* Added a big endian byte to uint converter

* More work on my asset manager
* Fixed the UTF8 string conversion
* Caps.Dead is an internal variable now
* Fixed endianness in the teleporting routine

git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@864 52acb1d6-8a22-11de-b505-999d5b087335
This commit is contained in:
John Hurliman
2007-01-20 09:13:46 +00:00
parent e60a803dce
commit b67c837838
8 changed files with 91 additions and 72 deletions

View File

@@ -21,20 +21,21 @@ namespace libsecondlife.TestClient
public Dictionary<LLUUID, AvatarAppearancePacket> Appearances = new Dictionary<LLUUID, AvatarAppearancePacket>();
public Dictionary<string, Command> Commands = new Dictionary<string,Command>();
public AppearanceManager Appearance;
public bool Running = true;
public string Master = String.Empty;
public ClientManager ClientManager;
public int regionX;
public int regionY;
//internal libsecondlife.InventorySystem.InventoryFolder currentDirectory;
private LLQuaternion bodyRotation = LLQuaternion.Identity;
private LLVector3 forward = new LLVector3(0, 0.9999f, 0);
private LLVector3 left = new LLVector3(0.9999f, 0, 0);
private LLVector3 up = new LLVector3(0, 0, 0.9999f);
private int DrawDistance = 64;
internal libsecondlife.InventorySystem.InventoryFolder currentDirectory;
private System.Timers.Timer updateTimer;
public int regionX;
public int regionY;
/// <summary>
///