Begining major rework of Asset/Inventory code. Doing a lot of refectoing. What's in here so far?

+ Inventory, Asset and Image managers are now directly apart of the SecondLife class
+ Root Inventory folder has been added to MainAvatar and is set upon login
+ Inventory is no longer downloaded all at once, you have to request the download of individual folders
+ Folder downloading is available Asynchronously, and returns a object that has a ManualResetEvent that you can use to optionally block with
+ The code for AssetManager has been reworked some in prep for allowing Wearables to be Saved/Loaded to/from disk, and for creating new wearables.


git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@742 52acb1d6-8a22-11de-b505-999d5b087335
This commit is contained in:
Michael Cortez
2006-12-19 23:13:04 +00:00
parent df1ac0424f
commit b686cebf3d
17 changed files with 835 additions and 439 deletions

View File

@@ -27,6 +27,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Threading;
using libsecondlife;
using libsecondlife.InventorySystem;
@@ -38,10 +39,8 @@ namespace IA_SimpleInventory
/// </summary>
public class SimpleInventory
{
protected SecondLife client;
protected InventoryManager AgentInventory;
protected bool DownloadInventoryOnConnect = true;
private SecondLife client;
private ManualResetEvent ConnectedSignal = new ManualResetEvent(false);
public static void Main(string[] args)
{
@@ -53,9 +52,14 @@ namespace IA_SimpleInventory
}
SimpleInventory simple = new SimpleInventory();
simple.Connect(args[0], args[1], args[2]);
simple.doStuff();
simple.Disconnect();
if (simple.Connect(args[0], args[1], args[2]))
{
if (simple.ConnectedSignal.WaitOne(TimeSpan.FromMinutes(1), false))
{
simple.doStuff();
simple.Disconnect();
}
}
}
protected SimpleInventory()
@@ -63,6 +67,7 @@ namespace IA_SimpleInventory
try
{
client = new SecondLife();
client.Network.OnConnected += new NetworkManager.ConnectedCallback(Network_OnConnected);
}
catch (Exception e)
{
@@ -72,6 +77,11 @@ namespace IA_SimpleInventory
}
}
void Network_OnConnected(object sender)
{
ConnectedSignal.Set();
}
protected bool Connect(string FirstName, string LastName, string Password)
{
Console.WriteLine("Attempting to connect and login to SecondLife.");
@@ -80,7 +90,7 @@ namespace IA_SimpleInventory
Dictionary<string, object> loginReply = new Dictionary<string, object>();
// Login
if (!client.Network.Login(FirstName, LastName, Password, "createnotecard", "static.sprocket@gmail.com"))
if (!client.Network.Login(FirstName, LastName, Password, "IA_SimpleInventory", "static.sprocket@gmail.com"))
{
// Login failed
Console.WriteLine("Error logging in: " + client.Network.LoginError);
@@ -92,22 +102,6 @@ namespace IA_SimpleInventory
Console.WriteLine("AgentID: " + client.Network.AgentID);
Console.WriteLine("SessionID: " + client.Network.SessionID);
// Get Root Inventory Folder UUID
Console.WriteLine("Pulling root folder UUID from login data.");
ArrayList alInventoryRoot = (ArrayList)client.Network.LoginValues["inventory-root"];
Hashtable htInventoryRoot = (Hashtable)alInventoryRoot[0];
LLUUID agentRootFolderID = new LLUUID((string)htInventoryRoot["folder_id"]);
// Initialize Inventory Manager object
Console.WriteLine("Initializing Inventory Manager.");
AgentInventory = new InventoryManager(client, agentRootFolderID);
if (DownloadInventoryOnConnect)
{
// and request an inventory download
Console.WriteLine("Downloading Inventory.");
AgentInventory.DownloadInventory();
}
return true;
}
@@ -120,17 +114,19 @@ namespace IA_SimpleInventory
protected void doStuff()
{
// and request an inventory download
Console.WriteLine("Downloading Inventory.");
client.Inventory.DownloadInventory();
Console.WriteLine("Dumping a copy of " + client.Self.FirstName + "'s inventory to the console.");
Console.WriteLine();
if (AgentInventory != null)
{
InventoryFolder root = AgentInventory.getRootFolder();
InventoryFolder root = client.Inventory.getRootFolder();
if (root != null)
{
Console.WriteLine(root.toXML(false));
}
if (root != null)
{
Console.WriteLine(root.toXML(false));
}
}
}