* Add exclusion of UtilsConversion.cs to prebuild.xml, should fix the build

* First stab at working inventory persistence

git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2268 52acb1d6-8a22-11de-b505-999d5b087335
This commit is contained in:
John Hurliman
2008-10-07 00:42:05 +00:00
parent 3e5fcb7fab
commit b3380d2c11
7 changed files with 198 additions and 52 deletions

View File

@@ -563,7 +563,7 @@ namespace Simian.Extensions
{
// FIXME: Handle children
InventoryFolder trash = (InventoryFolder)invObj;
Server.Inventory.CreateItem(agent, obj.Prim.Properties.Name, obj.Prim.Properties.Description, InventoryType.Object,
Server.Inventory.CreateItem(agent.AgentID, obj.Prim.Properties.Name, obj.Prim.Properties.Description, InventoryType.Object,
AssetType.Object, obj.Prim.ID, trash.ID, PermissionMask.All, PermissionMask.All, agent.AgentID,
obj.Prim.Properties.CreatorID, derez.AgentBlock.TransactionID, 0);
Server.Scene.ObjectRemove(this, obj);