* Moved OpenMetaverse/Resources to bin/openmetaverse_data until we have a working xbuild and reorganize SVN
* Complete rewrite of AppearanceManager. Appearance editing has not been (re)implemented yet, but the normal appearance setting is much more reliable * Added a setting (defaulted to true) for automatically setting appearance * Various baking hacks to get slightly less ugly avatars * Added baked texture uploading through CAPS in AssetManager.RequestUploadBakedTexture(). UDP fallback is not implemented yet * Added Parallel.Invoke() and overloads for all three methods that take a threadCount git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@3038 52acb1d6-8a22-11de-b505-999d5b087335
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@@ -158,6 +158,10 @@ namespace OpenMetaverse
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/// <summary>Enable/disable sending periodic camera updates</summary>
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public bool SEND_AGENT_UPDATES = true;
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/// <summary>Enable/disable automatically setting agent appearance at
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/// login and after sim crossing</summary>
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public bool SEND_AGENT_APPEARANCE = true;
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/// <summary>Enable/disable automatically setting the bandwidth throttle
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/// after connecting to each simulator</summary>
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/// <remarks>The default throttle uses the equivalent of the maximum
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