Applying patch [LIBOMV-230] by Marco to fix BeamEffect()s always being black
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1936 52acb1d6-8a22-11de-b505-999d5b087335
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@@ -1567,7 +1567,7 @@ namespace libsecondlife
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effect.Effect = new ViewerEffectPacket.EffectBlock[1];
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effect.Effect[0] = new ViewerEffectPacket.EffectBlock();
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effect.Effect[0].AgentID = Client.Self.AgentID;
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effect.Effect[0].Color = color.GetFloatBytes();
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effect.Effect[0].Color = color.GetBytes();
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effect.Effect[0].Duration = duration;
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effect.Effect[0].ID = effectID;
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effect.Effect[0].Type = (byte)EffectType.Beam;
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