* Add exclusion of UtilsConversion.cs to prebuild.xml, should fix the build

* First stab at working inventory persistence

git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2268 52acb1d6-8a22-11de-b505-999d5b087335
This commit is contained in:
John Hurliman
2008-10-07 00:42:05 +00:00
parent 3e5fcb7fab
commit b3380d2c11
7 changed files with 198 additions and 52 deletions

View File

@@ -47,9 +47,9 @@ namespace Simian.Extensions
// Create a very basic inventory skeleton
UUID rootFolder = UUID.Random();
server.Inventory.CreateRootFolder(agent, rootFolder, "Inventory", agent.AgentID);
server.Inventory.CreateRootFolder(agent.AgentID, rootFolder, "Inventory", agent.AgentID);
UUID libraryRootFolder = UUID.Random();
server.Inventory.CreateRootFolder(agent, libraryRootFolder, "Library", agent.AgentID);
server.Inventory.CreateRootFolder(agent.AgentID, libraryRootFolder, "Library", agent.AgentID);
agent.InventoryRoot = rootFolder;
agent.InventoryLibraryOwner = agent.AgentID;
@@ -57,30 +57,30 @@ namespace Simian.Extensions
// Create some inventory items for appearance
UUID clothingFolder = UUID.Random();
server.Inventory.CreateFolder(agent, clothingFolder, "Clothing", AssetType.Clothing,
server.Inventory.CreateFolder(agent.AgentID, clothingFolder, "Clothing", AssetType.Clothing,
UUID.Zero, agent.AgentID);
UUID defaultOutfitFolder = UUID.Random();
server.Inventory.CreateFolder(agent, defaultOutfitFolder, "Default Outfit", AssetType.Unknown,
server.Inventory.CreateFolder(agent.AgentID, defaultOutfitFolder, "Default Outfit", AssetType.Unknown,
clothingFolder, agent.AgentID);
UUID hairAsset = new UUID("dc675529-7ba5-4976-b91d-dcb9e5e36188");
UUID hairItem = server.Inventory.CreateItem(agent, "Default Hair", "Default Hair",
UUID hairItem = server.Inventory.CreateItem(agent.AgentID, "Default Hair", "Default Hair",
InventoryType.Wearable, AssetType.Bodypart, hairAsset, defaultOutfitFolder,
PermissionMask.All, PermissionMask.All, agent.AgentID, agent.AgentID, UUID.Random(), 0);
UUID pantsAsset = new UUID("3e8ee2d6-4f21-4a55-832d-77daa505edff");
UUID pantsItem = server.Inventory.CreateItem(agent, "Default Pants", "Default Pants",
UUID pantsItem = server.Inventory.CreateItem(agent.AgentID, "Default Pants", "Default Pants",
InventoryType.Wearable, AssetType.Clothing, pantsAsset, defaultOutfitFolder,
PermissionMask.All, PermissionMask.All, agent.AgentID, agent.AgentID, UUID.Random(), 0);
UUID shapeAsset = new UUID("530a2614-052e-49a2-af0e-534bb3c05af0");
UUID shapeItem = server.Inventory.CreateItem(agent, "Default Shape", "Default Shape",
UUID shapeItem = server.Inventory.CreateItem(agent.AgentID, "Default Shape", "Default Shape",
InventoryType.Wearable, AssetType.Clothing, shapeAsset, defaultOutfitFolder,
PermissionMask.All, PermissionMask.All, agent.AgentID, agent.AgentID, UUID.Random(), 0);
UUID shirtAsset = new UUID("6a714f37-fe53-4230-b46f-8db384465981");
UUID shirtItem = server.Inventory.CreateItem(agent, "Default Shirt", "Default Shirt",
UUID shirtItem = server.Inventory.CreateItem(agent.AgentID, "Default Shirt", "Default Shirt",
InventoryType.Wearable, AssetType.Clothing, shirtAsset, defaultOutfitFolder,
PermissionMask.All, PermissionMask.All, agent.AgentID, agent.AgentID, UUID.Random(), 0);
UUID skinAsset = new UUID("5f787f25-f761-4a35-9764-6418ee4774c4");
UUID skinItem = server.Inventory.CreateItem(agent, "Default Skin", "Default Skin",
UUID skinItem = server.Inventory.CreateItem(agent.AgentID, "Default Skin", "Default Skin",
InventoryType.Wearable, AssetType.Clothing, skinAsset, defaultOutfitFolder,
PermissionMask.All, PermissionMask.All, agent.AgentID, agent.AgentID, UUID.Random(), 0);