LoginDetails();
|
||||
account.FirstName = args[0];
|
||||
account.LastName = args[1];
|
||||
account.Password = args[2];
|
||||
|
||||
return Login(account);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public void Run()
|
||||
{
|
||||
Console.WriteLine("Type quit to exit. Type help for a command list.");
|
||||
|
||||
while (Running)
|
||||
{
|
||||
PrintPrompt();
|
||||
string input = Console.ReadLine();
|
||||
DoCommandAll(input, null, null);
|
||||
}
|
||||
|
||||
foreach (SecondLife client in Clients.Values)
|
||||
{
|
||||
if (client.Network.Connected)
|
||||
client.Network.Logout();
|
||||
}
|
||||
}
|
||||
|
||||
private void PrintPrompt()
|
||||
{
|
||||
//Console.Write(String.Format("{0} {1} - {2}> ", client.Self.FirstName, client.Self.LastName, client.Network.CurrentSim.Region.Name));
|
||||
|
||||
int online = 0;
|
||||
|
||||
foreach (SecondLife client in Clients.Values)
|
||||
{
|
||||
if (client.Network.Connected) online++;
|
||||
}
|
||||
|
||||
Console.Write(online + " avatars online> ");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="cmd"></param>
|
||||
/// <param name="fromAgentID"></param>
|
||||
/// <param name="imSessionID"></param>
|
||||
public void DoCommandAll(string cmd, LLUUID fromAgentID, LLUUID imSessionID)
|
||||
{
|
||||
string[] tokens = cmd.Trim().Split(new char[] { ' ', '\t' });
|
||||
string firstToken = tokens[0].ToLower();
|
||||
|
||||
if (tokens.Length == 0)
|
||||
return;
|
||||
|
||||
if (firstToken == "login")
|
||||
{
|
||||
// Special login case: Only call it once, and allow it with
|
||||
// no logged in avatars
|
||||
string[] args = new string[tokens.Length - 1];
|
||||
Array.Copy(tokens, 1, args, 0, args.Length);
|
||||
Login(args);
|
||||
}
|
||||
else if (firstToken == "quit")
|
||||
{
|
||||
Quit();
|
||||
Console.WriteLine("All clients logged out and program finished running.");
|
||||
}
|
||||
else
|
||||
{
|
||||
// make a copy of the clients list so that it can be iterated without fear of being changed during iteration
|
||||
Dictionary<LLUUID, SecondLife> clientsCopy = new Dictionary<LLUUID, SecondLife>(Clients);
|
||||
|
||||
foreach (TestClient client in clientsCopy.Values)
|
||||
client.DoCommand(cmd, fromAgentID, imSessionID);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="client"></param>
|
||||
public void Logout(TestClient client)
|
||||
{
|
||||
Clients.Remove(client.Network.AgentID);
|
||||
client.Network.Logout();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public void LogoutAll()
|
||||
{
|
||||
// make a copy of the clients list so that it can be iterated without fear of being changed during iteration
|
||||
Dictionary<LLUUID, SecondLife> clientsCopy = new Dictionary<LLUUID, SecondLife>(Clients);
|
||||
|
||||
foreach (TestClient client in clientsCopy.Values)
|
||||
Logout(client);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public void Quit()
|
||||
{
|
||||
LogoutAll();
|
||||
Running = false;
|
||||
// TODO: It would be really nice if we could figure out a way to abort the ReadLine here in so that Run() will exit.
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user