Applying patches from [LIBOMV-288] to completely redo the InventoryManager system, hopefully for great justice

git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2021 52acb1d6-8a22-11de-b505-999d5b087335
This commit is contained in:
John Hurliman
2008-07-29 21:36:53 +00:00
parent 71837bfcf6
commit bfa6f6ca3f
23 changed files with 2603 additions and 1659 deletions

View File

@@ -29,24 +29,22 @@ namespace OpenMetaverse.TestClient
else
return "Couldn't find prim " + objectID.ToString();
List<InventoryBase> items = Client.Inventory.GetTaskInventory(objectID, objectLocalID, 1000 * 30);
List<ItemData> items;
List<FolderData> folders;
Client.Inventory.GetTaskInventory(objectID, objectLocalID, TimeSpan.FromMilliseconds(1000 * 30), out items, out folders);
if (items != null)
{
string result = String.Empty;
for (int i = 0; i < items.Count; i++)
foreach (ItemData item in items)
{
if (items[i] is InventoryFolder)
{
result += String.Format("[Folder] Name: {0}", items[i].Name) + Environment.NewLine;
}
else
{
InventoryItem item = (InventoryItem)items[i];
result += String.Format("[Item] Name: {0} Desc: {1} Type: {2}", item.Name, item.Description,
result += String.Format("[Item] Name: {0} Desc: {1} Type: {2}", item.Name, item.Description,
item.AssetType) + Environment.NewLine;
}
}
foreach (FolderData folder in folders)
{
result += String.Format("[Folder] Name: {0}", folder.Name) + Environment.NewLine;
}
return result;