Removed all usage of Timeout.Infinite, timers are now initialized when started and disposed when stopped to closer match the MSDN example
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1519 52acb1d6-8a22-11de-b505-999d5b087335
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@@ -75,7 +75,7 @@ namespace libsecondlife
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}
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/// <summary>
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/// Checkes the instance back into the object pool
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/// Checks the instance back into the object pool
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/// </summary>
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public void Dispose()
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{
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