* Backporting all of the non-networking and non-inventory changes from the jhurliman branch

* The new asset and appearance managers sit alongside the old ones, so no code should break just yet although you might have to be more explicit with your namespaces
* Adding importprimscript to work in conjunction with qarl's Maya sculptie exporter
* Removing the IA_* examples, these should be remade in to TestClient commands

git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1275 52acb1d6-8a22-11de-b505-999d5b087335
This commit is contained in:
John Hurliman
2007-07-08 04:35:04 +00:00
parent 243c955010
commit adfc241218
38 changed files with 3368 additions and 3436 deletions

View File

@@ -20,7 +20,7 @@ namespace libsecondlife.InventorySystem
if ( (AssetID != null) )
{
AssetRequestDownload request = base.iManager.AssetManager.RequestInventoryAsset(this);
if (request.Wait(AssetManager.DefaultTimeout) != AssetRequestDownload.RequestStatus.Success)
if (request.Wait(libsecondlife.AssetSystem.AssetManager.DefaultTimeout) != AssetRequestDownload.RequestStatus.Success)
{
throw new Exception("Asset (" + AssetID.ToStringHyphenated() + ") unavailable (" + request.StatusMsg + ") for " + this.Name);
}