Begining major rework of Asset/Inventory code. Doing a lot of refectoing. What's in here so far?
+ Inventory, Asset and Image managers are now directly apart of the SecondLife class + Root Inventory folder has been added to MainAvatar and is set upon login + Inventory is no longer downloaded all at once, you have to request the download of individual folders + Folder downloading is available Asynchronously, and returns a object that has a ManualResetEvent that you can use to optionally block with + The code for AssetManager has been reworked some in prep for allowing Wearables to be Saved/Loaded to/from disk, and for creating new wearables. git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@742 52acb1d6-8a22-11de-b505-999d5b087335
This commit is contained in:
@@ -1,6 +1,7 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Threading;
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using IA_SimpleInventory;
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@@ -13,8 +14,12 @@ namespace IA_ImageTool
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/// <summary>
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/// Summary description for Class1.
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/// </summary>
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class ImageTool : SimpleInventory
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class ImageTool
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{
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private SecondLife _Client;
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private ManualResetEvent ConnectedSignal = new ManualResetEvent(false);
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private List<LLUUID> _ImageIDs = new List<LLUUID>();
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private string _FileName;
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private bool _Put;
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@@ -24,7 +29,7 @@ namespace IA_ImageTool
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/// Used to upload/download images.
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/// </summary>
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[STAThread]
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static new void Main(string[] args)
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static void Main(string[] args)
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{
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if ( (File.Exists("libjasper.dll") == false) )
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{
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@@ -94,17 +99,16 @@ namespace IA_ImageTool
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ImageTool it = new ImageTool(uuidList, filename, put, rate);
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// Only download the inventory tree if we're planning on putting/uploading files.
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it.DownloadInventoryOnConnect = put;
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if (it.Connect(args[0], args[1], args[2]))
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{
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it.doStuff();
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it.Disconnect();
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if (it.ConnectedSignal.WaitOne(TimeSpan.FromMinutes(1), false))
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{
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it.doStuff();
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System.Threading.Thread.Sleep(500);
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it.Disconnect();
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}
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Console.WriteLine("Done logging out.");
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}
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}
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@@ -114,12 +118,62 @@ namespace IA_ImageTool
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_FileName = filename;
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_Put = put;
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_Rate = rate;
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try
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{
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_Client = new SecondLife();
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_Client.Network.OnConnected += new NetworkManager.ConnectedCallback(Network_OnConnected);
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}
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catch (Exception e)
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{
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// Error initializing the client
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Console.WriteLine();
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Console.WriteLine(e.ToString());
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}
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}
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protected new void doStuff()
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void Network_OnConnected(object sender)
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{
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ConnectedSignal.Set();
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}
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protected bool Connect(string FirstName, string LastName, string Password)
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{
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Console.WriteLine("Attempting to connect and login to SecondLife.");
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// Setup Login to Second Life
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Dictionary<string, object> loginReply = new Dictionary<string, object>();
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// Login
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if (!_Client.Network.Login(FirstName, LastName, Password, "ImageTool", "static.sprocket@gmail.com"))
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{
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// Login failed
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Console.WriteLine("Error logging in: " + _Client.Network.LoginError);
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return false;
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}
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// Login was successful
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Console.WriteLine("Login was successful.");
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Console.WriteLine("AgentID: " + _Client.Network.AgentID);
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Console.WriteLine("SessionID: " + _Client.Network.SessionID);
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return true;
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}
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protected void Disconnect()
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{
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// Logout of Second Life
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Console.WriteLine("Request logout");
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_Client.Network.Logout();
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}
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protected void doStuff()
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{
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if (_Put)
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{
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Console.WriteLine("Reading: " + _FileName);
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byte[] j2cdata;
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@@ -135,7 +189,7 @@ namespace IA_ImageTool
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Console.WriteLine("Connecting to your Texture folder...");
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InventoryFolder iFolder = AgentInventory.getFolder("Textures");
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InventoryFolder iFolder = _Client.Inventory.getFolder("Textures");
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Console.WriteLine("Uploading Texture...");
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InventoryImage image = iFolder.NewImage(_FileName, "ImageTool Upload", j2cdata);
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@@ -162,7 +216,7 @@ namespace IA_ImageTool
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try
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{
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j2cdata = client.Images.RequestImage(ImageID);
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j2cdata = _Client.Images.RequestImage(ImageID);
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int end = Environment.TickCount;
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Console.WriteLine("Elapsed download time, in TickCounts: " + (end - start));
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@@ -1,6 +1,8 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Text;
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using System.Threading;
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using System.Xml;
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using System.Xml.Serialization;
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@@ -23,7 +25,7 @@ namespace IA_InventoryManager
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/// * MOVE
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/// * GIVE
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/// </summary>
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class iManager : SimpleInventory
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class iManager
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{
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private char[] cmdSeperators = { ' ' };
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private string curDirectory = "/";
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@@ -31,9 +33,12 @@ namespace IA_InventoryManager
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private string TYPE_DIR = "<DIR> ";
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private string TYPE_ITEM = "<ITEM> ";
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private SecondLife _Client;
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private AppearanceManager aManager;
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static new void Main(string[] args)
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private ManualResetEvent ConnectedSignal = new ManualResetEvent(false);
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static void Main(string[] args)
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{
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if (args.Length < 3)
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{
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@@ -42,18 +47,35 @@ namespace IA_InventoryManager
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}
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iManager it = new iManager();
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it.Connect(args[0], args[1], args[2]);
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it.doStuff();
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it.Disconnect();
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if (it.Connect(args[0], args[1], args[2]))
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{
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if (it.ConnectedSignal.WaitOne(TimeSpan.FromMinutes(1), false))
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{
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it.doStuff();
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it.Disconnect();
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}
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}
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}
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System.Threading.Thread.Sleep(1000);
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public iManager()
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{
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try
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{
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_Client = new SecondLife();
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_Client.Network.OnConnected += new NetworkManager.ConnectedCallback(Network_OnConnected);
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_Client.Self.OnTeleport += new TeleportCallback(Self_OnTeleport);
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}
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catch (Exception e)
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{
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// Error initializing the client
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Console.WriteLine();
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Console.WriteLine(e.ToString());
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}
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}
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private new void doStuff()
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private void doStuff()
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{
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client.Self.OnTeleport += new TeleportCallback(Self_OnTeleport);
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System.Threading.Thread.Sleep(1000);
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Console.WriteLine("==================================================================");
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@@ -164,6 +186,17 @@ namespace IA_InventoryManager
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getlook();
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break;
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case "saveav":
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saveavatar(curCmdLine);
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break;
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case "savew":
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savewearables(curCmdLine);
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break;
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case "loadw":
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loadwearables(curCmdLine);
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break;
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default:
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Console.WriteLine("Unknown command '" + curCmdLine[0] + "'.");
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@@ -192,10 +225,144 @@ namespace IA_InventoryManager
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Console.WriteLine("REGIONINFO - Display Grid Region Info.");
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Console.WriteLine("TELEPORT - Teleport to a new sim.");
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Console.WriteLine("NOTECARD - Create a new notecard.");
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Console.WriteLine("XML - Display an item as xml");
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Console.WriteLine("XML - Display an item as xml.");
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Console.WriteLine("GETLOOK - Send an AgentSetAppearance based on your current weables.");
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Console.WriteLine("SAVEAV - Serialize your current wearables and the info from them.");
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Console.WriteLine("SAVEW - Serialize your current wearables.");
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Console.WriteLine("LOADW - Load a previously serialized wearables.");
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Console.WriteLine("QUIT - Exit the Inventory Manager.");
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}
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private void savewearables(string[] cmdLine)
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{
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if (aManager == null)
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{
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aManager = new AppearanceManager(_Client);
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}
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// Get Wearable Data
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AgentWearablesUpdatePacket.WearableDataBlock[] wdbs = aManager.GetWearables();
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List<AgentWearablesUpdatePacket.WearableDataBlock> WearablesList = new List<AgentWearablesUpdatePacket.WearableDataBlock>();
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foreach (AgentWearablesUpdatePacket.WearableDataBlock wdb in wdbs)
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{
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WearablesList.Add(wdb);
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}
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// Serialize to XML
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StringBuilder sb = new StringBuilder();
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XmlWriterSettings xmlws = new XmlWriterSettings();
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xmlws.Indent = true;
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XmlWriter xmlw = XmlWriter.Create(sb, xmlws);
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XmlSerializer serializer = new XmlSerializer(typeof(List<AgentWearablesUpdatePacket.WearableDataBlock>));
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serializer.Serialize(xmlw, WearablesList);
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// Output
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if (cmdLine.Length >= 2)
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{
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Console.WriteLine("Writing wearable data to : " + cmdLine[1]);
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File.WriteAllText(cmdLine[1], sb.ToString());
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Console.WriteLine("Done...");
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}
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else
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{
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Console.WriteLine(sb.ToString());
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}
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}
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private void loadwearables(string[] cmdLine)
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{
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if (cmdLine.Length < 2)
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{
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Console.WriteLine("You must specify the file to load the wearables from.");
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Console.WriteLine("Usage: loadw [file.xml]");
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return;
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}
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Console.WriteLine("Reading Wearable data from: " + cmdLine[1]);
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try
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{
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XmlReader xmlr = XmlReader.Create(File.OpenText(cmdLine[1]));
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XmlSerializer serializer = new XmlSerializer(typeof(List<AgentWearablesUpdatePacket.WearableDataBlock>));
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List<AgentWearablesUpdatePacket.WearableDataBlock> WearablesList = (List<AgentWearablesUpdatePacket.WearableDataBlock>)serializer.Deserialize(xmlr);
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foreach (AgentWearablesUpdatePacket.WearableDataBlock wdb in WearablesList)
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{
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Console.WriteLine(wdb.AssetID);
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}
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}
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catch (Exception e)
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{
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Console.WriteLine("An error has occured...");
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Console.WriteLine(e.Message);
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Console.WriteLine(e.StackTrace);
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}
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}
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private void saveavatar(string[] cmdLine)
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{
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if (aManager == null)
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{
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aManager = new AppearanceManager(_Client);
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}
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AgentWearablesUpdatePacket.WearableDataBlock[] wdbs = aManager.GetWearables();
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aManager.GetAvatarAppearanceInfoFromWearableAssets();
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// Get the list of wearables
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List<AgentWearablesUpdatePacket.WearableDataBlock> WearablesList = new List<AgentWearablesUpdatePacket.WearableDataBlock>();
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foreach (AgentWearablesUpdatePacket.WearableDataBlock wdb in wdbs)
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{
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WearablesList.Add(wdb);
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}
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XmlWriterSettings xmlws = new XmlWriterSettings();
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xmlws.OmitXmlDeclaration = true;
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xmlws.Indent = true;
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xmlws.CloseOutput = false;
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StringBuilder Save = new StringBuilder();
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Save.Append("<avatar_appearance>");
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// Wearables
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StringBuilder sb = new StringBuilder();
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XmlWriter xmlw = XmlWriter.Create(sb, xmlws);
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XmlSerializer serializer = new XmlSerializer(typeof(List<AgentWearablesUpdatePacket.WearableDataBlock>));
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serializer.Serialize(xmlw, WearablesList);
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Save.AppendLine(sb.ToString());
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// Parameters
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sb = new StringBuilder();
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xmlw = XmlWriter.Create(sb, xmlws);
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serializer = new XmlSerializer(typeof(SerializableDictionary<uint, float>));
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serializer.Serialize(xmlw, aManager.AgentAppearanceParams);
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Save.AppendLine(sb.ToString());
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// Parameters
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sb = new StringBuilder();
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xmlw = XmlWriter.Create(sb, xmlws);
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serializer = new XmlSerializer(typeof(TextureEntry));
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serializer.Serialize(xmlw, aManager.AgentTextureEntry);
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Save.AppendLine(sb.ToString());
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// Finish off save data
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Save.Append("</avatar_appearance>");
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Console.WriteLine(Save.ToString());
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//aManager.SendAgentSetAppearance
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}
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private void StandUpStraight()
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{
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AgentUpdatePacket p = new AgentUpdatePacket();
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@@ -206,17 +373,17 @@ namespace IA_InventoryManager
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p.AgentData.CameraUpAxis = new LLVector3(0, 0, 0);
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p.AgentData.HeadRotation = new LLQuaternion(0, 0, 0, 1); ;
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p.AgentData.BodyRotation = new LLQuaternion(0, 0, 0, 1); ;
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p.AgentData.AgentID = client.Network.AgentID;
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p.AgentData.SessionID = client.Network.SessionID;
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p.AgentData.AgentID = _Client.Network.AgentID;
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p.AgentData.SessionID = _Client.Network.SessionID;
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p.AgentData.ControlFlags = (uint)Avatar.AgentUpdateFlags.AGENT_CONTROL_STAND_UP;
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client.Network.SendPacket(p);
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_Client.Network.SendPacket(p);
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}
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private void getlook()
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{
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if (aManager == null)
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{
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aManager = new AppearanceManager(client);
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aManager = new AppearanceManager(_Client);
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}
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@@ -242,17 +409,20 @@ namespace IA_InventoryManager
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{
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}
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InventoryFolder iFolder = AgentInventory.getFolder(curDirectory);
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InventoryFolder iFolder = _Client.Inventory.getFolder(curDirectory);
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InventoryBase itemOfInterest = null;
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foreach (InventoryBase ib in iFolder.alContents)
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iFolder.BeginDownloadContents(false).RequestComplete.WaitOne(15000,false);
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foreach (InventoryBase ib in iFolder.GetContents())
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{
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if (ib is InventoryFolder)
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{
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InventoryFolder folder = (InventoryFolder)ib;
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if (folder.Name.Equals(cmdLine[1]) || folder.FolderID.Equals(uuid))
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{
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// Refresh the folder tree for this folder before outputing it.
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folder.BeginDownloadContents(true).RequestComplete.WaitOne(30000, false);
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itemOfInterest = folder;
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break;
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}
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@@ -309,7 +479,7 @@ namespace IA_InventoryManager
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sb.Append(cki.Key.ToString());
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} while (cki.Key != ConsoleKey.Escape);
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InventoryFolder iFolder = AgentInventory.getFolder(curDirectory);
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InventoryFolder iFolder = _Client.Inventory.getFolder(curDirectory);
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iFolder.NewNotecard(cmdLine[1], NoteDesc, sb.ToString());
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Console.WriteLine("Notecard '" + NoteName + " 'Created");
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@@ -324,22 +494,22 @@ namespace IA_InventoryManager
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return;
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}
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if (cmdLine[1].ToLower() == client.Network.CurrentSim.Region.Name.ToLower())
|
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if (cmdLine[1].ToLower() == _Client.Network.CurrentSim.Region.Name.ToLower())
|
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{
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Console.WriteLine("TODO: Add the ability to teleport somewhere in the local region. " +
|
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"Exiting for now, please specify a region other than the current one");
|
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}
|
||||
else
|
||||
{
|
||||
if (client.Grid.Regions.Count == 0)
|
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if (_Client.Grid.Regions.Count == 0)
|
||||
{
|
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Console.WriteLine("Caching estate sims...");
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client.Grid.AddEstateSims();
|
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_Client.Grid.AddEstateSims();
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System.Threading.Thread.Sleep(3000);
|
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}
|
||||
|
||||
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client.Self.Teleport(cmdLine[1], new LLVector3( float.Parse(cmdLine[2]), float.Parse(cmdLine[3]), float.Parse(cmdLine[4]) ) );
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||||
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||||
_Client.Self.Teleport(cmdLine[1], new LLVector3(float.Parse(cmdLine[2]), float.Parse(cmdLine[3]), float.Parse(cmdLine[4])));
|
||||
}
|
||||
|
||||
}
|
||||
@@ -360,7 +530,7 @@ namespace IA_InventoryManager
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||||
}
|
||||
regionName = regionName.Trim();
|
||||
|
||||
GridRegion gr = client.Grid.GetGridRegion(regionName);
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||||
GridRegion gr = _Client.Grid.GetGridRegion(regionName);
|
||||
Console.WriteLine(gr);
|
||||
}
|
||||
|
||||
@@ -382,15 +552,17 @@ namespace IA_InventoryManager
|
||||
// Arbitrary Asset
|
||||
Asset asset = new Asset(cmdLine[2], sbyte.Parse(cmdLine[1]), null);
|
||||
|
||||
AgentInventory.getAssetManager().GetInventoryAsset(asset);
|
||||
_Client.Assets.GetInventoryAsset(asset);
|
||||
|
||||
Console.WriteLine(asset.AssetDataToString());
|
||||
}
|
||||
else
|
||||
{
|
||||
// Asset for an item in inventory
|
||||
InventoryFolder iFolder = AgentInventory.getFolder(curDirectory);
|
||||
foreach (InventoryBase ib in iFolder.alContents)
|
||||
InventoryFolder iFolder = _Client.Inventory.getFolder(curDirectory);
|
||||
|
||||
iFolder.BeginDownloadContents(false).RequestComplete.WaitOne(15000, false);
|
||||
foreach (InventoryBase ib in iFolder.GetContents())
|
||||
{
|
||||
if (ib is InventoryItem)
|
||||
{
|
||||
@@ -423,7 +595,7 @@ namespace IA_InventoryManager
|
||||
}
|
||||
targetDir += combineCmdArg(cmdLine);
|
||||
|
||||
InventoryFolder iFolder = AgentInventory.getFolder(targetDir);
|
||||
InventoryFolder iFolder = _Client.Inventory.getFolder(targetDir);
|
||||
if (iFolder == null)
|
||||
{
|
||||
Console.WriteLine("Could not find directory: " + targetDir);
|
||||
@@ -446,7 +618,7 @@ namespace IA_InventoryManager
|
||||
|
||||
string targetDir = combineCmdArg(cmdLine);
|
||||
|
||||
InventoryFolder iFolder = AgentInventory.getFolder(curDirectory);
|
||||
InventoryFolder iFolder = _Client.Inventory.getFolder(curDirectory);
|
||||
|
||||
InventoryFolder newFolder = iFolder.CreateFolder(targetDir);
|
||||
|
||||
@@ -492,7 +664,7 @@ namespace IA_InventoryManager
|
||||
Console.WriteLine("Changing directory to: " + targetDir );
|
||||
|
||||
|
||||
InventoryFolder iFolder = AgentInventory.getFolder(targetDir);
|
||||
InventoryFolder iFolder = _Client.Inventory.getFolder(targetDir);
|
||||
|
||||
if (iFolder == null)
|
||||
{
|
||||
@@ -521,8 +693,9 @@ namespace IA_InventoryManager
|
||||
Console.WriteLine("..");
|
||||
}
|
||||
|
||||
InventoryFolder iFolder = AgentInventory.getFolder(curDirectory);
|
||||
foreach (InventoryBase ib in iFolder.alContents)
|
||||
InventoryFolder iFolder = _Client.Inventory.getFolder(curDirectory);
|
||||
iFolder.BeginDownloadContents(false).RequestComplete.WaitOne(15000, false);
|
||||
foreach (InventoryBase ib in iFolder.GetContents())
|
||||
{
|
||||
if (ib is InventoryFolder)
|
||||
{
|
||||
@@ -550,5 +723,41 @@ namespace IA_InventoryManager
|
||||
}
|
||||
return rtn.Trim();
|
||||
}
|
||||
|
||||
void Network_OnConnected(object sender)
|
||||
{
|
||||
ConnectedSignal.Set();
|
||||
}
|
||||
|
||||
protected bool Connect(string FirstName, string LastName, string Password)
|
||||
{
|
||||
Console.WriteLine("Attempting to connect and login to SecondLife.");
|
||||
|
||||
// Setup Login to Second Life
|
||||
Dictionary<string, object> loginReply = new Dictionary<string, object>();
|
||||
|
||||
// Login
|
||||
if (!_Client.Network.Login(FirstName, LastName, Password, "createnotecard", "static.sprocket@gmail.com"))
|
||||
{
|
||||
// Login failed
|
||||
Console.WriteLine("Error logging in: " + _Client.Network.LoginError);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Login was successful
|
||||
Console.WriteLine("Login was successful.");
|
||||
Console.WriteLine("AgentID: " + _Client.Network.AgentID);
|
||||
Console.WriteLine("SessionID: " + _Client.Network.SessionID);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
protected void Disconnect()
|
||||
{
|
||||
// Logout of Second Life
|
||||
Console.WriteLine("Request logout");
|
||||
_Client.Network.Logout();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Threading;
|
||||
|
||||
using IA_SimpleInventory;
|
||||
using IA_ImageTool;
|
||||
@@ -11,11 +12,14 @@ using libsecondlife.AssetSystem;
|
||||
|
||||
namespace IA_MultiImageUpload
|
||||
{
|
||||
class MultiImageUpload : SimpleInventory
|
||||
class MultiImageUpload
|
||||
{
|
||||
private SecondLife _Client;
|
||||
private ManualResetEvent ConnectedSignal = new ManualResetEvent(false);
|
||||
|
||||
protected string ImageDirectory;
|
||||
|
||||
static new void Main(string[] args)
|
||||
static void Main(string[] args)
|
||||
{
|
||||
if (args.Length < 4)
|
||||
{
|
||||
@@ -32,14 +36,31 @@ namespace IA_MultiImageUpload
|
||||
}
|
||||
|
||||
MultiImageUpload app = new MultiImageUpload( fullpath );
|
||||
app.Connect(args[0], args[1], args[2]);
|
||||
app.doStuff();
|
||||
app.Disconnect();
|
||||
if (app.Connect(args[0], args[1], args[2]))
|
||||
{
|
||||
if (app.ConnectedSignal.WaitOne(TimeSpan.FromMinutes(1), false))
|
||||
{
|
||||
app.doStuff();
|
||||
app.Disconnect();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public MultiImageUpload(string dir)
|
||||
{
|
||||
ImageDirectory = dir;
|
||||
try
|
||||
{
|
||||
_Client = new SecondLife();
|
||||
_Client.Network.OnConnected += new NetworkManager.ConnectedCallback(Network_OnConnected);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
// Error initializing the client
|
||||
Console.WriteLine();
|
||||
Console.WriteLine(e.ToString());
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public static void Usage()
|
||||
@@ -47,9 +68,9 @@ namespace IA_MultiImageUpload
|
||||
System.Console.WriteLine("MultiImageUpload [FirstName] [LastName] [Password] [Directory]");
|
||||
}
|
||||
|
||||
protected new void doStuff()
|
||||
protected void doStuff()
|
||||
{
|
||||
InventoryFolder iFolder = AgentInventory.getFolder("Textures");
|
||||
InventoryFolder iFolder = _Client.Inventory.getFolder("Textures");
|
||||
iFolder = iFolder.CreateFolder(Helpers.GetUnixTime().ToString());
|
||||
|
||||
Console.WriteLine("Uploading images:");
|
||||
@@ -79,5 +100,39 @@ namespace IA_MultiImageUpload
|
||||
}
|
||||
}
|
||||
}
|
||||
void Network_OnConnected(object sender)
|
||||
{
|
||||
ConnectedSignal.Set();
|
||||
}
|
||||
|
||||
protected bool Connect(string FirstName, string LastName, string Password)
|
||||
{
|
||||
Console.WriteLine("Attempting to connect and login to SecondLife.");
|
||||
|
||||
// Setup Login to Second Life
|
||||
Dictionary<string, object> loginReply = new Dictionary<string, object>();
|
||||
|
||||
// Login
|
||||
if (!_Client.Network.Login(FirstName, LastName, Password, "MultiImageUpload", "static.sprocket@gmail.com"))
|
||||
{
|
||||
// Login failed
|
||||
Console.WriteLine("Error logging in: " + _Client.Network.LoginError);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Login was successful
|
||||
Console.WriteLine("Login was successful.");
|
||||
Console.WriteLine("AgentID: " + _Client.Network.AgentID);
|
||||
Console.WriteLine("SessionID: " + _Client.Network.SessionID);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
protected void Disconnect()
|
||||
{
|
||||
// Logout of Second Life
|
||||
Console.WriteLine("Request logout");
|
||||
_Client.Network.Logout();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -28,6 +28,7 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
|
||||
using IA_SimpleInventory;
|
||||
using libsecondlife;
|
||||
@@ -35,12 +36,16 @@ using libsecondlife.InventorySystem;
|
||||
|
||||
namespace IA_NotecardTool
|
||||
{
|
||||
class NotecardTool : SimpleInventory
|
||||
class NotecardTool
|
||||
{
|
||||
private string FileName;
|
||||
private string NotecardName;
|
||||
|
||||
static new void Main(string[] args)
|
||||
private SecondLife _Client;
|
||||
private ManualResetEvent ConnectedSignal = new ManualResetEvent(false);
|
||||
|
||||
|
||||
static void Main(string[] args)
|
||||
{
|
||||
if (args.Length < 6)
|
||||
{
|
||||
@@ -59,21 +64,22 @@ namespace IA_NotecardTool
|
||||
tool.FileName = args[5];
|
||||
|
||||
tool.Connect(args[0], args[1], args[2]);
|
||||
tool.doStuff();
|
||||
tool.Disconnect();
|
||||
|
||||
System.Threading.Thread.Sleep(500);
|
||||
|
||||
if (tool.ConnectedSignal.WaitOne(TimeSpan.FromMinutes(1), false))
|
||||
{
|
||||
tool.doStuff();
|
||||
tool.Disconnect();
|
||||
}
|
||||
}
|
||||
|
||||
private new void doStuff()
|
||||
private void doStuff()
|
||||
{
|
||||
Console.WriteLine("Reading " + FileName);
|
||||
StreamReader sr = File.OpenText(FileName);
|
||||
string Body = sr.ReadToEnd();
|
||||
|
||||
Console.WriteLine("Getting Notecard Folder");
|
||||
InventoryFolder iFolder = base.AgentInventory.getFolder("Notecards");
|
||||
InventoryFolder iFolder = _Client.Inventory.getFolder("Notecards");
|
||||
|
||||
|
||||
Console.WriteLine("Creating Notecard");
|
||||
@@ -81,5 +87,55 @@ namespace IA_NotecardTool
|
||||
|
||||
Console.WriteLine("Done.");
|
||||
}
|
||||
|
||||
public NotecardTool()
|
||||
{
|
||||
try
|
||||
{
|
||||
_Client = new SecondLife();
|
||||
_Client.Network.OnConnected += new NetworkManager.ConnectedCallback(Network_OnConnected);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
// Error initializing the client
|
||||
Console.WriteLine();
|
||||
Console.WriteLine(e.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
void Network_OnConnected(object sender)
|
||||
{
|
||||
ConnectedSignal.Set();
|
||||
}
|
||||
|
||||
protected bool Connect(string FirstName, string LastName, string Password)
|
||||
{
|
||||
Console.WriteLine("Attempting to connect and login to SecondLife.");
|
||||
|
||||
// Setup Login to Second Life
|
||||
Dictionary<string, object> loginReply = new Dictionary<string, object>();
|
||||
|
||||
// Login
|
||||
if (!_Client.Network.Login(FirstName, LastName, Password, "createnotecard", "static.sprocket@gmail.com"))
|
||||
{
|
||||
// Login failed
|
||||
Console.WriteLine("Error logging in: " + _Client.Network.LoginError);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Login was successful
|
||||
Console.WriteLine("Login was successful.");
|
||||
Console.WriteLine("AgentID: " + _Client.Network.AgentID);
|
||||
Console.WriteLine("SessionID: " + _Client.Network.SessionID);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
protected void Disconnect()
|
||||
{
|
||||
// Logout of Second Life
|
||||
Console.WriteLine("Request logout");
|
||||
_Client.Network.Logout();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -27,6 +27,7 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading;
|
||||
|
||||
using libsecondlife;
|
||||
using libsecondlife.InventorySystem;
|
||||
@@ -38,10 +39,8 @@ namespace IA_SimpleInventory
|
||||
/// </summary>
|
||||
public class SimpleInventory
|
||||
{
|
||||
protected SecondLife client;
|
||||
protected InventoryManager AgentInventory;
|
||||
|
||||
protected bool DownloadInventoryOnConnect = true;
|
||||
private SecondLife client;
|
||||
private ManualResetEvent ConnectedSignal = new ManualResetEvent(false);
|
||||
|
||||
public static void Main(string[] args)
|
||||
{
|
||||
@@ -53,9 +52,14 @@ namespace IA_SimpleInventory
|
||||
}
|
||||
|
||||
SimpleInventory simple = new SimpleInventory();
|
||||
simple.Connect(args[0], args[1], args[2]);
|
||||
simple.doStuff();
|
||||
simple.Disconnect();
|
||||
if (simple.Connect(args[0], args[1], args[2]))
|
||||
{
|
||||
if (simple.ConnectedSignal.WaitOne(TimeSpan.FromMinutes(1), false))
|
||||
{
|
||||
simple.doStuff();
|
||||
simple.Disconnect();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected SimpleInventory()
|
||||
@@ -63,6 +67,7 @@ namespace IA_SimpleInventory
|
||||
try
|
||||
{
|
||||
client = new SecondLife();
|
||||
client.Network.OnConnected += new NetworkManager.ConnectedCallback(Network_OnConnected);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
@@ -72,6 +77,11 @@ namespace IA_SimpleInventory
|
||||
}
|
||||
}
|
||||
|
||||
void Network_OnConnected(object sender)
|
||||
{
|
||||
ConnectedSignal.Set();
|
||||
}
|
||||
|
||||
protected bool Connect(string FirstName, string LastName, string Password)
|
||||
{
|
||||
Console.WriteLine("Attempting to connect and login to SecondLife.");
|
||||
@@ -80,7 +90,7 @@ namespace IA_SimpleInventory
|
||||
Dictionary<string, object> loginReply = new Dictionary<string, object>();
|
||||
|
||||
// Login
|
||||
if (!client.Network.Login(FirstName, LastName, Password, "createnotecard", "static.sprocket@gmail.com"))
|
||||
if (!client.Network.Login(FirstName, LastName, Password, "IA_SimpleInventory", "static.sprocket@gmail.com"))
|
||||
{
|
||||
// Login failed
|
||||
Console.WriteLine("Error logging in: " + client.Network.LoginError);
|
||||
@@ -92,22 +102,6 @@ namespace IA_SimpleInventory
|
||||
Console.WriteLine("AgentID: " + client.Network.AgentID);
|
||||
Console.WriteLine("SessionID: " + client.Network.SessionID);
|
||||
|
||||
// Get Root Inventory Folder UUID
|
||||
Console.WriteLine("Pulling root folder UUID from login data.");
|
||||
ArrayList alInventoryRoot = (ArrayList)client.Network.LoginValues["inventory-root"];
|
||||
Hashtable htInventoryRoot = (Hashtable)alInventoryRoot[0];
|
||||
LLUUID agentRootFolderID = new LLUUID((string)htInventoryRoot["folder_id"]);
|
||||
|
||||
// Initialize Inventory Manager object
|
||||
Console.WriteLine("Initializing Inventory Manager.");
|
||||
AgentInventory = new InventoryManager(client, agentRootFolderID);
|
||||
|
||||
if (DownloadInventoryOnConnect)
|
||||
{
|
||||
// and request an inventory download
|
||||
Console.WriteLine("Downloading Inventory.");
|
||||
AgentInventory.DownloadInventory();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -120,17 +114,19 @@ namespace IA_SimpleInventory
|
||||
|
||||
protected void doStuff()
|
||||
{
|
||||
// and request an inventory download
|
||||
Console.WriteLine("Downloading Inventory.");
|
||||
client.Inventory.DownloadInventory();
|
||||
|
||||
|
||||
Console.WriteLine("Dumping a copy of " + client.Self.FirstName + "'s inventory to the console.");
|
||||
Console.WriteLine();
|
||||
|
||||
if (AgentInventory != null)
|
||||
{
|
||||
InventoryFolder root = AgentInventory.getRootFolder();
|
||||
InventoryFolder root = client.Inventory.getRootFolder();
|
||||
|
||||
if (root != null)
|
||||
{
|
||||
Console.WriteLine(root.toXML(false));
|
||||
}
|
||||
if (root != null)
|
||||
{
|
||||
Console.WriteLine(root.toXML(false));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,6 +3,7 @@ using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
|
||||
using IA_SimpleInventory;
|
||||
|
||||
using libsecondlife;
|
||||
@@ -10,76 +11,79 @@ using libsecondlife.AssetSystem;
|
||||
|
||||
namespace IA_TestAsyncImage
|
||||
{
|
||||
class TestAsync : SimpleInventory
|
||||
class TestAsync
|
||||
{
|
||||
ImageManager imgManager;
|
||||
private SecondLife _Client;
|
||||
private ManualResetEvent ConnectedSignal = new ManualResetEvent(false);
|
||||
|
||||
Queue<LLUUID> TextureQueue = new Queue<LLUUID>();
|
||||
|
||||
string OutputDirectory = "IA_TestAsyncImages";
|
||||
private Queue<LLUUID> TextureQueue = new Queue<LLUUID>();
|
||||
|
||||
private string OutputDirectory = "IA_TestAsyncImages";
|
||||
|
||||
[STAThread]
|
||||
static new void Main(string[] args)
|
||||
static void Main(string[] args)
|
||||
{
|
||||
TestAsync app = new TestAsync();
|
||||
app.DownloadInventoryOnConnect = false;
|
||||
|
||||
app.client.Objects.OnNewPrim += new ObjectManager.NewPrimCallback(app.Objects_OnNewPrim);
|
||||
app.client.Objects.OnNewAvatar += new ObjectManager.NewAvatarCallback(app.Objects_OnNewAvatar);
|
||||
app._Client.Objects.OnNewPrim += new ObjectManager.NewPrimCallback(app.Objects_OnNewPrim);
|
||||
app._Client.Objects.OnNewAvatar += new ObjectManager.NewAvatarCallback(app.Objects_OnNewAvatar);
|
||||
|
||||
|
||||
app.Connect(args[0], args[1], args[2]);
|
||||
app.doStuff();
|
||||
app.Disconnect();
|
||||
|
||||
System.Threading.Thread.Sleep(500);
|
||||
|
||||
if (app.ConnectedSignal.WaitOne(TimeSpan.FromMinutes(1), false))
|
||||
{
|
||||
app.doStuff();
|
||||
app.Disconnect();
|
||||
}
|
||||
Console.WriteLine("Done...");
|
||||
}
|
||||
|
||||
public TestAsync()
|
||||
{
|
||||
try
|
||||
{
|
||||
_Client = new SecondLife();
|
||||
_Client.Images = new ImageManager(_Client, ImageManager.CacheTypes.Disk, OutputDirectory);
|
||||
_Client.Network.OnConnected += new NetworkManager.ConnectedCallback(Network_OnConnected);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
// Error initializing the client
|
||||
Console.WriteLine();
|
||||
Console.WriteLine(e.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
private void Objects_OnNewAvatar(Simulator simulator, Avatar avatar, ulong regionHandle, ushort timeDilation)
|
||||
{
|
||||
if (imgManager == null)
|
||||
if (avatar.FirstLifeImage != null)
|
||||
{
|
||||
Console.WriteLine("ImageManager not ready yet, queueing Avatar textures.");
|
||||
TextureQueue.Enqueue(avatar.FirstLifeImage);
|
||||
TextureQueue.Enqueue(avatar.ProfileImage);
|
||||
|
||||
foreach (TextureEntryFace tef in avatar.Textures.FaceTextures.Values)
|
||||
if (_Client.Images.isCachedImage(avatar.FirstLifeImage) == false)
|
||||
{
|
||||
TextureQueue.Enqueue(tef.TextureID);
|
||||
_Client.Images.RequestImageAsync(avatar.FirstLifeImage);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
||||
if (avatar.ProfileImage != null)
|
||||
{
|
||||
if (avatar.FirstLifeImage != null)
|
||||
if (_Client.Images.isCachedImage(avatar.FirstLifeImage) == false)
|
||||
{
|
||||
if (imgManager.isCachedImage(avatar.FirstLifeImage) == false)
|
||||
{
|
||||
imgManager.RequestImageAsync(avatar.FirstLifeImage);
|
||||
}
|
||||
_Client.Images.RequestImageAsync(avatar.ProfileImage);
|
||||
}
|
||||
}
|
||||
|
||||
if (avatar.ProfileImage != null)
|
||||
if (avatar.Textures != null)
|
||||
{
|
||||
foreach (TextureEntryFace tef in avatar.Textures.FaceTextures.Values)
|
||||
{
|
||||
if (imgManager.isCachedImage(avatar.FirstLifeImage) == false)
|
||||
if (_Client.Images.isCachedImage(tef.TextureID) == false)
|
||||
{
|
||||
imgManager.RequestImageAsync(avatar.ProfileImage);
|
||||
_Client.Images.RequestImageAsync(tef.TextureID);
|
||||
}
|
||||
}
|
||||
|
||||
if (avatar.Textures != null)
|
||||
{
|
||||
foreach (TextureEntryFace tef in avatar.Textures.FaceTextures.Values)
|
||||
else
|
||||
{
|
||||
if (imgManager.isCachedImage(tef.TextureID) == false)
|
||||
{
|
||||
imgManager.RequestImageAsync(tef.TextureID);
|
||||
}
|
||||
else
|
||||
{
|
||||
Console.WriteLine("Already cached: " + tef.TextureID);
|
||||
}
|
||||
Console.WriteLine("Already cached: " + tef.TextureID);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -87,42 +91,29 @@ namespace IA_TestAsyncImage
|
||||
|
||||
private void Objects_OnNewPrim(Simulator simulator, PrimObject prim, ulong regionHandle, ushort timeDilation)
|
||||
{
|
||||
if (imgManager == null)
|
||||
if ((prim.Textures.DefaultTexture != null) && (prim.Textures.DefaultTexture.TextureID != null))
|
||||
{
|
||||
Console.WriteLine("ImageManager not ready yet, queueing Prim textures.");
|
||||
TextureQueue.Enqueue(prim.Textures.DefaultTexture.TextureID);
|
||||
|
||||
foreach (TextureEntryFace tef in prim.Textures.FaceTextures.Values)
|
||||
if (_Client.Images.isCachedImage(prim.Textures.DefaultTexture.TextureID) == false)
|
||||
{
|
||||
TextureQueue.Enqueue(tef.TextureID);
|
||||
_Client.Images.RequestImageAsync(prim.Textures.DefaultTexture.TextureID);
|
||||
}
|
||||
else
|
||||
{
|
||||
Console.WriteLine("Already cached: " + prim.Textures.DefaultTexture.TextureID);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
||||
if (prim.Textures.FaceTextures != null)
|
||||
{
|
||||
if ((prim.Textures.DefaultTexture != null) && (prim.Textures.DefaultTexture.TextureID != null))
|
||||
foreach (TextureEntryFace tef in prim.Textures.FaceTextures.Values)
|
||||
{
|
||||
if (imgManager.isCachedImage(prim.Textures.DefaultTexture.TextureID) == false)
|
||||
if (_Client.Images.isCachedImage(tef.TextureID) == false)
|
||||
{
|
||||
imgManager.RequestImageAsync(prim.Textures.DefaultTexture.TextureID);
|
||||
_Client.Images.RequestImageAsync(tef.TextureID);
|
||||
}
|
||||
else
|
||||
{
|
||||
Console.WriteLine("Already cached: " + prim.Textures.DefaultTexture.TextureID);
|
||||
}
|
||||
}
|
||||
|
||||
if (prim.Textures.FaceTextures != null)
|
||||
{
|
||||
foreach (TextureEntryFace tef in prim.Textures.FaceTextures.Values)
|
||||
{
|
||||
if (imgManager.isCachedImage(tef.TextureID) == false)
|
||||
{
|
||||
imgManager.RequestImageAsync(tef.TextureID);
|
||||
}
|
||||
else
|
||||
{
|
||||
Console.WriteLine("Already cached: " + tef.TextureID);
|
||||
}
|
||||
Console.WriteLine("Already cached: " + tef.TextureID);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -153,14 +144,14 @@ namespace IA_TestAsyncImage
|
||||
}
|
||||
}
|
||||
|
||||
protected new void doStuff()
|
||||
protected void doStuff()
|
||||
{
|
||||
imgManager = new ImageManager(client, ImageManager.CacheTypes.Disk, OutputDirectory);
|
||||
imgManager.OnImageRetrieved += new ImageRetrievedCallback(NewImageRetrievedCallBack);
|
||||
|
||||
_Client.Images.OnImageRetrieved += new ImageRetrievedCallback(NewImageRetrievedCallBack);
|
||||
|
||||
while (TextureQueue.Count > 0)
|
||||
{
|
||||
imgManager.RequestImageAsync(TextureQueue.Dequeue());
|
||||
_Client.Images.RequestImageAsync(TextureQueue.Dequeue());
|
||||
}
|
||||
|
||||
Console.WriteLine("Press any key to stop.");
|
||||
@@ -183,5 +174,40 @@ namespace IA_TestAsyncImage
|
||||
File.WriteAllBytes(filename, JasperWrapper.jasper_decode_j2c_to_tiff(j2cdata));
|
||||
}
|
||||
}
|
||||
|
||||
void Network_OnConnected(object sender)
|
||||
{
|
||||
ConnectedSignal.Set();
|
||||
}
|
||||
|
||||
protected bool Connect(string FirstName, string LastName, string Password)
|
||||
{
|
||||
Console.WriteLine("Attempting to connect and login to SecondLife.");
|
||||
|
||||
// Setup Login to Second Life
|
||||
Dictionary<string, object> loginReply = new Dictionary<string, object>();
|
||||
|
||||
// Login
|
||||
if (!_Client.Network.Login(FirstName, LastName, Password, "createnotecard", "static.sprocket@gmail.com"))
|
||||
{
|
||||
// Login failed
|
||||
Console.WriteLine("Error logging in: " + _Client.Network.LoginError);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Login was successful
|
||||
Console.WriteLine("Login was successful.");
|
||||
Console.WriteLine("AgentID: " + _Client.Network.AgentID);
|
||||
Console.WriteLine("SessionID: " + _Client.Network.SessionID);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
protected void Disconnect()
|
||||
{
|
||||
// Logout of Second Life
|
||||
Console.WriteLine("Request logout");
|
||||
_Client.Network.Logout();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -136,7 +136,7 @@ namespace Teleport
|
||||
}
|
||||
}
|
||||
|
||||
Client.Self.OnTeleport += new TeleportCallback(Avatar_OnTeleportMessage);
|
||||
Client.Self.OnTeleport += new TeleportCallback(Self_OnTeleport);
|
||||
|
||||
DoneTeleporting = false;
|
||||
Client.Self.Teleport(RegionHandle, coords);
|
||||
@@ -147,7 +147,7 @@ namespace Teleport
|
||||
}
|
||||
}
|
||||
|
||||
private void Avatar_OnTeleportMessage(Simulator currentSim, string message, TeleportStatus status)
|
||||
void Self_OnTeleport(Simulator currentSim, string message, TeleportStatus status)
|
||||
{
|
||||
Console.WriteLine(message);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user