* Backporting all of the non-networking and non-inventory changes from the jhurliman branch
* The new asset and appearance managers sit alongside the old ones, so no code should break just yet although you might have to be more explicit with your namespaces * Adding importprimscript to work in conjunction with qarl's Maya sculptie exporter * Removing the IA_* examples, these should be remade in to TestClient commands git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1275 52acb1d6-8a22-11de-b505-999d5b087335
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@@ -20,7 +20,7 @@ namespace libsecondlife.InventorySystem
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if ( (AssetID != null) )
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{
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AssetRequestDownload request = base.iManager.AssetManager.RequestInventoryAsset(this);
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if (request.Wait(AssetManager.DefaultTimeout) != AssetRequestDownload.RequestStatus.Success)
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if (request.Wait(libsecondlife.AssetSystem.AssetManager.DefaultTimeout) != AssetRequestDownload.RequestStatus.Success)
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{
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throw new Exception("Asset (" + AssetID.ToStringHyphenated() + ") unavailable (" + request.StatusMsg + ") for " + this.Name);
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}
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