* Add exclusion of UtilsConversion.cs to prebuild.xml, should fix the build
* First stab at working inventory persistence git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2268 52acb1d6-8a22-11de-b505-999d5b087335
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@@ -47,9 +47,9 @@ namespace Simian.Extensions
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// Create a very basic inventory skeleton
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UUID rootFolder = UUID.Random();
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server.Inventory.CreateRootFolder(agent, rootFolder, "Inventory", agent.AgentID);
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server.Inventory.CreateRootFolder(agent.AgentID, rootFolder, "Inventory", agent.AgentID);
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UUID libraryRootFolder = UUID.Random();
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server.Inventory.CreateRootFolder(agent, libraryRootFolder, "Library", agent.AgentID);
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server.Inventory.CreateRootFolder(agent.AgentID, libraryRootFolder, "Library", agent.AgentID);
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agent.InventoryRoot = rootFolder;
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agent.InventoryLibraryOwner = agent.AgentID;
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@@ -57,30 +57,30 @@ namespace Simian.Extensions
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// Create some inventory items for appearance
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UUID clothingFolder = UUID.Random();
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server.Inventory.CreateFolder(agent, clothingFolder, "Clothing", AssetType.Clothing,
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server.Inventory.CreateFolder(agent.AgentID, clothingFolder, "Clothing", AssetType.Clothing,
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UUID.Zero, agent.AgentID);
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UUID defaultOutfitFolder = UUID.Random();
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server.Inventory.CreateFolder(agent, defaultOutfitFolder, "Default Outfit", AssetType.Unknown,
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server.Inventory.CreateFolder(agent.AgentID, defaultOutfitFolder, "Default Outfit", AssetType.Unknown,
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clothingFolder, agent.AgentID);
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UUID hairAsset = new UUID("dc675529-7ba5-4976-b91d-dcb9e5e36188");
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UUID hairItem = server.Inventory.CreateItem(agent, "Default Hair", "Default Hair",
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UUID hairItem = server.Inventory.CreateItem(agent.AgentID, "Default Hair", "Default Hair",
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InventoryType.Wearable, AssetType.Bodypart, hairAsset, defaultOutfitFolder,
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PermissionMask.All, PermissionMask.All, agent.AgentID, agent.AgentID, UUID.Random(), 0);
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UUID pantsAsset = new UUID("3e8ee2d6-4f21-4a55-832d-77daa505edff");
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UUID pantsItem = server.Inventory.CreateItem(agent, "Default Pants", "Default Pants",
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UUID pantsItem = server.Inventory.CreateItem(agent.AgentID, "Default Pants", "Default Pants",
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InventoryType.Wearable, AssetType.Clothing, pantsAsset, defaultOutfitFolder,
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PermissionMask.All, PermissionMask.All, agent.AgentID, agent.AgentID, UUID.Random(), 0);
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UUID shapeAsset = new UUID("530a2614-052e-49a2-af0e-534bb3c05af0");
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UUID shapeItem = server.Inventory.CreateItem(agent, "Default Shape", "Default Shape",
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UUID shapeItem = server.Inventory.CreateItem(agent.AgentID, "Default Shape", "Default Shape",
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InventoryType.Wearable, AssetType.Clothing, shapeAsset, defaultOutfitFolder,
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PermissionMask.All, PermissionMask.All, agent.AgentID, agent.AgentID, UUID.Random(), 0);
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UUID shirtAsset = new UUID("6a714f37-fe53-4230-b46f-8db384465981");
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UUID shirtItem = server.Inventory.CreateItem(agent, "Default Shirt", "Default Shirt",
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UUID shirtItem = server.Inventory.CreateItem(agent.AgentID, "Default Shirt", "Default Shirt",
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InventoryType.Wearable, AssetType.Clothing, shirtAsset, defaultOutfitFolder,
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PermissionMask.All, PermissionMask.All, agent.AgentID, agent.AgentID, UUID.Random(), 0);
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UUID skinAsset = new UUID("5f787f25-f761-4a35-9764-6418ee4774c4");
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UUID skinItem = server.Inventory.CreateItem(agent, "Default Skin", "Default Skin",
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UUID skinItem = server.Inventory.CreateItem(agent.AgentID, "Default Skin", "Default Skin",
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InventoryType.Wearable, AssetType.Clothing, skinAsset, defaultOutfitFolder,
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PermissionMask.All, PermissionMask.All, agent.AgentID, agent.AgentID, UUID.Random(), 0);
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