* Add exclusion of UtilsConversion.cs to prebuild.xml, should fix the build
* First stab at working inventory persistence git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2268 52acb1d6-8a22-11de-b505-999d5b087335
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@@ -563,7 +563,7 @@ namespace Simian.Extensions
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{
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// FIXME: Handle children
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InventoryFolder trash = (InventoryFolder)invObj;
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Server.Inventory.CreateItem(agent, obj.Prim.Properties.Name, obj.Prim.Properties.Description, InventoryType.Object,
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Server.Inventory.CreateItem(agent.AgentID, obj.Prim.Properties.Name, obj.Prim.Properties.Description, InventoryType.Object,
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AssetType.Object, obj.Prim.ID, trash.ID, PermissionMask.All, PermissionMask.All, agent.AgentID,
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obj.Prim.Properties.CreatorID, derez.AgentBlock.TransactionID, 0);
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Server.Scene.ObjectRemove(this, obj);
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