* Fixed SecondLife.GetAgentDetails to prevent it from registering multiple callbacks

* Added code documentation skeletons in SecondLife.cs
* Removed Helpers.Log and replaced it with SecondLife.Log that is silent if SecondLife.Debug = false;
* Removed logging from ProtocolManager.cs where an exception was also being thrown
* Replaced logging in the FieldToString method with a sensible return value on error
* Replaced Packet.Blocks() logging with an ugly hack for now
* Replaced most logging with exception throwing to prevent broken apps from breaking further
* Formatting fixes for some of the files

git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@173 52acb1d6-8a22-11de-b505-999d5b087335
This commit is contained in:
John Hurliman
2006-09-07 03:39:23 +00:00
parent 34c4f2bb71
commit bf19f1bc2a
8 changed files with 1335 additions and 1345 deletions

File diff suppressed because it is too large Load Diff

View File

@@ -97,7 +97,7 @@ namespace libsecondlife
else
{
/* TODO: Put some better handling inplace here with some retry code */
Helpers.Log("Error returned sim that didnt exist",Helpers.LogLevel.Warning);
Client.Log("Error returned sim that didnt exist",Helpers.LogLevel.Warning);
return new GridRegion();
}
}

View File

@@ -58,6 +58,7 @@ namespace libsecondlife
public class Simulator
{
private SecondLife Client;
private ProtocolManager Protocol;
private NetworkManager Network;
private Hashtable Callbacks;
@@ -99,6 +100,7 @@ namespace libsecondlife
private void Initialize(SecondLife client, Hashtable callbacks, uint circuit,
IPAddress ip, int port)
{
Client = client;
Protocol = client.Protocol;
Network = client.Network;
Callbacks = callbacks;
@@ -118,7 +120,7 @@ namespace libsecondlife
NeedAckMutex = new Mutex(false, "NeedAckMutex");
InboxMutex = new Mutex(false, "InboxMutex");
Helpers.Log("Connecting to " + ip.ToString() + ":" + port, Helpers.LogLevel.Info);
Client.Log("Connecting to " + ip.ToString() + ":" + port, Helpers.LogLevel.Info);
try
{
@@ -155,7 +157,7 @@ namespace libsecondlife
}
catch (Exception e)
{
Helpers.Log(e.ToString(), Helpers.LogLevel.Error);
Client.Log(e.ToString(), Helpers.LogLevel.Error);
}
}
@@ -174,7 +176,7 @@ namespace libsecondlife
}
catch (Exception e)
{
Helpers.Log(e.ToString(), Helpers.LogLevel.Error);
Client.Log(e.ToString(), Helpers.LogLevel.Error);
}
}
@@ -185,7 +187,7 @@ namespace libsecondlife
if (!connected && packet.Layout.Name != "UseCircuitCode")
{
Helpers.Log("Trying to send a " + packet.Layout.Name + " packet when the socket is closed",
Client.Log("Trying to send a " + packet.Layout.Name + " packet when the socket is closed",
Helpers.LogLevel.Warning);
throw new NotConnectedException();
@@ -256,7 +258,7 @@ namespace libsecondlife
}
catch (Exception e)
{
Helpers.Log(e.ToString(), Helpers.LogLevel.Error);
Client.Log(e.ToString(), Helpers.LogLevel.Error);
}
}
@@ -276,7 +278,7 @@ namespace libsecondlife
}
catch (Exception e)
{
Helpers.Log(e.ToString(), Helpers.LogLevel.Error);
Client.Log(e.ToString(), Helpers.LogLevel.Error);
}
}
@@ -299,7 +301,7 @@ namespace libsecondlife
// Grab the ACKs that are appended to this packet
byte numAcks = RecvBuffer[numBytes - 1];
Helpers.Log("Found " + numAcks + " appended acks", Helpers.LogLevel.Info);
Client.Log("Found " + numAcks + " appended acks", Helpers.LogLevel.Info);
NeedAckMutex.WaitOne();
for (int i = 1; i <= numAcks; ++i)
@@ -341,9 +343,15 @@ namespace libsecondlife
// Start listening again since we're done with RecvBuffer
Connection.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref endPoint, ReceivedData, null);
RecvBufferMutex.ReleaseMutex();
if (packet.Layout.Name == "")
{
// TODO: Add a packet dump function to Packet and dump the raw data here
Client.Log("Received an unrecognized packet", Helpers.LogLevel.Warning);
return;
}
// Track the sequence number for this packet if it's marked as reliable
if ((packet.Data[0] & Helpers.MSG_RELIABLE) != 0)
{
@@ -355,7 +363,7 @@ namespace libsecondlife
InboxMutex.WaitOne();
if (Inbox.Contains(packet.Sequence))
{
Helpers.Log("Received a duplicate " + packet.Layout.Name + ", sequence=" +
Client.Log("Received a duplicate " + packet.Layout.Name + ", sequence=" +
packet.Sequence + ", resent=" +
(((packet.Data[0] & Helpers.MSG_RESENT) != 0) ? "Yes" : "No"),
Helpers.LogLevel.Info);
@@ -373,7 +381,7 @@ namespace libsecondlife
if (packet.Layout.Name == null)
{
Helpers.Log("Received an unrecognized packet", Helpers.LogLevel.Warning);
Client.Log("Received an unrecognized packet", Helpers.LogLevel.Warning);
return;
}
else if (packet.Layout.Name == "PacketAck")
@@ -432,7 +440,7 @@ namespace libsecondlife
}
catch (Exception e)
{
Helpers.Log(e.ToString(), Helpers.LogLevel.Error);
Client.Log(e.ToString(), Helpers.LogLevel.Error);
}
}
}
@@ -483,7 +491,7 @@ namespace libsecondlife
{
if (!Callbacks.ContainsKey(packet))
{
Helpers.Log("Trying to unregister a callback for packet " + packet +
Client.Log("Trying to unregister a callback for packet " + packet +
" when no callbacks are setup for that packet", Helpers.LogLevel.Info);
return;
}
@@ -496,7 +504,7 @@ namespace libsecondlife
}
else
{
Helpers.Log("Trying to unregister a non-existant callback for packet " + packet,
Client.Log("Trying to unregister a non-existant callback for packet " + packet,
Helpers.LogLevel.Info);
}
}
@@ -509,7 +517,7 @@ namespace libsecondlife
}
else
{
Helpers.Log("Trying to send a packet when there is no current simulator", Helpers.LogLevel.Error);
Client.Log("Trying to send a packet when there is no current simulator", Helpers.LogLevel.Error);
}
}
@@ -578,7 +586,7 @@ namespace libsecondlife
}
catch (Exception e)
{
Helpers.Log(e.ToString(), Helpers.LogLevel.Error);
Client.Log(e.ToString(), Helpers.LogLevel.Error);
LoginError = e.Message;
LoginValues = null;
return false;
@@ -586,7 +594,7 @@ namespace libsecondlife
if (result.IsFault)
{
Helpers.Log("Fault " + result.FaultCode + ": " + result.FaultString, Helpers.LogLevel.Error);
Client.Log("Fault " + result.FaultCode + ": " + result.FaultString, Helpers.LogLevel.Error);
LoginError = "Fault " + result.FaultCode + ": " + result.FaultString;
LoginValues = null;
return false;
@@ -722,7 +730,7 @@ namespace libsecondlife
/*
if (circuit == CurrentCircuit)
{
Helpers.Log("Disconnecting simulator " + simulator.IPEndPoint.ToString(), Helpers.LogLevel.Info);
Client.Log("Disconnecting simulator " + simulator.IPEndPoint.ToString(), Helpers.LogLevel.Info);
circuit.CloseCircuit();
@@ -731,12 +739,12 @@ namespace libsecondlife
if (Circuits.Count > 0)
{
CurrentCircuit = (Circuit)Circuits[0];
Helpers.Log("Switched current simulator to " + CurrentCircuit.ipEndPoint.ToString(),
Client.Log("Switched current simulator to " + CurrentCircuit.ipEndPoint.ToString(),
Helpers.LogLevel.Info);
}
else
{
Helpers.Log("Last circuit disconnected, no open connections left", Helpers.LogLevel.Info);
Client.Log("Last circuit disconnected, no open connections left", Helpers.LogLevel.Info);
CurrentCircuit = null;
}
CircuitsMutex.ReleaseMutex();
@@ -745,7 +753,7 @@ namespace libsecondlife
}
else
{
Helpers.Log("Disconnecting circuit " + circuit.ipEndPoint.ToString(), Helpers.LogLevel.Info);
Client.Log("Disconnecting circuit " + circuit.ipEndPoint.ToString(), Helpers.LogLevel.Info);
circuit.CloseCircuit();
CircuitsMutex.WaitOne();
@@ -754,7 +762,7 @@ namespace libsecondlife
return;
}
//Helpers.Log("Disconnect called with invalid circuit code " + circuitCode, Helpers.LogLevel.Warning);
//Client.Log("Disconnect called with invalid circuit code " + circuitCode, Helpers.LogLevel.Warning);
*/
}
@@ -790,7 +798,7 @@ namespace libsecondlife
}
catch (Exception e)
{
Helpers.Log("Logout error: " + e.ToString(), Helpers.LogLevel.Error);
Client.Log("Logout error: " + e.ToString(), Helpers.LogLevel.Error);
}
}
@@ -897,7 +905,7 @@ namespace libsecondlife
}
}
Helpers.Log("Received a region handshake for " + simulator.Region.Name, Helpers.LogLevel.Info);
Client.Log("Received a region handshake for " + simulator.Region.Name, Helpers.LogLevel.Info);
// Send a RegionHandshakeReply
Packet replyPacket = new Packet("RegionHandshakeReply", Protocol, 12);
@@ -905,7 +913,7 @@ namespace libsecondlife
}
catch (Exception e)
{
Helpers.Log(e.ToString(), Helpers.LogLevel.Warning);
Client.Log(e.ToString(), Helpers.LogLevel.Warning);
}
}
@@ -927,7 +935,7 @@ namespace libsecondlife
byteArray = (byte[])field.Data;
if (byteArray.Length != 1024)
{
Helpers.Log("Received a parcel overlay packet with " + byteArray.Length + " bytes",
Client.Log("Received a parcel overlay packet with " + byteArray.Length + " bytes",
Helpers.LogLevel.Error);
}
}
@@ -942,7 +950,7 @@ namespace libsecondlife
if (simulator.Region.ParcelOverlaysReceived > 3)
{
simulator.Region.ParcelOverlaysReceived = 0;
Helpers.Log("Finished building the " + simulator.Region.Name + " parcel overlay",
Client.Log("Finished building the " + simulator.Region.Name + " parcel overlay",
Helpers.LogLevel.Info);
// The int i = 0; is just there so I could break on it and check the
@@ -953,7 +961,7 @@ namespace libsecondlife
}
else
{
Helpers.Log("Parcel overlay with sequence ID of " + sequenceID + " received from " +
Client.Log("Parcel overlay with sequence ID of " + sequenceID + " received from " +
simulator.Region.Name, Helpers.LogLevel.Error);
}
}

View File

@@ -138,8 +138,13 @@ namespace libsecondlife
if (Layout == null)
{
Helpers.Log("Attempting to build a packet with invalid command \"" + command + "\"",
Helpers.LogLevel.Error);
//Client.Log("Attempting to build a packet with invalid command \"" + command + "\"",
// Helpers.LogLevel.Error);
// Create an empty Layout
Layout = new MapPacket();
Layout.Blocks = new ArrayList();
return;
}
switch (Layout.Frequency)
@@ -181,8 +186,6 @@ namespace libsecondlife
if (Layout == null)
{
Helpers.Log("Received a packet with an unknown command ID:\n" + libsecondlife.Utils.ByteArrayStuff.ByteArrayToString((byte[])data), Helpers.LogLevel.Warning);
// Create an empty MapPacket
Layout = new MapPacket();
Layout.Blocks = new ArrayList();
@@ -229,9 +232,10 @@ namespace libsecondlife
pos++;
}
else
{
Helpers.Log("Blocks(): end of packet in 1-byte variable block count for " + Layout.Name + "." + blockMap.Name + " (" + pos + "/" + length + ")", Helpers.LogLevel.Warning);
// FIXME: Figure out a sane way to log from this function
Console.WriteLine("WARNING: Blocks(): end of packet in 1-byte variable block count for " +
Layout.Name + "." + blockMap.Name + " (" + pos + "/" + length + ")");
goto Done;
}
}
@@ -261,7 +265,8 @@ namespace libsecondlife
}
else
{
Helpers.Log("Blocks(): end of packet in 1-byte variable field count for " + Layout.Name + "." + blockMap.Name + "." + fieldMap.Name + " (" + pos + "/" + length + ")", Helpers.LogLevel.Warning);
Console.WriteLine("WARNING: Blocks(): end of packet in 1-byte variable field count for " +
Layout.Name + "." + blockMap.Name + "." + fieldMap.Name + " (" + pos + "/" + length + ")");
goto BlockDone;
}
}
@@ -275,7 +280,8 @@ namespace libsecondlife
}
else
{
Helpers.Log("Blocks(): end of packet in 2-byte variable field count for " + Layout.Name + "." + blockMap.Name + "." + fieldMap.Name + " (" + pos + "/" + length + ")", Helpers.LogLevel.Warning);
Console.WriteLine("WARNING: Blocks(): end of packet in 2-byte variable field count for " +
Layout.Name + "." + blockMap.Name + "." + fieldMap.Name + " (" + pos + "/" + length + ")");
goto BlockDone;
}
}
@@ -295,7 +301,9 @@ namespace libsecondlife
}
else
{
Helpers.Log("Blocks(): end of packet in " + fieldSize + "-byte variable field " + Layout.Name + "." + blockMap.Name + "." + fieldMap.Name + " (" + pos + "/" + length + ")", Helpers.LogLevel.Warning);
Console.WriteLine("WARNING: Blocks(): end of packet in " + fieldSize +
"-byte variable field " + Layout.Name + "." + blockMap.Name + "." + fieldMap.Name +
" (" + pos + "/" + length + ")");
goto BlockDone;
}
}
@@ -317,7 +325,8 @@ namespace libsecondlife
}
else
{
Helpers.Log("Blocks(): end of packet in " + fieldSize + "-byte fixed field " + Layout.Name + "." + blockMap.Name + "." + fieldMap.Name + " (" + pos + "/" + length + ")", Helpers.LogLevel.Warning);
Console.WriteLine("WARNING: Blocks(): end of packet in " + fieldSize + "-byte fixed field " +
Layout.Name + "." + blockMap.Name + "." + fieldMap.Name + " (" + pos + "/" + length + ")");
goto BlockDone;
}
}
@@ -340,7 +349,9 @@ namespace libsecondlife
}
else
{
Helpers.Log("Blocks(): end of packet in " + fieldSize + "-byte " + fieldMap.Type + " field " + Layout.Name + "." + blockMap.Name + "." + fieldMap.Name + " (" + pos + "/" + length + ")", Helpers.LogLevel.Warning);
Console.WriteLine("WARNING: Blocks(): end of packet in " + fieldSize + "-byte " +
fieldMap.Type + " field " + Layout.Name + "." + blockMap.Name + "." + fieldMap.Name +
" (" + pos + "/" + length + ")");
goto BlockDone;
}
}
@@ -523,8 +534,7 @@ namespace libsecondlife
if (blockCount > 255)
{
Helpers.Log("Trying to put more than 255 blocks in a variable block position, " +
"this will not end well", Helpers.LogLevel.Error);
throw new Exception("Trying to put more than 255 blocks in a variable block");
}
// Prepend the blocks with a count
@@ -545,7 +555,7 @@ namespace libsecondlife
if ((string)blocksEnum.Value == blockMap.Name)
{
// Found a match of this block
if (blockMap.Count == -1 || blockCount < blockMap.Count)
if ((blockMap.Count == -1 && blockCount < 255) || blockCount < blockMap.Count)
{
blockCount++;
@@ -554,11 +564,9 @@ namespace libsecondlife
{
fields = (Hashtable)blocksEnum.Key;
}
catch (Exception)
catch (Exception e)
{
Helpers.Log("Something other than a field Hashtable was passed to BuildPacket " +
"inside of the block Hashtable", Helpers.LogLevel.Warning);
continue;
throw new Exception("A block Hashtable did not contain a fields Hashtable", e);
}
#endregion TryBlockTypecast
@@ -569,187 +577,152 @@ namespace libsecondlife
object field = fields[fieldMap.Name];
#region AddField
try
switch (fieldMap.Type)
{
switch (fieldMap.Type)
{
case FieldType.U8:
byteArray[length++] = (byte)field;
break;
case FieldType.U16:
ushort fieldUShort = (ushort)field;
byteArray[length++] = (byte)(fieldUShort % 256);
fieldUShort >>= 8;
byteArray[length++] = (byte)(fieldUShort % 256);
break;
case FieldType.U32:
uint fieldUInt = (uint)field;
byteArray[length++] = (byte)(fieldUInt % 256);
fieldUInt >>= 8;
byteArray[length++] = (byte)(fieldUInt % 256);
fieldUInt >>= 8;
byteArray[length++] = (byte)(fieldUInt % 256);
fieldUInt >>= 8;
byteArray[length++] = (byte)(fieldUInt % 256);
break;
case FieldType.U64:
// FIXME: Apply endianness patch
Array.Copy(((U64)field).GetBytes(), 0, byteArray, length, 8);
length += 8;
break;
case FieldType.S8:
byteArray[length++] = (byte)((sbyte)field);
break;
case FieldType.S16:
// FIXME: Apply endianness patch
Array.Copy(BitConverter.GetBytes((short)field), 0, byteArray, length, 2);
length += 2;
break;
case FieldType.S32:
// FIXME: Apply endianness patch
Array.Copy(BitConverter.GetBytes((int)field), 0, byteArray, length, 4);
length += 4;
break;
case FieldType.S64:
// FIXME: Apply endianness patch
Array.Copy(BitConverter.GetBytes((long)field), 0, byteArray, length, 8);
length += 8;
break;
case FieldType.F32:
Array.Copy(BitConverter.GetBytes((float)field), 0, byteArray, length, 4);
length += 4;
break;
case FieldType.F64:
Array.Copy(BitConverter.GetBytes((double)field), 0, byteArray, length, 8);
length += 8;
break;
case FieldType.LLUUID:
Array.Copy(((LLUUID)field).Data, 0, byteArray, length, 16);
length += 16;
break;
case FieldType.BOOL:
byteArray[length] = (byte)((bool)field == true ? 1 : 0);
case FieldType.U8:
byteArray[length++] = (byte)field;
break;
case FieldType.U16:
ushort fieldUShort = (ushort)field;
byteArray[length++] = (byte)(fieldUShort % 256);
fieldUShort >>= 8;
byteArray[length++] = (byte)(fieldUShort % 256);
break;
case FieldType.U32:
uint fieldUInt = (uint)field;
byteArray[length++] = (byte)(fieldUInt % 256);
fieldUInt >>= 8;
byteArray[length++] = (byte)(fieldUInt % 256);
fieldUInt >>= 8;
byteArray[length++] = (byte)(fieldUInt % 256);
fieldUInt >>= 8;
byteArray[length++] = (byte)(fieldUInt % 256);
break;
case FieldType.U64:
// FIXME: Apply endianness patch
Array.Copy(((U64)field).GetBytes(), 0, byteArray, length, 8);
length += 8;
break;
case FieldType.S8:
byteArray[length++] = (byte)((sbyte)field);
break;
case FieldType.S16:
// FIXME: Apply endianness patch
Array.Copy(BitConverter.GetBytes((short)field), 0, byteArray, length, 2);
length += 2;
break;
case FieldType.S32:
// FIXME: Apply endianness patch
Array.Copy(BitConverter.GetBytes((int)field), 0, byteArray, length, 4);
length += 4;
break;
case FieldType.S64:
// FIXME: Apply endianness patch
Array.Copy(BitConverter.GetBytes((long)field), 0, byteArray, length, 8);
length += 8;
break;
case FieldType.F32:
Array.Copy(BitConverter.GetBytes((float)field), 0, byteArray, length, 4);
length += 4;
break;
case FieldType.F64:
Array.Copy(BitConverter.GetBytes((double)field), 0, byteArray, length, 8);
length += 8;
break;
case FieldType.LLUUID:
Array.Copy(((LLUUID)field).Data, 0, byteArray, length, 16);
length += 16;
break;
case FieldType.BOOL:
byteArray[length] = (byte)((bool)field == true ? 1 : 0);
length++;
break;
case FieldType.LLVector3:
Array.Copy(((LLVector3)field).GetBytes(), 0, byteArray, length, 12);
length += 12;
break;
case FieldType.LLVector3d:
Array.Copy(((LLVector3d)field).GetBytes(), 0, byteArray, length, 24);
length += 24;
break;
case FieldType.LLVector4:
Array.Copy(((LLVector4)field).GetBytes(), 0, byteArray, length, 16);
length += 16;
break;
case FieldType.LLQuaternion:
Array.Copy(((LLQuaternion)field).GetBytes(), 0, byteArray, length, 16);
length += 16;
break;
case FieldType.IPADDR:
Array.Copy(((IPAddress)field).GetAddressBytes(), 0, byteArray, length, 4);
length += 4;
break;
case FieldType.IPPORT:
ushort fieldIPPort = (ushort)field;
byteArray[length + 1] = (byte)(fieldIPPort % 256);
fieldIPPort >>= 8;
byteArray[length] = (byte)(fieldIPPort % 256);
length += 2;
break;
case FieldType.Variable:
if (field.GetType().IsArray)
{
// Assume this is a byte array
fieldLength = ((byte[])field).Length;
}
else
{
// Assume this is a string, add 1 for the null terminator
fieldLength = ((string)field).Length + 1;
}
if (fieldMap.Count == 1)
{
if (fieldLength > 255)
{
throw new Exception("Variable byte field longer than 255 characters");
}
byteArray[length] = (byte)(fieldLength);
length++;
break;
case FieldType.LLVector3:
Array.Copy(((LLVector3)field).GetBytes(), 0, byteArray, length, 12);
length += 12;
break;
case FieldType.LLVector3d:
Array.Copy(((LLVector3d)field).GetBytes(), 0, byteArray, length, 24);
length += 24;
break;
case FieldType.LLVector4:
Array.Copy(((LLVector4)field).GetBytes(), 0, byteArray, length, 16);
length += 16;
break;
case FieldType.LLQuaternion:
Array.Copy(((LLQuaternion)field).GetBytes(), 0, byteArray, length, 16);
length += 16;
break;
case FieldType.IPADDR:
Array.Copy(((IPAddress)field).GetAddressBytes(), 0, byteArray, length, 4);
length += 4;
break;
case FieldType.IPPORT:
ushort fieldIPPort = (ushort)field;
byteArray[length + 1] = (byte)(fieldIPPort % 256);
fieldIPPort >>= 8;
byteArray[length] = (byte)(fieldIPPort % 256);
length += 2;
break;
case FieldType.Variable:
if (fieldMap.Count == 1)
}
else if (fieldMap.Count == 2)
{
if (fieldLength > 1024)
{
if (fieldLength > 255)
{
Helpers.Log("Truncating variable (byte) field to 255 " +
"characters. fieldLength=" + fieldLength +
", fieldMap.Name=" + fieldMap.Name + ", packetMap.Name=" + packetMap.Name,
Helpers.LogLevel.Warning);
fieldLength = 255;
}
}
else if (fieldMap.Count == 2)
{
if (fieldLength > 1024)
{
Helpers.Log("Truncating variable (byte) field to 1024 " +
"characters", Helpers.LogLevel.Warning);
fieldLength = 1024;
}
}
else
{
Helpers.Log("Variable field with an unknown count", Helpers.LogLevel.Warning);
throw new Exception("Variable byte field longer than 1024 characters");
}
if (field.GetType().IsArray)
{
// Assume this is a byte array
fieldLength = ((byte[])field).Length;
}
else
{
// Assume this is a string, add 1 for the null terminator
fieldLength = ((string)field).Length + 1;
}
byteArray[length++] = (byte)(fieldLength % 256);
byteArray[length++] = (byte)(fieldLength / 256);
}
else
{
throw new Exception("Variable field with an unknown count, protocol map error");
}
if (field.GetType().IsArray)
{
// Assume this is a byte array
Array.Copy((byte[])field, 0, byteArray, length, fieldLength);
}
else
{
// Assume this is a string, add 1 for the null terminator
byte[] stringBytes = System.Text.Encoding.UTF8.GetBytes((string)field);
Array.Copy(stringBytes, 0, byteArray, length, stringBytes.Length);
fieldLength = stringBytes.Length + 1;
}
if (fieldMap.Count == 2)
{
byteArray[length++] = (byte)(fieldLength % 256);
byteArray[length++] = (byte)(fieldLength / 256);
}
else
{
if (fieldMap.Count != 1)
{
Helpers.Log("Variable field " + fieldMap.Name + " has a count of " +
+ fieldMap.Count + ", ignoring and assuming 1",
Helpers.LogLevel.Warning);
}
length += fieldLength;
byteArray[length] = (byte)(fieldLength);
length++;
}
if (field.GetType().IsArray)
{
// Assume this is a byte array
Array.Copy((byte[])field, 0, byteArray, length, fieldLength);
}
else
{
// Assume this is a string, add 1 for the null terminator
byte[] stringBytes = System.Text.Encoding.UTF8.GetBytes((string)field);
Array.Copy(stringBytes, 0, byteArray, length, stringBytes.Length);
fieldLength = stringBytes.Length + 1;
}
length += fieldLength;
break;
case FieldType.Fixed:
Array.Copy((byte[])field, 0, byteArray, length, fieldMap.Count);
length += fieldMap.Count;
break;
default:
Helpers.Log("Unhandled field type " + fieldMap.Type + " during " +
"packet construction", Helpers.LogLevel.Error);
break;
}
}
catch (Exception err)
{
Helpers.Log("PacketBuilder.BuildPacket(): " + err.ToString(), Helpers.LogLevel.Error);
//Data type " + field.GetType().ToString() + " for field " +
// fieldMap.Name + " doesn't match expected type " + fieldMap.Type.ToString(),
// );
// This will fail for fixed or variable type packets, but it's a
// last ditch effort
length += (int)protocol.TypeSizes[fieldMap.Type];
break;
case FieldType.Fixed:
Array.Copy((byte[])field, 0, byteArray, length, fieldMap.Count);
length += fieldMap.Count;
break;
default:
throw new Exception("Unhandled FieldType");
}
#endregion AddField
}
@@ -768,9 +741,7 @@ namespace libsecondlife
{
if (fieldMap.Count != 1)
{
Helpers.Log("Variable field " + fieldMap.Name + " has a count of " +
+ fieldMap.Count + ", ignoring and assuming 1",
Helpers.LogLevel.Warning);
throw new Exception("Variable length field has an invalid Count");
}
length++;
@@ -790,8 +761,7 @@ namespace libsecondlife
}
else
{
Helpers.Log("Trying to build a " + packetMap.Name + " packet with too many " +
blockMap.Name + " blocks", Helpers.LogLevel.Warning);
throw new Exception("Too many blocks");
}
}
}

View File

@@ -456,7 +456,7 @@ namespace libsecondlife
else if(field.Layout.Name == "LandingType")
LandingType = (byte)field.Data;
// else
// Helpers.Log("Unknown field type '" + field.Layout.Name + "' in ParcelProperties",Helpers.LogLevel.Warning);
// Client.Log("Unknown field type '" + field.Layout.Name + "' in ParcelProperties",Helpers.LogLevel.Warning);
}
}
@@ -597,7 +597,7 @@ namespace libsecondlife
if (!parcelID.Equals(ParcelInfoParcel.ID))
{
Helpers.Log("Received a ParcelInfoReply for " + parcelID.ToString() +
Client.Log("Received a ParcelInfoReply for " + parcelID.ToString() +
", looking for " + ParcelInfoParcel.ID.ToString(), Helpers.LogLevel.Warning);
// Build and resend the ParcelInfoRequest packet
@@ -682,7 +682,7 @@ namespace libsecondlife
}
catch (Exception e)
{
Helpers.Log(e.ToString(), Helpers.LogLevel.Error);
Client.Log(e.ToString(), Helpers.LogLevel.Error);
}
Finished = true;
@@ -786,7 +786,7 @@ namespace libsecondlife
}
else
{
Helpers.Log("Parcel with no ID found in DirLandReply, skipping", Helpers.LogLevel.Warning);
Client.Log("Parcel with no ID found in DirLandReply, skipping", Helpers.LogLevel.Warning);
}
}

View File

@@ -39,9 +39,9 @@ namespace libsecondlife
public class MapField : IComparable
{
public int KeywordPosition;
public string Name;
public FieldType Type;
public int KeywordPosition;
public string Name;
public FieldType Type;
public int Count;
public int CompareTo(object obj)
@@ -68,9 +68,9 @@ namespace libsecondlife
public class MapBlock : IComparable
{
public int KeywordPosition;
public string Name;
public int Count;
public int KeywordPosition;
public string Name;
public int Count;
public ArrayList Fields;
public int CompareTo(object obj)
@@ -112,10 +112,14 @@ namespace libsecondlife
public MapPacket[] LowMaps;
public MapPacket[] MediumMaps;
public MapPacket[] HighMaps;
int i = 0;
public ProtocolManager(string keywordFile, string mapFile)
private SecondLife Client;
private int i = 0;
public ProtocolManager(string keywordFile, string mapFile, SecondLife client)
{
Client = client;
// Initialize the map arrays
LowMaps = new MapPacket[65536];
MediumMaps = new MapPacket[256];
@@ -194,13 +198,13 @@ namespace libsecondlife
throw new Exception("Cannot find map for command \"" + command + "\"");
}
public MapPacket Command(byte[] data)
{
public MapPacket Command(byte[] data)
{
ushort command;
if (data.Length < 5)
{
return null;
return null;
}
if (data[4] == 0xFF)
@@ -209,22 +213,22 @@ namespace libsecondlife
{
// Low frequency
command = (ushort)(data[6] * 256 + data[7]);
return Command(command, PacketFrequency.Low);
return Command(command, PacketFrequency.Low);
}
else
{
// Medium frequency
command = (ushort)data[5];
return Command(command, PacketFrequency.Medium);
return Command(command, PacketFrequency.Medium);
}
}
else
{
// High frequency
command = (ushort)data[4];
return Command(command, PacketFrequency.High);
}
}
return Command(command, PacketFrequency.High);
}
}
public MapPacket Command(ushort command, PacketFrequency frequency)
{
@@ -294,7 +298,7 @@ namespace libsecondlife
}
catch(Exception e)
{
Helpers.Log("Error opening \"" + keywordFile + "\": " + e.Message, Helpers.LogLevel.Error);
Client.Log("Error opening \"" + keywordFile + "\": " + e.Message, Helpers.LogLevel.Error);
throw new Exception("Keyword file error", e);
}
@@ -320,7 +324,6 @@ namespace libsecondlife
}
catch(Exception e)
{
Helpers.Log("Error opening \"" + mapFile + "\": " + e.Message, Helpers.LogLevel.Error);
throw new Exception("Map file error", e);
}
@@ -330,7 +333,6 @@ namespace libsecondlife
}
catch(Exception e)
{
Helpers.Log("Error opening \"" + outputFile + "\": " + e.Message, Helpers.LogLevel.Error);
throw new Exception("Map file error", e);
}
@@ -363,7 +365,6 @@ namespace libsecondlife
}
catch(Exception e)
{
Helpers.Log("Error opening \"" + mapFile + "\": " + e.Message, Helpers.LogLevel.Error);
throw new Exception("Map file error", e);
}
@@ -490,7 +491,7 @@ namespace libsecondlife
}
else
{
Helpers.Log("!!!", Helpers.LogLevel.Error);
Client.Log("Unknown packet frequency", Helpers.LogLevel.Error);
}
}
@@ -561,7 +562,7 @@ namespace libsecondlife
}
else
{
Helpers.Log("Unknown block frequency!", Helpers.LogLevel.Error);
Client.Log("Unknown block frequency", Helpers.LogLevel.Error);
}
#endregion
@@ -577,7 +578,7 @@ namespace libsecondlife
}
catch (Exception e)
{
Helpers.Log(e.ToString(), Helpers.LogLevel.Error);
throw e;
}
}
@@ -589,9 +590,9 @@ namespace libsecondlife
}
else
{
Helpers.Log("Couldn't find keyword: " + keyword, Helpers.LogLevel.Warning);
Client.Log("Couldn't find keyword: " + keyword, Helpers.LogLevel.Warning);
return -1;
}
}
}
}
}

View File

@@ -28,227 +28,227 @@ using System;
namespace libsecondlife
{
public delegate void ParcelCompleteCallback(Region region);
public delegate void ParcelCompleteCallback(Region region);
/// <summary>
/// Represents a region (also known as a sim) in Second Life.
/// </summary>
public class Region
{
public LLUUID ID;
public U64 Handle;
public string Name;
public byte[] ParcelOverlay;
public int ParcelOverlaysReceived;
/// <summary>
/// Represents a region (also known as a sim) in Second Life.
/// </summary>
public class Region
{
public LLUUID ID;
public U64 Handle;
public string Name;
public byte[] ParcelOverlay;
public int ParcelOverlaysReceived;
public int[,] ParcelMarked; // 64x64 Array of parcels which have been successfully downloaded. (and their LocalID's, 0 = Null)
public bool ParcelDownloading; // Flag to indicate whether we are downloading a sim's parcels.
public bool ParcelDwell; // Flag to indicate whether to get Dwell values automatically (NOT USED YET).
// Call <parcel>.GetDwell() instead.
public int[,] ParcelMarked; // 64x64 Array of parcels which have been successfully downloaded. (and their LocalID's, 0 = Null)
public bool ParcelDownloading; // Flag to indicate whether we are downloading a sim's parcels.
public bool ParcelDwell; // Flag to indicate whether to get Dwell values automatically (NOT USED YET).
// Call <parcel>.GetDwell() instead.
public System.Collections.Hashtable Parcels;
public System.Threading.Mutex ParcelsMutex;
public System.Collections.Hashtable Parcels;
public System.Threading.Mutex ParcelsMutex;
public float TerrainHeightRange00;
public float TerrainHeightRange01;
public float TerrainHeightRange10;
public float TerrainHeightRange11;
public float TerrainStartHeight00;
public float TerrainStartHeight01;
public float TerrainStartHeight10;
public float TerrainStartHeight11;
public float WaterHeight;
public float TerrainHeightRange00;
public float TerrainHeightRange01;
public float TerrainHeightRange10;
public float TerrainHeightRange11;
public float TerrainStartHeight00;
public float TerrainStartHeight01;
public float TerrainStartHeight10;
public float TerrainStartHeight11;
public float WaterHeight;
public LLUUID SimOwner;
public LLUUID SimOwner;
public LLUUID TerrainBase0;
public LLUUID TerrainBase1;
public LLUUID TerrainBase2;
public LLUUID TerrainBase3;
public LLUUID TerrainDetail0;
public LLUUID TerrainDetail1;
public LLUUID TerrainDetail2;
public LLUUID TerrainDetail3;
public LLUUID TerrainBase0;
public LLUUID TerrainBase1;
public LLUUID TerrainBase2;
public LLUUID TerrainBase3;
public LLUUID TerrainDetail0;
public LLUUID TerrainDetail1;
public LLUUID TerrainDetail2;
public LLUUID TerrainDetail3;
public bool IsEstateManager;
public EstateTools Estate;
public bool IsEstateManager;
public EstateTools Estate;
private SecondLife Client;
private SecondLife Client;
public event ParcelCompleteCallback OnParcelCompletion;
public event ParcelCompleteCallback OnParcelCompletion;
public Region(SecondLife client)
{
Estate = new EstateTools(client);
Client = client;
ID = new LLUUID();
Handle = new U64();
Name = "";
ParcelOverlay = new byte[4096];
ParcelOverlaysReceived = 0;
public Region(SecondLife client)
{
Estate = new EstateTools(client);
Client = client;
ID = new LLUUID();
Handle = new U64();
Name = "";
ParcelOverlay = new byte[4096];
ParcelOverlaysReceived = 0;
ParcelMarked = new int[64,64];
ParcelDownloading = false;
ParcelDwell = false;
ParcelMarked = new int[64, 64];
ParcelDownloading = false;
ParcelDwell = false;
Parcels = new System.Collections.Hashtable();
ParcelsMutex = new System.Threading.Mutex(false,"ParcelsMutex");
Parcels = new System.Collections.Hashtable();
ParcelsMutex = new System.Threading.Mutex(false, "ParcelsMutex");
SimOwner = new LLUUID();
SimOwner = new LLUUID();
TerrainBase0 = new LLUUID();
TerrainBase1 = new LLUUID();
TerrainBase2 = new LLUUID();
TerrainBase3 = new LLUUID();
TerrainDetail0 = new LLUUID();
TerrainDetail1 = new LLUUID();
TerrainDetail2 = new LLUUID();
TerrainDetail3 = new LLUUID();
TerrainBase0 = new LLUUID();
TerrainBase1 = new LLUUID();
TerrainBase2 = new LLUUID();
TerrainBase3 = new LLUUID();
TerrainDetail0 = new LLUUID();
TerrainDetail1 = new LLUUID();
TerrainDetail2 = new LLUUID();
TerrainDetail3 = new LLUUID();
IsEstateManager = false;
}
IsEstateManager = false;
}
public Region(SecondLife client, LLUUID id, U64 handle, string name, float[] heightList,
LLUUID simOwner, LLUUID[] terrainImages, bool isEstateManager)
{
Client = client;
Estate = new EstateTools(client);
ID = id;
Handle = handle;
Name = name;
ParcelOverlay = new byte[4096];
ParcelMarked = new int[64,64];
ParcelDownloading = false;
ParcelDwell = false;
public Region(SecondLife client, LLUUID id, U64 handle, string name, float[] heightList,
LLUUID simOwner, LLUUID[] terrainImages, bool isEstateManager)
{
Client = client;
Estate = new EstateTools(client);
ID = id;
Handle = handle;
Name = name;
ParcelOverlay = new byte[4096];
ParcelMarked = new int[64, 64];
ParcelDownloading = false;
ParcelDwell = false;
TerrainHeightRange00 = heightList[0];
TerrainHeightRange01 = heightList[1];
TerrainHeightRange10 = heightList[2];
TerrainHeightRange11 = heightList[3];
TerrainStartHeight00 = heightList[4];
TerrainStartHeight01 = heightList[5];
TerrainStartHeight10 = heightList[6];
TerrainStartHeight11 = heightList[7];
WaterHeight = heightList[8];
TerrainHeightRange00 = heightList[0];
TerrainHeightRange01 = heightList[1];
TerrainHeightRange10 = heightList[2];
TerrainHeightRange11 = heightList[3];
TerrainStartHeight00 = heightList[4];
TerrainStartHeight01 = heightList[5];
TerrainStartHeight10 = heightList[6];
TerrainStartHeight11 = heightList[7];
WaterHeight = heightList[8];
SimOwner = simOwner;
SimOwner = simOwner;
TerrainBase0 = terrainImages[0];
TerrainBase1 = terrainImages[1];
TerrainBase2 = terrainImages[2];
TerrainBase3 = terrainImages[3];
TerrainDetail0 = terrainImages[4];
TerrainDetail1 = terrainImages[5];
TerrainDetail2 = terrainImages[6];
TerrainDetail3 = terrainImages[7];
TerrainBase0 = terrainImages[0];
TerrainBase1 = terrainImages[1];
TerrainBase2 = terrainImages[2];
TerrainBase3 = terrainImages[3];
TerrainDetail0 = terrainImages[4];
TerrainDetail1 = terrainImages[5];
TerrainDetail2 = terrainImages[6];
TerrainDetail3 = terrainImages[7];
IsEstateManager = isEstateManager;
}
IsEstateManager = isEstateManager;
}
public void ParcelSubdivide(float west, float south, float east, float north)
{
Client.Network.SendPacket(
Packets.Parcel.ParcelDivide(Client.Protocol,Client.Avatar.ID,
west,south,east,north));
}
public void ParcelSubdivide(float west, float south, float east, float north)
{
Client.Network.SendPacket(
Packets.Parcel.ParcelDivide(Client.Protocol, Client.Avatar.ID,
west, south, east, north));
}
public void ParcelJoin(float west, float south, float east, float north)
{
Client.Network.SendPacket(
Packets.Parcel.ParcelJoin(Client.Protocol,Client.Avatar.ID,
west,south,east,north));
}
public void ParcelJoin(float west, float south, float east, float north)
{
Client.Network.SendPacket(
Packets.Parcel.ParcelJoin(Client.Protocol, Client.Avatar.ID,
west, south, east, north));
}
public void RezObject(PrimObject prim, LLVector3 position, LLVector3 avatarPosition)
{
byte[] textureEntry = new byte[40];
Array.Copy(prim.Texture.Data, textureEntry, 16);
textureEntry[35] = 0xe0; // No clue
public void RezObject(PrimObject prim, LLVector3 position, LLVector3 avatarPosition)
{
byte[] textureEntry = new byte[40];
Array.Copy(prim.Texture.Data, textureEntry, 16);
textureEntry[35] = 0xe0; // No clue
Packet objectAdd = libsecondlife.Packets.Object.ObjectAdd(Client.Protocol, Client.Network.AgentID,
LLUUID.GenerateUUID(), avatarPosition,
position, prim, textureEntry);
Client.Network.SendPacket(objectAdd);
}
Packet objectAdd = libsecondlife.Packets.Object.ObjectAdd(Client.Protocol, Client.Network.AgentID,
LLUUID.GenerateUUID(), avatarPosition,
position, prim, textureEntry);
Client.Network.SendPacket(objectAdd);
}
public void FillParcels()
{
// Begins filling parcels
ParcelDownloading = true;
public void FillParcels()
{
// Begins filling parcels
ParcelDownloading = true;
// TODO: Replace Client.Network with Region.Simulator, or similar?
Client.Network.SendPacket(libsecondlife.Packets.Parcel.ParcelPropertiesRequest(Client.Protocol,Client.Avatar.ID, -10000,
0.0f,0.0f,4.0f,4.0f, false));
}
// TODO: Replace Client.Network with Region.Simulator, or similar?
Client.Network.SendPacket(libsecondlife.Packets.Parcel.ParcelPropertiesRequest(Client.Protocol, Client.Avatar.ID, -10000,
0.0f, 0.0f, 4.0f, 4.0f, false));
}
public void ResetParcelDownload()
{
Parcels = new System.Collections.Hashtable();
ParcelMarked = new int[64,64];
}
public void ResetParcelDownload()
{
Parcels = new System.Collections.Hashtable();
ParcelMarked = new int[64, 64];
}
public void FilledParcels()
{
if(OnParcelCompletion != null)
{
OnParcelCompletion(this);
}
}
public void FilledParcels()
{
if (OnParcelCompletion != null)
{
OnParcelCompletion(this);
}
}
public override int GetHashCode()
{
return ID.GetHashCode();
}
public override int GetHashCode()
{
return ID.GetHashCode();
}
public override bool Equals(object o)
{
if (!(o is Region))
{
return false;
}
public override bool Equals(object o)
{
if (!(o is Region))
{
return false;
}
Region region = (Region)o;
Region region = (Region)o;
return (region.ID == ID);
}
return (region.ID == ID);
}
public static bool operator==(Region lhs, Region rhs)
{
try
{
return (lhs.ID == rhs.ID);
}
catch (NullReferenceException)
{
byte test;
bool lhsnull = false;
bool rhsnull = false;
public static bool operator ==(Region lhs, Region rhs)
{
try
{
return (lhs.ID == rhs.ID);
}
catch (NullReferenceException)
{
byte test;
bool lhsnull = false;
bool rhsnull = false;
try
{
test = lhs.ID.Data[0];
}
catch (NullReferenceException)
{
lhsnull = true;
}
try
{
test = lhs.ID.Data[0];
}
catch (NullReferenceException)
{
lhsnull = true;
}
try
{
test = rhs.ID.Data[0];
}
catch (NullReferenceException)
{
rhsnull = true;
}
try
{
test = rhs.ID.Data[0];
}
catch (NullReferenceException)
{
rhsnull = true;
}
return (lhsnull == rhsnull);
}
}
return (lhsnull == rhsnull);
}
}
public static bool operator!=(Region lhs, Region rhs)
{
return !(lhs == rhs);
}
}
public static bool operator !=(Region lhs, Region rhs)
{
return !(lhs == rhs);
}
}
}

View File

@@ -30,344 +30,358 @@ using System.Threading;
namespace libsecondlife
{
/// <summary>
/// Main class to expose Second Life functionality to clients. All of the
/// classes are accessible through this class.
/// </summary>
public class SecondLife
{
public ProtocolManager Protocol;
public NetworkManager Network;
public ParcelManager Parcels;
public MainAvatar Avatar;
public Hashtable Avatars;
public Mutex AvatarsMutex;
public Inventory Inventory;
public Region CurrentRegion;
public GridManager Grid;
/// <summary>
/// Main class to expose Second Life functionality to clients. All of the
/// classes are accessible through this class.
/// </summary>
public class SecondLife
{
public ProtocolManager Protocol;
public NetworkManager Network;
public ParcelManager Parcels;
public MainAvatar Avatar;
public Hashtable Avatars;
public Mutex AvatarsMutex;
public Inventory Inventory;
public Region CurrentRegion;
public GridManager Grid;
public bool Debug;
public SecondLife(string keywordFile, string mapFile)
{
Protocol = new ProtocolManager(keywordFile, mapFile);
Network = new NetworkManager(this, Protocol);
Parcels = new ParcelManager(this);
Avatar = new MainAvatar(this);
Avatars = new Hashtable();
AvatarsMutex = new Mutex(false, "AvatarsMutex");
Inventory = new Inventory(this);
Grid = new GridManager(this);
CurrentRegion = null;
}
public SecondLife(string keywordFile, string mapFile)
{
Protocol = new ProtocolManager(keywordFile, mapFile, this);
Network = new NetworkManager(this, Protocol);
Parcels = new ParcelManager(this);
Avatar = new MainAvatar(this);
Avatars = new Hashtable();
AvatarsMutex = new Mutex(false, "AvatarsMutex");
Inventory = new Inventory(this);
Grid = new GridManager(this);
CurrentRegion = null;
Debug = true;
public override string ToString()
{
return Avatar.FirstName + " " + Avatar.LastName;
}
Network.RegisterCallback("UUIDNameReply", new PacketCallback(GetAgentNameHandler));
}
public void Tick()
{
System.Threading.Thread.Sleep(0);
}
public override string ToString()
{
return Avatar.FirstName + " " + Avatar.LastName;
}
public void AddAvatar(LLUUID AgentID)
{
// Quick sanity check
if(Avatars.ContainsKey(AgentID))
{
return;
}
/// <summary>
/// A simple sleep function that will allow pending threads to run
/// </summary>
public void Tick()
{
System.Threading.Thread.Sleep(0);
}
GetAgentDetails(AgentID);
/// <summary>
/// Send a log message to the debugging output system
/// </summary>
/// <param name="message">The log message</param>
/// <param name="level">From the LogLevel enum, either Info, Warning, or Error</param>
public void Log(string message, Helpers.LogLevel level)
{
if (Debug)
{
Console.WriteLine(level.ToString() + ": " + message);
}
}
AvatarsMutex.WaitOne();
Avatars[AgentID] = new Avatar();
AvatarsMutex.ReleaseMutex();
/// <summary>
///
/// </summary>
/// <param name="AgentID"></param>
public void AddAvatar(LLUUID AgentID)
{
// Quick sanity check
if (Avatars.ContainsKey(AgentID))
{
return;
}
return;
}
GetAgentDetails(AgentID);
private void GetAgentDetails(LLUUID AgentID)
{
PacketCallback callback = new PacketCallback(GetAgentNameHandler);
Network.RegisterCallback("UUIDNameReply", callback);
AvatarsMutex.WaitOne();
Avatars[AgentID] = new Avatar();
AvatarsMutex.ReleaseMutex();
Packet packet = Packets.Communication.UUIDNameRequest(Protocol, AgentID);
Network.SendPacket(packet);
}
return;
}
private void GetAgentNameHandler(Packet packet, Simulator simulator)
{
if (packet.Layout.Name == "UUIDNameReply")
{
LLUUID ID = new LLUUID();
string Firstname = "";
string Lastname = "";
/// <summary>
///
/// </summary>
/// <param name="AgentID"></param>
private void GetAgentDetails(LLUUID AgentID)
{
Packet packet = Packets.Communication.UUIDNameRequest(Protocol, AgentID);
Network.SendPacket(packet);
ArrayList blocks;
// TODO: Shouldn't this function block?
}
blocks = packet.Blocks();
/// <summary>
///
/// </summary>
/// <param name="packet"></param>
/// <param name="simulator"></param>
private void GetAgentNameHandler(Packet packet, Simulator simulator)
{
if (packet.Layout.Name == "UUIDNameReply")
{
LLUUID ID = new LLUUID();
string Firstname = "";
string Lastname = "";
foreach (Block block in blocks)
{
foreach (Field field in block.Fields)
{
if(field.Layout.Name == "ID")
{
ID = (LLUUID)field.Data;
}
else if(field.Layout.Name == "FirstName")
{
Firstname = System.Text.Encoding.UTF8.GetString((byte[])field.Data).Replace("\0", "");
}
else if(field.Layout.Name == "LastName")
{
Lastname = System.Text.Encoding.UTF8.GetString((byte[])field.Data).Replace("\0", "");
}
}
}
AvatarsMutex.WaitOne();
((Avatar)Avatars[ID]).Name = Firstname + " " + Lastname;
AvatarsMutex.ReleaseMutex();
}
}
}
ArrayList blocks;
/// <summary>
/// Static helper functions and global variables
/// </summary>
public class Helpers
{
public readonly static string VERSION = "libsecondlife-cs 0.0.5";
blocks = packet.Blocks();
public const byte MSG_APPENDED_ACKS = 0x10;
public const byte MSG_RESENT = 0x20;
public const byte MSG_RELIABLE = 0x40;
public const byte MSG_ZEROCODED = 0x80;
public const ushort MSG_FREQ_HIGH = 0x0000;
public const ushort MSG_FREQ_MED = 0xFF00;
public const ushort MSG_FREQ_LOW = 0xFFFF;
foreach (Block block in blocks)
{
foreach (Field field in block.Fields)
{
if (field.Layout.Name == "ID")
{
ID = (LLUUID)field.Data;
}
else if (field.Layout.Name == "FirstName")
{
Firstname = System.Text.Encoding.UTF8.GetString((byte[])field.Data).Replace("\0", "");
}
else if (field.Layout.Name == "LastName")
{
Lastname = System.Text.Encoding.UTF8.GetString((byte[])field.Data).Replace("\0", "");
}
}
}
AvatarsMutex.WaitOne();
((Avatar)Avatars[ID]).Name = Firstname + " " + Lastname;
AvatarsMutex.ReleaseMutex();
}
}
}
public enum LogLevel
{
Info,
Warning,
Error
};
/// <summary>
/// Static helper functions and global variables
/// </summary>
public class Helpers
{
public readonly static string VERSION = "libsecondlife-cs 0.0.6";
/// <summary>
/// Send a log message to the debugging output system
/// </summary>
/// <param name="message">The log message</param>
/// <param name="level">From the LogLevel enum, either Info, Warning, or Error</param>
public static void Log(string message, LogLevel level)
{
Console.WriteLine(level.ToString() + ": " + message);
}
public const byte MSG_APPENDED_ACKS = 0x10;
public const byte MSG_RESENT = 0x20;
public const byte MSG_RELIABLE = 0x40;
public const byte MSG_ZEROCODED = 0x80;
public const ushort MSG_FREQ_HIGH = 0x0000;
public const ushort MSG_FREQ_MED = 0xFF00;
public const ushort MSG_FREQ_LOW = 0xFFFF;
/// <summary>
/// Converting a variable length field (byte array) to a string
/// </summary>
/// <param name="data">The Data member of the Field class you are converting</param>
public static string FieldToString(object data)
{
byte[] byteArray;
public enum LogLevel
{
Info,
Warning,
Error
};
try
{
byteArray = (byte[])data;
}
catch (Exception e)
{
Helpers.Log(e.ToString(), Helpers.LogLevel.Warning);
return "";
}
/// <summary>
/// Converting a variable length field (byte array) to a string
/// </summary>
/// <param name="data">The Data member of the Field class you are converting</param>
public static string FieldToString(object data)
{
byte[] byteArray;
return System.Text.Encoding.ASCII.GetString(byteArray).Replace("\0", "");
}
/// <summary>
/// Takes a quantized value and its quantization range and returns a float
/// representation of the continuous value. For example, a value of 32767
/// and a range of -128.0 to 128.0 would return approx. -0.0019531548028
/// </summary>
/// <param name="value">The 16-bit quantized value</param>
/// <param name="lower">The lower quantization range</param>
/// <param name="upper">The upper quantization range</param>
/// <returns></returns>
public static float Dequantize(uint value, float lower, float upper)
{
decimal QV = (decimal)value;
decimal range = (decimal)(upper - lower);
decimal QF = (range) / 65535.0m;
return (float)(QV * QF - (0.5m * range));
}
/// <summary>
/// Decode a zerocoded byte array. Used to decompress packets marked
/// with the zerocoded flag. Any time a zero is encountered, the
/// next byte is a count of how many zeroes to expand. One zero is
/// encoded with 0x00 0x01, two zeroes is 0x00 0x02, three zeroes is
/// 0x00 0x03, etc. The first four bytes are copied directly to the
/// output buffer.
/// </summary>
/// <param name="src">The byte array to decode</param>
/// <param name="srclen">The length of the byte array to decode</param>
/// <param name="dest">The output byte array to decode to</param>
/// <returns>The length of the output buffer</returns>
public static int ZeroDecode(byte[] src, int srclen, byte[] dest)
{
uint zerolen = 0;
try
{
byteArray = (byte[])data;
}
catch (Exception)
{
return "[object]";
}
try
{
Array.Copy(src, 0, dest, 0, 4);
zerolen += 4;
return System.Text.Encoding.ASCII.GetString(byteArray).Replace("\0", "");
}
int bodylen;
if ((src[0] & MSG_APPENDED_ACKS) == 0)
{
bodylen = srclen;
}
else
{
bodylen = srclen - src[srclen - 1] * 4 - 1;
}
/// <summary>
/// Takes a quantized value and its quantization range and returns a float
/// representation of the continuous value. For example, a value of 32767
/// and a range of -128.0 to 128.0 would return approx. -0.0019531548028
/// </summary>
/// <param name="value">The 16-bit quantized value</param>
/// <param name="lower">The lower quantization range</param>
/// <param name="upper">The upper quantization range</param>
/// <returns></returns>
public static float Dequantize(uint value, float lower, float upper)
{
decimal QV = (decimal)value;
decimal range = (decimal)(upper - lower);
decimal QF = (range) / 65535.0m;
return (float)(QV * QF - (0.5m * range));
}
uint i;
for (i = zerolen; i < bodylen; i++)
{
if (src[i] == 0x00)
{
for (byte j = 0; j < src[i + 1]; j++)
{
dest[zerolen++] = 0x00;
}
/// <summary>
/// Decode a zerocoded byte array. Used to decompress packets marked
/// with the zerocoded flag. Any time a zero is encountered, the
/// next byte is a count of how many zeroes to expand. One zero is
/// encoded with 0x00 0x01, two zeroes is 0x00 0x02, three zeroes is
/// 0x00 0x03, etc. The first four bytes are copied directly to the
/// output buffer.
/// </summary>
/// <param name="src">The byte array to decode</param>
/// <param name="srclen">The length of the byte array to decode</param>
/// <param name="dest">The output byte array to decode to</param>
/// <returns>The length of the output buffer</returns>
public static int ZeroDecode(byte[] src, int srclen, byte[] dest)
{
uint zerolen = 0;
i++;
}
else
{
dest[zerolen++] = src[i];
}
}
Array.Copy(src, 0, dest, 0, 4);
zerolen += 4;
// HACK: Fix truncated zerocoded messages
for (uint j = zerolen; j < zerolen + 16; j++)
{
dest[j] = 0;
}
zerolen += 16;
int bodylen;
if ((src[0] & MSG_APPENDED_ACKS) == 0)
{
bodylen = srclen;
}
else
{
bodylen = srclen - src[srclen - 1] * 4 - 1;
}
// copy appended ACKs
for (; i < srclen; i++)
{
dest[zerolen++] = src[i];
}
}
catch (Exception e)
{
Helpers.Log(e.ToString(), Helpers.LogLevel.Error);
}
uint i;
for (i = zerolen; i < bodylen; i++)
{
if (src[i] == 0x00)
{
for (byte j = 0; j < src[i + 1]; j++)
{
dest[zerolen++] = 0x00;
}
return (int)zerolen;
}
/// <summary>
/// Decode enough of a byte array to get the packet ID. Data before and
/// after the packet ID is undefined.
/// </summary>
/// <param name="src">The byte array to decode</param>
/// <param name="dest">The output byte array to encode to</param>
public static void ZeroDecodeCommand(byte[] src, byte[] dest)
{
for (int srcPos = 4, destPos = 4; destPos < 8; ++srcPos)
{
if (src[srcPos] == 0x00)
{
for (byte j = 0; j < src[srcPos + 1]; ++j)
{
dest[destPos++] = 0x00;
}
i++;
}
else
{
dest[zerolen++] = src[i];
}
}
++srcPos;
}
else
{
dest[destPos++] = src[srcPos];
}
}
}
// HACK: Fix truncated zerocoded messages
for (uint j = zerolen; j < zerolen + 16; j++)
{
dest[j] = 0;
}
zerolen += 16;
/// <summary>
/// Encode a byte array with zerocoding. Used to compress packets marked
/// with the zerocoded flag. Any zeroes in the array are compressed down
/// to a single zero byte followed by a count of how many zeroes to expand
/// out. A single zero becomes 0x00 0x01, two zeroes becomes 0x00 0x02,
/// three zeroes becomes 0x00 0x03, etc. The first four bytes are copied
/// directly to the output buffer.
/// </summary>
/// <param name="src">The byte array to encode</param>
/// <param name="srclen">The length of the byte array to encode</param>
/// <param name="dest">The output byte array to encode to</param>
/// <returns>The length of the output buffer</returns>
public static int ZeroEncode(byte[] src, int srclen, byte[] dest)
{
uint zerolen = 0;
byte zerocount = 0;
// copy appended ACKs
for (; i < srclen; i++)
{
dest[zerolen++] = src[i];
}
Array.Copy(src, 0, dest, 0, 4);
zerolen += 4;
return (int)zerolen;
}
int bodylen;
if ((src[0] & MSG_APPENDED_ACKS) == 0)
{
bodylen = srclen;
}
else
{
bodylen = srclen - src[srclen - 1] * 4 - 1;
}
/// <summary>
/// Decode enough of a byte array to get the packet ID. Data before and
/// after the packet ID is undefined.
/// </summary>
/// <param name="src">The byte array to decode</param>
/// <param name="dest">The output byte array to encode to</param>
public static void ZeroDecodeCommand(byte[] src, byte[] dest)
{
for (int srcPos = 4, destPos = 4; destPos < 8; ++srcPos)
{
if (src[srcPos] == 0x00)
{
for (byte j = 0; j < src[srcPos + 1]; ++j)
{
dest[destPos++] = 0x00;
}
uint i;
for (i = zerolen; i < bodylen; i++)
{
if (src[i] == 0x00)
{
zerocount++;
++srcPos;
}
else
{
dest[destPos++] = src[srcPos];
}
}
}
if (zerocount == 0)
{
dest[zerolen++] = 0x00;
dest[zerolen++] = 0xff;
zerocount++;
}
}
else
{
if (zerocount != 0)
{
dest[zerolen++] = 0x00;
dest[zerolen++] = (byte)zerocount;
zerocount = 0;
}
/// <summary>
/// Encode a byte array with zerocoding. Used to compress packets marked
/// with the zerocoded flag. Any zeroes in the array are compressed down
/// to a single zero byte followed by a count of how many zeroes to expand
/// out. A single zero becomes 0x00 0x01, two zeroes becomes 0x00 0x02,
/// three zeroes becomes 0x00 0x03, etc. The first four bytes are copied
/// directly to the output buffer.
/// </summary>
/// <param name="src">The byte array to encode</param>
/// <param name="srclen">The length of the byte array to encode</param>
/// <param name="dest">The output byte array to encode to</param>
/// <returns>The length of the output buffer</returns>
public static int ZeroEncode(byte[] src, int srclen, byte[] dest)
{
uint zerolen = 0;
byte zerocount = 0;
dest[zerolen++] = src[i];
}
}
Array.Copy(src, 0, dest, 0, 4);
zerolen += 4;
if (zerocount != 0)
{
dest[zerolen++] = 0x00;
dest[zerolen++] = (byte)zerocount;
}
int bodylen;
if ((src[0] & MSG_APPENDED_ACKS) == 0)
{
bodylen = srclen;
}
else
{
bodylen = srclen - src[srclen - 1] * 4 - 1;
}
// copy appended ACKs
for (; i < srclen; i++)
{
dest[zerolen++] = src[i];
}
uint i;
for (i = zerolen; i < bodylen; i++)
{
if (src[i] == 0x00)
{
zerocount++;
return (int)zerolen;
}
}
if (zerocount == 0)
{
dest[zerolen++] = 0x00;
dest[zerolen++] = 0xff;
zerocount++;
}
}
else
{
if (zerocount != 0)
{
dest[zerolen++] = 0x00;
dest[zerolen++] = (byte)zerocount;
zerocount = 0;
}
dest[zerolen++] = src[i];
}
}
if (zerocount != 0)
{
dest[zerolen++] = 0x00;
dest[zerolen++] = (byte)zerocount;
}
// copy appended ACKs
for (; i < srclen; i++)
{
dest[zerolen++] = src[i];
}
return (int)zerolen;
}
}
}