Added AssetCallingCard + one extra wrapper for future assetTypes
This commit is contained in:
@@ -1226,7 +1226,7 @@ namespace OpenMetaverse
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#region Helpers
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private Asset CreateAssetWrapper(AssetType type)
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public Asset CreateAssetWrapper(AssetType type)
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{
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Asset asset;
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@@ -1265,9 +1265,13 @@ namespace OpenMetaverse
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case AssetType.Gesture:
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asset = new AssetGesture();
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break;
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case AssetType.CallingCard:
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asset = new AssetCallingCard();
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break;
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default:
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Logger.Log("Unimplemented asset type: " + type, Helpers.LogLevel.Error, Client);
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return null;
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asset = new AssetMutable(type);
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Logger.Log("Unimplemented asset type: " + type, Helpers.LogLevel.Error);
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break;
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}
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return asset;
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94
OpenMetaverse/Assets/AssetTypes/AssetCallingCard.cs
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94
OpenMetaverse/Assets/AssetTypes/AssetCallingCard.cs
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@@ -0,0 +1,94 @@
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/*
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* Copyright (c) 2009, openmetaverse.org
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* All rights reserved.
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*
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* - Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* - Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* - Neither the name of the openmetaverse.org nor the names
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* of its contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using OpenMetaverse;
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namespace OpenMetaverse.Assets
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{
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/// <summary>
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/// Represents a Callingcard with AvatarID and Position vector
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/// </summary>
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public class AssetCallingCard : Asset
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{
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/// <summary>Override the base classes AssetType</summary>
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public override AssetType AssetType { get { return AssetType.CallingCard; } }
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/// <summary>UUID of the Callingcard target avatar</summary>
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public UUID AvatarID = UUID.Zero;
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/// <summary>Construct an Asset of type Callingcard</summary>
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public AssetCallingCard() { }
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/// <summary>
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/// Construct an Asset object of type Callingcard
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/// </summary>
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/// <param name="assetID">A unique <see cref="UUID"/> specific to this asset</param>
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/// <param name="assetData">A byte array containing the raw asset data</param>
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public AssetCallingCard(UUID assetID, byte[] assetData)
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: base(assetID, assetData)
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{
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Decode();
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}
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/// <summary>
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/// Constuct an asset of type Callingcard
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/// </summary>
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/// <param name="avatarID">UUID of the target avatar</param>
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/// <param name="pos">Local position of callingcard</param>
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public AssetCallingCard(UUID avatarID)
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{
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AvatarID = avatarID;
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Encode();
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}
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/// <summary>
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/// Encode the raw contents of a string with the specific Callingcard format
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/// </summary>
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public override void Encode()
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{
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string temp = "Callingcard version 2\n";
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temp += "avatar_id " + AvatarID + "\n";
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AssetData = Utils.StringToBytes(temp);
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}
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/// <summary>
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/// Decode the raw asset data, populating the AvatarID and Position
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/// </summary>
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/// <returns>true if the AssetData was successfully decoded to a UUID and Vector</returns>
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public override bool Decode()
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{
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String text = Utils.BytesToString(AssetData);
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if (text.ToLower().Contains("callingcard version 2"))
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{
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AvatarID = new UUID(text.Substring(text.IndexOf("avatar_id") + 10, 36));
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String vecDelim = " ";
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return true;
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}
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return false;
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}
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}
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}
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62
OpenMetaverse/Assets/AssetTypes/AssetMutable.cs
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62
OpenMetaverse/Assets/AssetTypes/AssetMutable.cs
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@@ -0,0 +1,62 @@
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/*
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* Copyright (c) 2009, openmetaverse.org
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* All rights reserved.
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*
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* - Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* - Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* - Neither the name of the openmetaverse.org nor the names
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* of its contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using OpenMetaverse;
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namespace OpenMetaverse.Assets
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{
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/// <summary>
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/// Represents an Animation
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/// </summary>
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public class AssetMutable : Asset
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{
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public AssetType currentType;
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/// <summary>Override the base classes AssetType</summary>
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public override AssetType AssetType { get { return currentType; } }
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/// <summary>Default Constructor</summary>
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public AssetMutable(AssetType type)
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{
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currentType = type;
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}
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/// <summary>
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/// Construct an Asset object of type Animation
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/// </summary>
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/// <param name="assetID">A unique <see cref="UUID"/> specific to this asset</param>
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/// <param name="assetData">A byte array containing the raw asset data</param>
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public AssetMutable(AssetType type, UUID assetID, byte[] assetData)
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: base(assetID, assetData)
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{
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currentType = type;
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}
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public override void Encode() { }
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public override bool Decode() { return true; }
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}
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}
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