Applying patches from [LIBOMV-288] to completely redo the InventoryManager system, hopefully for great justice
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2021 52acb1d6-8a22-11de-b505-999d5b087335
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@@ -131,7 +131,7 @@ namespace importprimscript
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//
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// Create a folder to hold all of our texture uploads
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UploadFolderID = Client.Inventory.CreateFolder(Client.Inventory.Store.RootFolder.UUID, scriptfilename);
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UploadFolderID = Client.Inventory.CreateFolder(Client.Inventory.InventorySkeleton.RootUUID, scriptfilename);
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// Loop through each sculpty and do what we need to do
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for (int i = 0; i < sculpties.Count; i++)
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