* Added a big endian byte to uint converter
* More work on my asset manager * Fixed the UTF8 string conversion * Caps.Dead is an internal variable now * Fixed endianness in the teleporting routine git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@864 52acb1d6-8a22-11de-b505-999d5b087335
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@@ -21,20 +21,21 @@ namespace libsecondlife.TestClient
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public Dictionary<LLUUID, AvatarAppearancePacket> Appearances = new Dictionary<LLUUID, AvatarAppearancePacket>();
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public Dictionary<string, Command> Commands = new Dictionary<string,Command>();
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public AppearanceManager Appearance;
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public bool Running = true;
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public string Master = String.Empty;
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public ClientManager ClientManager;
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public int regionX;
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public int regionY;
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//internal libsecondlife.InventorySystem.InventoryFolder currentDirectory;
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private LLQuaternion bodyRotation = LLQuaternion.Identity;
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private LLVector3 forward = new LLVector3(0, 0.9999f, 0);
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private LLVector3 left = new LLVector3(0.9999f, 0, 0);
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private LLVector3 up = new LLVector3(0, 0, 0.9999f);
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private int DrawDistance = 64;
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internal libsecondlife.InventorySystem.InventoryFolder currentDirectory;
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private System.Timers.Timer updateTimer;
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public int regionX;
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public int regionY;
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/// <summary>
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///
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