* Moved OpenMetaverse/Resources to bin/openmetaverse_data until we have a working xbuild and reorganize SVN

* Complete rewrite of AppearanceManager. Appearance editing has not been (re)implemented yet, but the normal appearance setting is much more reliable
* Added a setting (defaulted to true) for automatically setting appearance
* Various baking hacks to get slightly less ugly avatars
* Added baked texture uploading through CAPS in AssetManager.RequestUploadBakedTexture(). UDP fallback is not implemented yet
* Added Parallel.Invoke() and overloads for all three methods that take a threadCount

git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@3038 52acb1d6-8a22-11de-b505-999d5b087335
This commit is contained in:
John Hurliman
2009-07-31 17:43:01 +00:00
parent aa28d07115
commit c1bc0b4af6
75 changed files with 1258 additions and 1347 deletions

View File

@@ -158,6 +158,10 @@ namespace OpenMetaverse
/// <summary>Enable/disable sending periodic camera updates</summary>
public bool SEND_AGENT_UPDATES = true;
/// <summary>Enable/disable automatically setting agent appearance at
/// login and after sim crossing</summary>
public bool SEND_AGENT_APPEARANCE = true;
/// <summary>Enable/disable automatically setting the bandwidth throttle
/// after connecting to each simulator</summary>
/// <remarks>The default throttle uses the equivalent of the maximum