Begining major rework of Asset/Inventory code. Doing a lot of refectoing. What's in here so far?
+ Inventory, Asset and Image managers are now directly apart of the SecondLife class + Root Inventory folder has been added to MainAvatar and is set upon login + Inventory is no longer downloaded all at once, you have to request the download of individual folders + Folder downloading is available Asynchronously, and returns a object that has a ManualResetEvent that you can use to optionally block with + The code for AssetManager has been reworked some in prep for allowing Wearables to be Saved/Loaded to/from disk, and for creating new wearables. git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@742 52acb1d6-8a22-11de-b505-999d5b087335
This commit is contained in:
@@ -1,6 +1,8 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Text;
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using System.Threading;
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using System.Xml;
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using System.Xml.Serialization;
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@@ -23,7 +25,7 @@ namespace IA_InventoryManager
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/// * MOVE
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/// * GIVE
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/// </summary>
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class iManager : SimpleInventory
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class iManager
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{
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private char[] cmdSeperators = { ' ' };
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private string curDirectory = "/";
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@@ -31,9 +33,12 @@ namespace IA_InventoryManager
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private string TYPE_DIR = "<DIR> ";
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private string TYPE_ITEM = "<ITEM> ";
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private SecondLife _Client;
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private AppearanceManager aManager;
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static new void Main(string[] args)
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private ManualResetEvent ConnectedSignal = new ManualResetEvent(false);
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static void Main(string[] args)
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{
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if (args.Length < 3)
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{
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@@ -42,18 +47,35 @@ namespace IA_InventoryManager
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}
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iManager it = new iManager();
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it.Connect(args[0], args[1], args[2]);
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it.doStuff();
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it.Disconnect();
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if (it.Connect(args[0], args[1], args[2]))
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{
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if (it.ConnectedSignal.WaitOne(TimeSpan.FromMinutes(1), false))
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{
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it.doStuff();
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it.Disconnect();
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}
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}
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}
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System.Threading.Thread.Sleep(1000);
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public iManager()
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{
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try
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{
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_Client = new SecondLife();
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_Client.Network.OnConnected += new NetworkManager.ConnectedCallback(Network_OnConnected);
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_Client.Self.OnTeleport += new TeleportCallback(Self_OnTeleport);
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}
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catch (Exception e)
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{
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// Error initializing the client
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Console.WriteLine();
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Console.WriteLine(e.ToString());
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}
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}
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private new void doStuff()
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private void doStuff()
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{
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client.Self.OnTeleport += new TeleportCallback(Self_OnTeleport);
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System.Threading.Thread.Sleep(1000);
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Console.WriteLine("==================================================================");
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@@ -164,6 +186,17 @@ namespace IA_InventoryManager
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getlook();
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break;
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case "saveav":
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saveavatar(curCmdLine);
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break;
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case "savew":
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savewearables(curCmdLine);
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break;
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case "loadw":
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loadwearables(curCmdLine);
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break;
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default:
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Console.WriteLine("Unknown command '" + curCmdLine[0] + "'.");
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@@ -192,10 +225,144 @@ namespace IA_InventoryManager
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Console.WriteLine("REGIONINFO - Display Grid Region Info.");
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Console.WriteLine("TELEPORT - Teleport to a new sim.");
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Console.WriteLine("NOTECARD - Create a new notecard.");
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Console.WriteLine("XML - Display an item as xml");
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Console.WriteLine("XML - Display an item as xml.");
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Console.WriteLine("GETLOOK - Send an AgentSetAppearance based on your current weables.");
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Console.WriteLine("SAVEAV - Serialize your current wearables and the info from them.");
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Console.WriteLine("SAVEW - Serialize your current wearables.");
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Console.WriteLine("LOADW - Load a previously serialized wearables.");
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Console.WriteLine("QUIT - Exit the Inventory Manager.");
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}
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private void savewearables(string[] cmdLine)
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{
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if (aManager == null)
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{
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aManager = new AppearanceManager(_Client);
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}
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// Get Wearable Data
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AgentWearablesUpdatePacket.WearableDataBlock[] wdbs = aManager.GetWearables();
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List<AgentWearablesUpdatePacket.WearableDataBlock> WearablesList = new List<AgentWearablesUpdatePacket.WearableDataBlock>();
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foreach (AgentWearablesUpdatePacket.WearableDataBlock wdb in wdbs)
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{
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WearablesList.Add(wdb);
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}
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// Serialize to XML
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StringBuilder sb = new StringBuilder();
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XmlWriterSettings xmlws = new XmlWriterSettings();
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xmlws.Indent = true;
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XmlWriter xmlw = XmlWriter.Create(sb, xmlws);
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XmlSerializer serializer = new XmlSerializer(typeof(List<AgentWearablesUpdatePacket.WearableDataBlock>));
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serializer.Serialize(xmlw, WearablesList);
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// Output
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if (cmdLine.Length >= 2)
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{
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Console.WriteLine("Writing wearable data to : " + cmdLine[1]);
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File.WriteAllText(cmdLine[1], sb.ToString());
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Console.WriteLine("Done...");
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}
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else
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{
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Console.WriteLine(sb.ToString());
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}
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}
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private void loadwearables(string[] cmdLine)
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{
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if (cmdLine.Length < 2)
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{
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Console.WriteLine("You must specify the file to load the wearables from.");
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Console.WriteLine("Usage: loadw [file.xml]");
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return;
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}
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Console.WriteLine("Reading Wearable data from: " + cmdLine[1]);
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try
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{
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XmlReader xmlr = XmlReader.Create(File.OpenText(cmdLine[1]));
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XmlSerializer serializer = new XmlSerializer(typeof(List<AgentWearablesUpdatePacket.WearableDataBlock>));
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List<AgentWearablesUpdatePacket.WearableDataBlock> WearablesList = (List<AgentWearablesUpdatePacket.WearableDataBlock>)serializer.Deserialize(xmlr);
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foreach (AgentWearablesUpdatePacket.WearableDataBlock wdb in WearablesList)
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{
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Console.WriteLine(wdb.AssetID);
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}
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}
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catch (Exception e)
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{
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Console.WriteLine("An error has occured...");
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Console.WriteLine(e.Message);
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Console.WriteLine(e.StackTrace);
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}
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}
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private void saveavatar(string[] cmdLine)
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{
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if (aManager == null)
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{
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aManager = new AppearanceManager(_Client);
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}
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AgentWearablesUpdatePacket.WearableDataBlock[] wdbs = aManager.GetWearables();
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aManager.GetAvatarAppearanceInfoFromWearableAssets();
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// Get the list of wearables
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List<AgentWearablesUpdatePacket.WearableDataBlock> WearablesList = new List<AgentWearablesUpdatePacket.WearableDataBlock>();
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foreach (AgentWearablesUpdatePacket.WearableDataBlock wdb in wdbs)
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{
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WearablesList.Add(wdb);
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}
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XmlWriterSettings xmlws = new XmlWriterSettings();
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xmlws.OmitXmlDeclaration = true;
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xmlws.Indent = true;
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xmlws.CloseOutput = false;
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StringBuilder Save = new StringBuilder();
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Save.Append("<avatar_appearance>");
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// Wearables
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StringBuilder sb = new StringBuilder();
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XmlWriter xmlw = XmlWriter.Create(sb, xmlws);
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XmlSerializer serializer = new XmlSerializer(typeof(List<AgentWearablesUpdatePacket.WearableDataBlock>));
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serializer.Serialize(xmlw, WearablesList);
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Save.AppendLine(sb.ToString());
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// Parameters
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sb = new StringBuilder();
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xmlw = XmlWriter.Create(sb, xmlws);
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serializer = new XmlSerializer(typeof(SerializableDictionary<uint, float>));
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serializer.Serialize(xmlw, aManager.AgentAppearanceParams);
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Save.AppendLine(sb.ToString());
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// Parameters
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sb = new StringBuilder();
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xmlw = XmlWriter.Create(sb, xmlws);
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serializer = new XmlSerializer(typeof(TextureEntry));
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serializer.Serialize(xmlw, aManager.AgentTextureEntry);
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Save.AppendLine(sb.ToString());
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// Finish off save data
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Save.Append("</avatar_appearance>");
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Console.WriteLine(Save.ToString());
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//aManager.SendAgentSetAppearance
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}
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private void StandUpStraight()
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{
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AgentUpdatePacket p = new AgentUpdatePacket();
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@@ -206,17 +373,17 @@ namespace IA_InventoryManager
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p.AgentData.CameraUpAxis = new LLVector3(0, 0, 0);
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p.AgentData.HeadRotation = new LLQuaternion(0, 0, 0, 1); ;
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p.AgentData.BodyRotation = new LLQuaternion(0, 0, 0, 1); ;
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p.AgentData.AgentID = client.Network.AgentID;
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p.AgentData.SessionID = client.Network.SessionID;
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p.AgentData.AgentID = _Client.Network.AgentID;
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p.AgentData.SessionID = _Client.Network.SessionID;
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p.AgentData.ControlFlags = (uint)Avatar.AgentUpdateFlags.AGENT_CONTROL_STAND_UP;
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client.Network.SendPacket(p);
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_Client.Network.SendPacket(p);
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}
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private void getlook()
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{
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if (aManager == null)
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{
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aManager = new AppearanceManager(client);
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aManager = new AppearanceManager(_Client);
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}
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@@ -242,17 +409,20 @@ namespace IA_InventoryManager
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{
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}
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InventoryFolder iFolder = AgentInventory.getFolder(curDirectory);
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InventoryFolder iFolder = _Client.Inventory.getFolder(curDirectory);
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InventoryBase itemOfInterest = null;
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foreach (InventoryBase ib in iFolder.alContents)
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iFolder.BeginDownloadContents(false).RequestComplete.WaitOne(15000,false);
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foreach (InventoryBase ib in iFolder.GetContents())
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{
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if (ib is InventoryFolder)
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{
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InventoryFolder folder = (InventoryFolder)ib;
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if (folder.Name.Equals(cmdLine[1]) || folder.FolderID.Equals(uuid))
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{
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// Refresh the folder tree for this folder before outputing it.
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folder.BeginDownloadContents(true).RequestComplete.WaitOne(30000, false);
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itemOfInterest = folder;
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break;
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}
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@@ -309,7 +479,7 @@ namespace IA_InventoryManager
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sb.Append(cki.Key.ToString());
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} while (cki.Key != ConsoleKey.Escape);
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InventoryFolder iFolder = AgentInventory.getFolder(curDirectory);
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InventoryFolder iFolder = _Client.Inventory.getFolder(curDirectory);
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iFolder.NewNotecard(cmdLine[1], NoteDesc, sb.ToString());
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Console.WriteLine("Notecard '" + NoteName + " 'Created");
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@@ -324,22 +494,22 @@ namespace IA_InventoryManager
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return;
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}
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if (cmdLine[1].ToLower() == client.Network.CurrentSim.Region.Name.ToLower())
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if (cmdLine[1].ToLower() == _Client.Network.CurrentSim.Region.Name.ToLower())
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{
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Console.WriteLine("TODO: Add the ability to teleport somewhere in the local region. " +
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"Exiting for now, please specify a region other than the current one");
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}
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else
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{
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if (client.Grid.Regions.Count == 0)
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if (_Client.Grid.Regions.Count == 0)
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{
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Console.WriteLine("Caching estate sims...");
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client.Grid.AddEstateSims();
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_Client.Grid.AddEstateSims();
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System.Threading.Thread.Sleep(3000);
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}
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client.Self.Teleport(cmdLine[1], new LLVector3( float.Parse(cmdLine[2]), float.Parse(cmdLine[3]), float.Parse(cmdLine[4]) ) );
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_Client.Self.Teleport(cmdLine[1], new LLVector3(float.Parse(cmdLine[2]), float.Parse(cmdLine[3]), float.Parse(cmdLine[4])));
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}
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}
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@@ -360,7 +530,7 @@ namespace IA_InventoryManager
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}
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regionName = regionName.Trim();
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GridRegion gr = client.Grid.GetGridRegion(regionName);
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GridRegion gr = _Client.Grid.GetGridRegion(regionName);
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Console.WriteLine(gr);
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}
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@@ -382,15 +552,17 @@ namespace IA_InventoryManager
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// Arbitrary Asset
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Asset asset = new Asset(cmdLine[2], sbyte.Parse(cmdLine[1]), null);
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AgentInventory.getAssetManager().GetInventoryAsset(asset);
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_Client.Assets.GetInventoryAsset(asset);
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Console.WriteLine(asset.AssetDataToString());
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}
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else
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{
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// Asset for an item in inventory
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InventoryFolder iFolder = AgentInventory.getFolder(curDirectory);
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foreach (InventoryBase ib in iFolder.alContents)
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InventoryFolder iFolder = _Client.Inventory.getFolder(curDirectory);
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iFolder.BeginDownloadContents(false).RequestComplete.WaitOne(15000, false);
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foreach (InventoryBase ib in iFolder.GetContents())
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{
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if (ib is InventoryItem)
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{
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@@ -423,7 +595,7 @@ namespace IA_InventoryManager
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}
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targetDir += combineCmdArg(cmdLine);
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InventoryFolder iFolder = AgentInventory.getFolder(targetDir);
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InventoryFolder iFolder = _Client.Inventory.getFolder(targetDir);
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if (iFolder == null)
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{
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Console.WriteLine("Could not find directory: " + targetDir);
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@@ -446,7 +618,7 @@ namespace IA_InventoryManager
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string targetDir = combineCmdArg(cmdLine);
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InventoryFolder iFolder = AgentInventory.getFolder(curDirectory);
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InventoryFolder iFolder = _Client.Inventory.getFolder(curDirectory);
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InventoryFolder newFolder = iFolder.CreateFolder(targetDir);
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@@ -492,7 +664,7 @@ namespace IA_InventoryManager
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Console.WriteLine("Changing directory to: " + targetDir );
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InventoryFolder iFolder = AgentInventory.getFolder(targetDir);
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InventoryFolder iFolder = _Client.Inventory.getFolder(targetDir);
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if (iFolder == null)
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{
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@@ -521,8 +693,9 @@ namespace IA_InventoryManager
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Console.WriteLine("..");
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}
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InventoryFolder iFolder = AgentInventory.getFolder(curDirectory);
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foreach (InventoryBase ib in iFolder.alContents)
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InventoryFolder iFolder = _Client.Inventory.getFolder(curDirectory);
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iFolder.BeginDownloadContents(false).RequestComplete.WaitOne(15000, false);
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foreach (InventoryBase ib in iFolder.GetContents())
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{
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if (ib is InventoryFolder)
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{
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@@ -550,5 +723,41 @@ namespace IA_InventoryManager
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}
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return rtn.Trim();
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}
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void Network_OnConnected(object sender)
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{
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ConnectedSignal.Set();
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}
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protected bool Connect(string FirstName, string LastName, string Password)
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{
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Console.WriteLine("Attempting to connect and login to SecondLife.");
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// Setup Login to Second Life
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Dictionary<string, object> loginReply = new Dictionary<string, object>();
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// Login
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if (!_Client.Network.Login(FirstName, LastName, Password, "createnotecard", "static.sprocket@gmail.com"))
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{
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// Login failed
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Console.WriteLine("Error logging in: " + _Client.Network.LoginError);
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return false;
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}
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// Login was successful
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Console.WriteLine("Login was successful.");
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Console.WriteLine("AgentID: " + _Client.Network.AgentID);
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Console.WriteLine("SessionID: " + _Client.Network.SessionID);
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return true;
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}
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protected void Disconnect()
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{
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// Logout of Second Life
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Console.WriteLine("Request logout");
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_Client.Network.Logout();
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}
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}
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}
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Reference in New Issue
Block a user