Begining major rework of Asset/Inventory code. Doing a lot of refectoing. What's in here so far?
+ Inventory, Asset and Image managers are now directly apart of the SecondLife class + Root Inventory folder has been added to MainAvatar and is set upon login + Inventory is no longer downloaded all at once, you have to request the download of individual folders + Folder downloading is available Asynchronously, and returns a object that has a ManualResetEvent that you can use to optionally block with + The code for AssetManager has been reworked some in prep for allowing Wearables to be Saved/Loaded to/from disk, and for creating new wearables. git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@742 52acb1d6-8a22-11de-b505-999d5b087335
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@@ -1,6 +1,7 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Threading;
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using IA_SimpleInventory;
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@@ -13,8 +14,12 @@ namespace IA_ImageTool
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/// <summary>
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/// Summary description for Class1.
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/// </summary>
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class ImageTool : SimpleInventory
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class ImageTool
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{
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private SecondLife _Client;
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private ManualResetEvent ConnectedSignal = new ManualResetEvent(false);
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private List<LLUUID> _ImageIDs = new List<LLUUID>();
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private string _FileName;
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private bool _Put;
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@@ -24,7 +29,7 @@ namespace IA_ImageTool
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/// Used to upload/download images.
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/// </summary>
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[STAThread]
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static new void Main(string[] args)
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static void Main(string[] args)
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{
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if ( (File.Exists("libjasper.dll") == false) )
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{
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@@ -94,17 +99,16 @@ namespace IA_ImageTool
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ImageTool it = new ImageTool(uuidList, filename, put, rate);
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// Only download the inventory tree if we're planning on putting/uploading files.
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it.DownloadInventoryOnConnect = put;
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if (it.Connect(args[0], args[1], args[2]))
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{
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it.doStuff();
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it.Disconnect();
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if (it.ConnectedSignal.WaitOne(TimeSpan.FromMinutes(1), false))
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{
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it.doStuff();
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System.Threading.Thread.Sleep(500);
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it.Disconnect();
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}
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Console.WriteLine("Done logging out.");
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}
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}
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@@ -114,12 +118,62 @@ namespace IA_ImageTool
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_FileName = filename;
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_Put = put;
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_Rate = rate;
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try
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{
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_Client = new SecondLife();
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_Client.Network.OnConnected += new NetworkManager.ConnectedCallback(Network_OnConnected);
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}
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catch (Exception e)
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{
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// Error initializing the client
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Console.WriteLine();
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Console.WriteLine(e.ToString());
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}
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}
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protected new void doStuff()
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void Network_OnConnected(object sender)
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{
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ConnectedSignal.Set();
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}
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protected bool Connect(string FirstName, string LastName, string Password)
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{
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Console.WriteLine("Attempting to connect and login to SecondLife.");
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// Setup Login to Second Life
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Dictionary<string, object> loginReply = new Dictionary<string, object>();
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// Login
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if (!_Client.Network.Login(FirstName, LastName, Password, "ImageTool", "static.sprocket@gmail.com"))
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{
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// Login failed
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Console.WriteLine("Error logging in: " + _Client.Network.LoginError);
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return false;
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}
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// Login was successful
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Console.WriteLine("Login was successful.");
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Console.WriteLine("AgentID: " + _Client.Network.AgentID);
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Console.WriteLine("SessionID: " + _Client.Network.SessionID);
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return true;
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}
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protected void Disconnect()
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{
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// Logout of Second Life
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Console.WriteLine("Request logout");
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_Client.Network.Logout();
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}
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protected void doStuff()
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{
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if (_Put)
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{
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Console.WriteLine("Reading: " + _FileName);
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byte[] j2cdata;
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@@ -135,7 +189,7 @@ namespace IA_ImageTool
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Console.WriteLine("Connecting to your Texture folder...");
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InventoryFolder iFolder = AgentInventory.getFolder("Textures");
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InventoryFolder iFolder = _Client.Inventory.getFolder("Textures");
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Console.WriteLine("Uploading Texture...");
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InventoryImage image = iFolder.NewImage(_FileName, "ImageTool Upload", j2cdata);
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@@ -162,7 +216,7 @@ namespace IA_ImageTool
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try
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{
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j2cdata = client.Images.RequestImage(ImageID);
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j2cdata = _Client.Images.RequestImage(ImageID);
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int end = Environment.TickCount;
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Console.WriteLine("Elapsed download time, in TickCounts: " + (end - start));
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