[libsecondlife]
* Fixed a bug causing negative PathShears to be read incorrectly [libprimrender] * More rendering bugfixes, coupled with the PathShear fix prims should be rendering identical to the SL viewer now git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1618 52acb1d6-8a22-11de-b505-999d5b087335
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@@ -520,7 +520,7 @@ namespace libsecondlife
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return (float)(200 - pathScale) * SCALE_QUANTA;
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}
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public static float UnpackPathShear(byte pathShear)
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public static float UnpackPathShear(sbyte pathShear)
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{
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return (float)pathShear * SHEAR_QUANTA;
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}
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