primexport:
* Supports libprims and prim.blender output formats now * Less noisy output, doesn't warn about missing parent prims for attachments libsecondlife: * Cleaned up the AgentThrottle class, it's now accessible through SecondLife.Throttle * Fixed PrimObject null members * Fixed PrimFlexibleData invalid XML * Fixed invalid TextureAnimation XML * Speckled documentation here and there git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@632 52acb1d6-8a22-11de-b505-999d5b087335
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@@ -765,7 +765,8 @@ namespace libsecondlife
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foreach (ObjectUpdatePacket.ObjectDataBlock block in update.ObjectData)
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{
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switch (block.PCode)
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byte pcode = block.PCode;
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switch (pcode)
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{
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case (byte)PCode.Grass:
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case (byte)PCode.Tree:
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@@ -1044,7 +1045,6 @@ namespace libsecondlife
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(block.Data[i++] << 16) + (block.Data[i++] << 24));
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byte pcode = block.Data[i++];
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if (pcode == (byte)PCode.Prim)
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{
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#region Prim
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@@ -1066,12 +1066,15 @@ namespace libsecondlife
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if ((flags & CompressedFlags.Tree) != 0)
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{
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// FIXME: Are we sure this is a Tree/Foliage flag? Wouldn't the PCode be
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// different if it was?
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byte TreeData = block.Data[i++];
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// FIXME: I don't think this is even Tree data, as it would have
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// a different PCode. Figure out what this flag is and how to
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// decode it
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byte Unknown1 = block.Data[i++];
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byte Unknown2 = block.Data[i++];
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// TODO: Unknown byte
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i++;
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Client.Log("Compressed object with Tree flag set: " + Environment.NewLine +
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"Unknown byte 1: " + Unknown1 + Environment.NewLine +
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"Unknown byte 2: " + Unknown2, Helpers.LogLevel.Debug);
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}
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if ((flags & CompressedFlags.HasParent) != 0)
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@@ -1163,6 +1166,7 @@ namespace libsecondlife
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if ((flags & CompressedFlags.Unknown1) != 0)
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{
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// TODO: Is this even a valid flag?
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Client.Log("Compressed object with Unknown1 flag set: " + Environment.NewLine +
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"Flags: " + flags.ToString() + Environment.NewLine +
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Helpers.FieldToString(block.Data), Helpers.LogLevel.Debug);
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@@ -1170,9 +1174,10 @@ namespace libsecondlife
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if ((flags & CompressedFlags.Unknown2) != 0)
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{
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Client.Log("Compressed object with Unknown2 flag set: " + Environment.NewLine +
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"Flags: " + flags.ToString() + Environment.NewLine +
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Helpers.FieldToString(block.Data), Helpers.LogLevel.Debug);
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// FIXME: Implement CompressedFlags.Unknown2
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//Client.Log("Compressed object with Unknown2 flag set: " + Environment.NewLine +
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// "Flags: " + flags.ToString() + Environment.NewLine +
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// Helpers.FieldToString(block.Data), Helpers.LogLevel.Debug);
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}
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prim.PathCurve = (uint)block.Data[i++];
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@@ -1232,15 +1237,14 @@ namespace libsecondlife
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}
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#endregion Prim
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}
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else if (pcode == (byte)PCode.Grass || pcode == (byte)PCode.Tree)
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else if (pcode == (byte)PCode.Grass || pcode == (byte)PCode.Tree || pcode == (byte)PCode.NewTree)
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{
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// TODO: Add new_tree and any other tree-like prims
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Client.Log("######### Got an ObjectUpdateCompressed for grass/tree, implement this! #########",
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Helpers.LogLevel.Debug);
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// FIXME: Implement this
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//Client.Log("######### Got an ObjectUpdateCompressed for grass/tree, implement this! #########",
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// Helpers.LogLevel.Debug);
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}
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else
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{
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// TODO: ...
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Client.Log("######### Got an ObjectUpdateCompressed for PCode=" + pcode.ToString() +
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", implement this! #########", Helpers.LogLevel.Debug);
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}
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