Begining major rework of Asset/Inventory code. Doing a lot of refectoing. What's in here so far?
+ Inventory, Asset and Image managers are now directly apart of the SecondLife class + Root Inventory folder has been added to MainAvatar and is set upon login + Inventory is no longer downloaded all at once, you have to request the download of individual folders + Folder downloading is available Asynchronously, and returns a object that has a ManualResetEvent that you can use to optionally block with + The code for AssetManager has been reworked some in prep for allowing Wearables to be Saved/Loaded to/from disk, and for creating new wearables. git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@742 52acb1d6-8a22-11de-b505-999d5b087335
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@@ -28,6 +28,7 @@ using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Text;
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using System.Threading;
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using IA_SimpleInventory;
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using libsecondlife;
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@@ -35,12 +36,16 @@ using libsecondlife.InventorySystem;
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namespace IA_NotecardTool
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{
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class NotecardTool : SimpleInventory
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class NotecardTool
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{
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private string FileName;
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private string NotecardName;
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static new void Main(string[] args)
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private SecondLife _Client;
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private ManualResetEvent ConnectedSignal = new ManualResetEvent(false);
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static void Main(string[] args)
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{
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if (args.Length < 6)
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{
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@@ -59,21 +64,22 @@ namespace IA_NotecardTool
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tool.FileName = args[5];
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tool.Connect(args[0], args[1], args[2]);
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tool.doStuff();
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tool.Disconnect();
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System.Threading.Thread.Sleep(500);
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if (tool.ConnectedSignal.WaitOne(TimeSpan.FromMinutes(1), false))
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{
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tool.doStuff();
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tool.Disconnect();
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}
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}
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private new void doStuff()
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private void doStuff()
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{
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Console.WriteLine("Reading " + FileName);
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StreamReader sr = File.OpenText(FileName);
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string Body = sr.ReadToEnd();
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Console.WriteLine("Getting Notecard Folder");
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InventoryFolder iFolder = base.AgentInventory.getFolder("Notecards");
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InventoryFolder iFolder = _Client.Inventory.getFolder("Notecards");
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Console.WriteLine("Creating Notecard");
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@@ -81,5 +87,55 @@ namespace IA_NotecardTool
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Console.WriteLine("Done.");
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}
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public NotecardTool()
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{
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try
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{
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_Client = new SecondLife();
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_Client.Network.OnConnected += new NetworkManager.ConnectedCallback(Network_OnConnected);
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}
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catch (Exception e)
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{
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// Error initializing the client
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Console.WriteLine();
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Console.WriteLine(e.ToString());
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}
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}
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void Network_OnConnected(object sender)
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{
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ConnectedSignal.Set();
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}
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protected bool Connect(string FirstName, string LastName, string Password)
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{
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Console.WriteLine("Attempting to connect and login to SecondLife.");
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// Setup Login to Second Life
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Dictionary<string, object> loginReply = new Dictionary<string, object>();
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// Login
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if (!_Client.Network.Login(FirstName, LastName, Password, "createnotecard", "static.sprocket@gmail.com"))
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{
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// Login failed
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Console.WriteLine("Error logging in: " + _Client.Network.LoginError);
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return false;
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}
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// Login was successful
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Console.WriteLine("Login was successful.");
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Console.WriteLine("AgentID: " + _Client.Network.AgentID);
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Console.WriteLine("SessionID: " + _Client.Network.SessionID);
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return true;
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}
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protected void Disconnect()
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{
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// Logout of Second Life
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Console.WriteLine("Request logout");
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_Client.Network.Logout();
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}
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}
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}
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