Applying patches from [LIBOMV-288] to completely redo the InventoryManager system, hopefully for great justice

git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2021 52acb1d6-8a22-11de-b505-999d5b087335
This commit is contained in:
John Hurliman
2008-07-29 21:36:53 +00:00
parent 71837bfcf6
commit bfa6f6ca3f
23 changed files with 2603 additions and 1659 deletions

View File

@@ -131,7 +131,7 @@ namespace importprimscript
//
// Create a folder to hold all of our texture uploads
UploadFolderID = Client.Inventory.CreateFolder(Client.Inventory.Store.RootFolder.UUID, scriptfilename);
UploadFolderID = Client.Inventory.CreateFolder(Client.Inventory.InventorySkeleton.RootUUID, scriptfilename);
// Loop through each sculpty and do what we need to do
for (int i = 0; i < sculpties.Count; i++)